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Decorate "spot": Shore Line
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@ -0,0 +1,7 @@
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package ninja.bytecode.iris.object;
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public enum DecorationPart
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{
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NONE,
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SHORE_LINE,
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}
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@ -23,6 +23,9 @@ public class IrisBiomeDecorator
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@Desc("If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights")
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@Desc("If this decorator has a height more than 1 this changes how it picks the height between your maxes. Scatter = random, Wispy = wavy heights")
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private Dispersion verticalVariance = Dispersion.SCATTER;
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private Dispersion verticalVariance = Dispersion.SCATTER;
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@Desc("Tells iris where this decoration is a part of. I.e. SHORE_LINE")
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private DecorationPart partOf = DecorationPart.NONE;
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@Desc("The minimum repeat stack height (setting to 3 would stack 3 of <block> on top of each other")
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@Desc("The minimum repeat stack height (setting to 3 would stack 3 of <block> on top of each other")
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private int stackMin = 1;
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private int stackMin = 1;
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