mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-04-05 23:36:12 +00:00
Fixes
This commit is contained in:
@@ -18,7 +18,6 @@
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package com.volmit.iris.util.hunk;
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import com.volmit.iris.Iris;
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import com.volmit.iris.engine.object.basic.IrisPosition;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.function.*;
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@@ -29,8 +28,6 @@ import com.volmit.iris.util.interpolation.InterpolationMethod;
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import com.volmit.iris.util.interpolation.InterpolationMethod3D;
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import com.volmit.iris.util.interpolation.IrisInterpolation;
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import com.volmit.iris.util.math.BlockPosition;
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import com.volmit.iris.util.math.M;
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import com.volmit.iris.util.math.MathHelper;
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import com.volmit.iris.util.oldnbt.ByteArrayTag;
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import com.volmit.iris.util.parallel.BurstExecutor;
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import com.volmit.iris.util.parallel.MultiBurst;
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@@ -40,7 +37,6 @@ import org.bukkit.block.Biome;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.generator.ChunkGenerator.BiomeGrid;
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import org.bukkit.generator.ChunkGenerator.ChunkData;
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import org.bukkit.util.Vector;
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import java.io.File;
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import java.io.IOException;
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@@ -1273,24 +1269,23 @@ public interface Hunk<T> {
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return t;
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}
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static IrisPosition rotatedBounding(int w, int h, int d, double x, double y, double z)
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{
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int[] iii = {0,0,0};
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int[] aaa = {w,h,d};
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int[] aai = {w,h,0};
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int[] iaa = {0,h,d};
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int[] aia = {w,0,d};
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int[] iai = {0,h,0};
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int[] iia = {0,0,d};
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int[] aii = {w,0,0};
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rotate(x,y,z,iii);
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rotate(x,y,z,aaa);
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rotate(x,y,z,aai);
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rotate(x,y,z,iaa);
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rotate(x,y,z,aia);
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rotate(x,y,z,iai);
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rotate(x,y,z,iia);
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rotate(x,y,z,aii);
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static IrisPosition rotatedBounding(int w, int h, int d, double x, double y, double z) {
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int[] iii = {0, 0, 0};
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int[] aaa = {w, h, d};
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int[] aai = {w, h, 0};
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int[] iaa = {0, h, d};
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int[] aia = {w, 0, d};
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int[] iai = {0, h, 0};
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int[] iia = {0, 0, d};
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int[] aii = {w, 0, 0};
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rotate(x, y, z, iii);
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rotate(x, y, z, aaa);
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rotate(x, y, z, aai);
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rotate(x, y, z, iaa);
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rotate(x, y, z, aia);
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rotate(x, y, z, iai);
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rotate(x, y, z, iia);
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rotate(x, y, z, aii);
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int maxX = max(iii[0], aaa[0], aai[0], iaa[0], aia[0], iai[0], iia[0], aii[0]);
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int minX = min(iii[0], aaa[0], aai[0], iaa[0], aia[0], iai[0], iia[0], aii[0]);
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int maxY = max(iii[1], aaa[1], aai[1], iaa[1], aia[1], iai[1], iia[1], aii[1]);
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@@ -1300,30 +1295,29 @@ public interface Hunk<T> {
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return new IrisPosition(maxX - minX, maxY - minY, maxZ - minZ);
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}
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default Hunk<T> rotate(double x, double y, double z, Supplier3R<Integer, Integer, Integer, Hunk<T>> builder)
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{
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default Hunk<T> rotate(double x, double y, double z, Supplier3R<Integer, Integer, Integer, Hunk<T>> builder) {
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int w = getWidth();
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int h = getHeight();
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int d = getDepth();
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int i,j,k;
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int[] c = {w/2,h/2,d/2};
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int[] b = {0,0,0};
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int[] iii = {0,0,0};
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int[] aaa = {w,h,d};
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int[] aai = {w,h,0};
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int[] iaa = {0,h,d};
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int[] aia = {w,0,d};
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int[] iai = {0,h,0};
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int[] iia = {0,0,d};
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int[] aii = {w,0,0};
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rotate(x,y,z,iii);
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rotate(x,y,z,aaa);
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rotate(x,y,z,aai);
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rotate(x,y,z,iaa);
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rotate(x,y,z,aia);
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rotate(x,y,z,iai);
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rotate(x,y,z,iia);
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rotate(x,y,z,aii);
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int i, j, k;
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int[] c = {w / 2, h / 2, d / 2};
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int[] b = {0, 0, 0};
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int[] iii = {0, 0, 0};
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int[] aaa = {w, h, d};
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int[] aai = {w, h, 0};
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int[] iaa = {0, h, d};
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int[] aia = {w, 0, d};
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int[] iai = {0, h, 0};
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int[] iia = {0, 0, d};
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int[] aii = {w, 0, 0};
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rotate(x, y, z, iii);
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rotate(x, y, z, aaa);
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rotate(x, y, z, aai);
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rotate(x, y, z, iaa);
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rotate(x, y, z, aia);
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rotate(x, y, z, iai);
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rotate(x, y, z, iia);
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rotate(x, y, z, aii);
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int maxX = max(iii[0], aaa[0], aai[0], iaa[0], aia[0], iai[0], iia[0], aii[0]);
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int minX = min(iii[0], aaa[0], aai[0], iaa[0], aia[0], iai[0], iia[0], aii[0]);
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int maxY = max(iii[1], aaa[1], aai[1], iaa[1], aia[1], iai[1], iia[1], aii[1]);
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@@ -1331,26 +1325,19 @@ public interface Hunk<T> {
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int maxZ = max(iii[2], aaa[2], aai[2], iaa[2], aia[2], iai[2], iia[2], aii[2]);
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int minZ = min(iii[2], aaa[2], aai[2], iaa[2], aia[2], iai[2], iia[2], aii[2]);
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Hunk<T> r = builder.get(maxX - minX, maxY - minY, maxZ - minZ);
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int[] cr = {(maxX - minX)/2,(maxY - minY)/2,(maxZ - minZ)/2};
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int[] cr = {(maxX - minX) / 2, (maxY - minY) / 2, (maxZ - minZ) / 2};
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for(i = 0; i < w; i++)
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{
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for(j = 0; j < h; j++)
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{
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for(k = 0; k < d; k++)
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{
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for (i = 0; i < w; i++) {
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for (j = 0; j < h; j++) {
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for (k = 0; k < d; k++) {
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b[0] = i - c[0];
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b[1] = j - c[1];
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b[2] = k - c[2];
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rotate(x, y, z, b);
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try
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{
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try {
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r.set(b[0] + cr[0], b[1] + cr[1], b[2] + cr[2], get(i, j, k));
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}
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catch(Throwable e)
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{
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} catch (Throwable e) {
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}
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}
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@@ -1360,30 +1347,24 @@ public interface Hunk<T> {
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return r;
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}
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static int max(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8)
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{
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static int max(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8) {
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return Math.max(Math.max(Math.max(a5, a6), Math.max(a7, a8)), Math.max(Math.max(a1, a2), Math.max(a3, a4)));
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}
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static int min(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8)
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{
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static int min(int a1, int a2, int a3, int a4, int a5, int a6, int a7, int a8) {
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return Math.min(Math.min(Math.min(a5, a6), Math.min(a7, a8)), Math.min(Math.min(a1, a2), Math.min(a3, a4)));
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}
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static void rotate(double x, double y, double z, int[] c)
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{
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if(x % 360 != 0)
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{
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static void rotate(double x, double y, double z, int[] c) {
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if (x % 360 != 0) {
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rotateAroundX(Math.toRadians(x), c);
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}
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if(y % 360 != 0)
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{
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if (y % 360 != 0) {
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rotateAroundY(Math.toRadians(y), c);
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}
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if(z % 360 != 0)
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{
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if (z % 360 != 0) {
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rotateAroundZ(Math.toRadians(z), c);
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}
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}
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@@ -1393,8 +1374,8 @@ public interface Hunk<T> {
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}
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static void rotateAroundX(double cos, double sin, int[] c) {
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int y = (int) Math.floor(cos * (double)(c[1]+0.5) - sin * (double)(c[2]+0.5));
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int z = (int) Math.floor(sin * (double)(c[1]+0.5) + cos * (double)(c[2]+0.5));
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int y = (int) Math.floor(cos * (double) (c[1] + 0.5) - sin * (double) (c[2] + 0.5));
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int z = (int) Math.floor(sin * (double) (c[1] + 0.5) + cos * (double) (c[2] + 0.5));
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c[1] = y;
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c[2] = z;
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}
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@@ -1404,8 +1385,8 @@ public interface Hunk<T> {
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}
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static void rotateAroundY(double cos, double sin, int[] c) {
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int x = (int) Math.floor(cos * (double)(c[0]+0.5) + sin * (double)(c[2]+0.5));
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int z = (int) Math.floor(-sin * (double)(c[0]+0.5) + cos * (double)(c[2]+0.5));
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int x = (int) Math.floor(cos * (double) (c[0] + 0.5) + sin * (double) (c[2] + 0.5));
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int z = (int) Math.floor(-sin * (double) (c[0] + 0.5) + cos * (double) (c[2] + 0.5));
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c[0] = x;
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c[2] = z;
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}
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@@ -1415,8 +1396,8 @@ public interface Hunk<T> {
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}
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static void rotateAroundZ(double cos, double sin, int[] c) {
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int x = (int) Math.floor(cos * (double)(c[0]+0.5) - sin * (double)(c[1]+0.5));
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int y = (int) Math.floor(sin * (double)(c[0]+0.5) + cos * (double)(c[1]+0.5));
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int x = (int) Math.floor(cos * (double) (c[0] + 0.5) - sin * (double) (c[1] + 0.5));
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int y = (int) Math.floor(sin * (double) (c[0] + 0.5) + cos * (double) (c[1] + 0.5));
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c[0] = x;
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c[1] = y;
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}
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@@ -18,7 +18,6 @@
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package com.volmit.iris.util.hunk.storage;
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import com.volmit.iris.Iris;
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import com.volmit.iris.util.collection.KMap;
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import com.volmit.iris.util.function.Consumer4;
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import com.volmit.iris.util.hunk.Hunk;
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