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Worm iterators
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@ -46,6 +46,10 @@ public class WormIterator2 {
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worm = new Worm2(x, z, 0, 0);
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worm = new Worm2(x, z, 0, 0);
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}
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}
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worm.getX().setVelocity(p.noise(worm.getX().getPosition(), 0));
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worm.getZ().setVelocity(p.noise(worm.getZ().getPosition(), 0));
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worm.step();
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return worm;
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return worm;
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}
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}
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}
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}
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60
src/main/java/com/volmit/iris/util/noise/WormIterator3.java
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60
src/main/java/com/volmit/iris/util/noise/WormIterator3.java
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@ -0,0 +1,60 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.util.noise;
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import com.volmit.iris.util.function.NoiseProvider;
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import lombok.Builder;
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import lombok.Data;
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@Builder
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@Data
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public class WormIterator3 {
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private transient Worm3 worm;
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private int x;
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private int y;
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private int z;
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private int maxDistance;
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private int maxIterations;
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public boolean hasNext()
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{
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double dist = maxDistance - (Math.max(Math.max(Math.abs(worm.getX().getVelocity()),
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Math.abs(worm.getZ().getVelocity())),
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Math.abs(worm.getY().getVelocity())) + 1);
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return maxIterations > 0 &&
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((x * x) - (worm.getX().getPosition() * worm.getX().getPosition()))
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+ ((y * y) - (worm.getY().getPosition() * worm.getY().getPosition()))
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+ ((z * z) - (worm.getZ().getPosition() * worm.getZ().getPosition())) < dist * dist;
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}
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public Worm3 next(NoiseProvider p)
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{
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if(worm == null)
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{
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worm = new Worm3(x, y, z, 0, 0, 0);
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}
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worm.getX().setVelocity(p.noise(worm.getX().getPosition(), 0));
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worm.getY().setVelocity(p.noise(worm.getY().getPosition(), 0));
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worm.getZ().setVelocity(p.noise(worm.getZ().getPosition(), 0));
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worm.step();
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return worm;
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}
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}
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