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Add sapling configs to biome and dimension files
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@ -81,6 +81,12 @@ public class IrisBiome extends IrisRegistrant implements IRare {
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@ArrayType(min = 1, type = IrisEntityInitialSpawn.class)
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private KList<IrisEntityInitialSpawn> entityInitialSpawns = new KList<>();
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@Desc("Sapling override settings")
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private IrisSaplings saplings = new IrisSaplings();
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@Desc("Enable sapling overrides")
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private boolean useSaplings = false;
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@ArrayType(min = 1, type = IrisEffect.class)
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@Desc("Effects are ambient effects such as potion effects, random sounds, or even particles around each player. All of these effects are played via packets so two players won't see/hear each others effects.\nDue to performance reasons, effects will play arround the player even if where the effect was played is no longer in the biome the player is in.")
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private KList<IrisEffect> effects = new KList<>();
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@ -74,6 +74,12 @@ public class IrisDimension extends IrisRegistrant {
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@Desc("Improves the biome grid variation by shuffling the cell grid more depending on the seed. This makes biomes across multiple seeds look far different than before.")
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private boolean aggressiveBiomeReshuffle = false;
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@Desc("Sapling override settings")
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private IrisSaplings saplings = new IrisSaplings();
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@Desc("Enable sapling overrides")
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private boolean useSaplings = false;
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@Desc("Instead of a flat bottom, applies a clamp (using this noise style) to the bottom instead of a flat bottom. Useful for carving out center-dimensions in a dimension composite world.")
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private IrisShapedGeneratorStyle undercarriage = null;
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