v2 structures

This commit is contained in:
Daniel Mills 2020-11-06 00:54:15 -05:00
parent 25f2189a08
commit f2e3914ad8
3 changed files with 131 additions and 18 deletions

View File

@ -69,29 +69,15 @@ public class IrisEngine extends BlockPopulator implements Engine
Hunk<Biome> biomes = vbiomes.synchronize();
Hunk<BlockData> blocks = vblocks.synchronize().listen((xx,y,zz,t) -> catchBlockUpdates(x+xx,y+getMinHeight(),z+zz, t));
// Block 1 (does the following in parallel)
// - Initialize Parallax Plane
// - Generate Terrain & Carving
// - Fill baseline biomes
MultiBurst.burst.burst(
() -> getFramework().getEngineParallax().generateParallaxArea(x, z),
() -> getFramework().getBiomeActuator().actuate(x, z, biomes),
() -> getFramework().getTerrainActuator().actuate(x, z, blocks)
);
// Block 2 (does the following in parallel AFTER BLOCK 1)
// - Generate caves (modifying existing terrain)
// - Generate ravines (modifying existing terrain)
MultiBurst.burst.burst(
() -> getFramework().getCaveModifier().modify(x, z, blocks),
() -> getFramework().getRavineModifier().modify(x, z, blocks)
);
// Block 3 (does the following in parallel AFTER BLOCK 2)
// - Decorate surfaces,shores,caves,ravines,carvings & sea surfaces
// - Add ores & other deposits
// - Post block modifications (remove holes / decorate walls etc)
// - Insert cross section of parallax (objects) into chunk
MultiBurst.burst.burst(
() -> getFramework().getDecorantActuator().actuate(x, z, blocks),
() -> getFramework().getDepositModifier().modify(x, z, blocks),
@ -99,7 +85,6 @@ public class IrisEngine extends BlockPopulator implements Engine
() -> getFramework().getEngineParallax().insertParallax(x, z, blocks)
);
// Clean up any unused objects / parallax regions (async)
getFramework().recycle();
}

View File

@ -1,5 +1,6 @@
package com.volmit.iris.v2.scaffold.engine;
import com.volmit.iris.v2.scaffold.data.DataProvider;
import org.bukkit.Chunk;
import org.bukkit.World;
import org.bukkit.block.Biome;
@ -11,7 +12,7 @@ import com.volmit.iris.object.IrisDimension;
import com.volmit.iris.v2.scaffold.hunk.Hunk;
import com.volmit.iris.v2.scaffold.parallax.ParallaxAccess;
public interface Engine
public interface Engine extends DataProvider
{
public void setParallelism(int parallelism);

View File

@ -4,6 +4,7 @@ import java.lang.reflect.Parameter;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
import com.volmit.iris.gen.ParallaxTerrainProvider;
import com.volmit.iris.object.*;
import com.volmit.iris.util.*;
import com.volmit.iris.v2.generator.actuator.IrisTerrainActuator;
@ -134,6 +135,132 @@ public interface EngineParallax extends DataProvider, IObjectPlacer
IrisBiome biome = getComplex().getTrueBiomeStream().get(x+8, z+8);
generateParallaxSurface(rng, x, z, biome);
generateParallaxMutations(rng, x, z);
generateStructures(rng, x>>4, z>>4, region, biome);
}
default void generateStructures(RNG rng, int x, int z, IrisRegion region, IrisBiome biome)
{
int g = 30265;
for(IrisStructurePlacement k : region.getStructures())
{
if(k == null)
{
continue;
}
placeStructure(k, rng.nextParallelRNG(2228 * 2 * g++), x, z);
}
for(IrisStructurePlacement k : biome.getStructures())
{
if(k == null)
{
continue;
}
placeStructure(k, rng.nextParallelRNG(-22228 * 4 * g++), x, z);
}
}
default void placeStructure(IrisStructurePlacement structure, RNG rngno, int cx, int cz)
{
RNG rng = new RNG(getEngine().getWorld().getSeed()).nextParallelRNG(-88738456 + rngno.nextInt());
RNG rnp = rng.nextParallelRNG(cx - (cz * cz << 3) + rngno.nextInt());
int s = structure.gridSize(getEngine()) - (structure.getStructure(getEngine()).isMergeEdges() ? 1 : 0);
int sh = structure.gridHeight(getEngine()) - (structure.getStructure(getEngine()).isMergeEdges() ? 1 : 0);
KSet<ChunkPosition> m = new KSet<>();
for(int i = cx << 4; i <= (cx << 4) + 15; i += 1)
{
if(Math.floorDiv(i, s) * s >> 4 < cx)
{
continue;
}
for(int j = cz << 4; j <= (cz << 4) + 15; j += 1)
{
if(Math.floorDiv(j, s) * s >> 4 < cz)
{
continue;
}
ChunkPosition p = new ChunkPosition(Math.floorDiv(i, s) * s, Math.floorDiv(j, s) * s);
if(m.contains(p))
{
continue;
}
m.add(p);
if(structure.getStructure(getEngine()).getMaxLayers() <= 1)
{
placeLayer(structure, rng, rnp, i, 0, j, s, sh);
continue;
}
for(int k = 0; k < s * structure.getStructure(getEngine()).getMaxLayers(); k += Math.max(sh, 1))
{
placeLayer(structure, rng, rnp, i, k, j, s, sh);
}
}
}
}
default void placeLayer(IrisStructurePlacement structure, RNG rng, RNG rnp, int i, int k, int j, int s, int sh)
{
if(!hasStructure(structure, rng, i, k, j))
{
return;
}
int h = (structure.getHeight() == -1 ? 0 : structure.getHeight()) + (Math.floorDiv(k, sh) * sh);
TileResult t = structure.getStructure(getEngine()).getTile(rng, Math.floorDiv(i, s) * s, h, Math.floorDiv(j, s) * s);
if(t != null)
{
IrisObject o = null;
for(IrisRareObject l : t.getTile().getRareObjects())
{
if(rnp.i(1, l.getRarity()) == 1)
{
o = structure.load(getEngine(), l.getObject());
break;
}
}
o = o != null ? o : structure.load(getEngine(), t.getTile().getObjects().get(rnp.nextInt(t.getTile().getObjects().size())));
int id = rng.i(0, Integer.MAX_VALUE);
IrisObject oo = o;
o.place(
Math.floorDiv(i, s) * s,
structure.getHeight() == -1 ? -1 : h,
Math.floorDiv(j, s) * s,
this,
t.getPlacement(),
rng,
(b) -> {
getParallaxAccess().setObject(b.getX(), b.getY(), b.getZ(), oo.getLoadKey() + "@" + id);
ParallaxChunkMeta meta = getParallaxAccess().getMetaRW(b.getX() >> 4, b.getZ() >> 4);
meta.setObjects(true);
meta.setMaxObject(Math.max(b.getY(), meta.getMaxObject()));
meta.setMinObject(Math.min(b.getY(), Math.max(meta.getMinObject(), 0)));
},
null,
getData()
);
}
}
default boolean hasStructure(IrisStructurePlacement structure, RNG random, double x, double y, double z)
{
if(structure.getChanceGenerator(new RNG(getEngine().getWorld().getSeed())).getIndex(x / structure.getZoom(), y / structure.getZoom(), z / structure.getZoom(), structure.getRarity()) == structure.getRarity() / 2)
{
return structure.getRatio() > 0 ? structure.getChanceGenerator(new RNG(getEngine().getWorld().getSeed())).getDistance(x / structure.getZoom(), z / structure.getZoom()) > structure.getRatio() : structure.getChanceGenerator(new RNG(getEngine().getWorld().getSeed())).getDistance(x / structure.getZoom(), z / structure.getZoom()) < Math.abs(structure.getRatio());
}
return false;
}
default void generateParallaxSurface(RNG rng, int x, int z, IrisBiome biome) {