Hunk Views

This commit is contained in:
Daniel Mills 2020-10-24 00:29:20 -04:00
parent 5d3faba762
commit e841bfad68
2 changed files with 223 additions and 0 deletions

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package com.volmit.iris.gen.v2;
import com.volmit.iris.gen.v2.scaffold.ArrayHunk;
import com.volmit.iris.gen.v2.scaffold.Hunk;
import com.volmit.iris.gen.v2.scaffold.HunkFace;
public class HunkView<T> implements Hunk<T>
{
private final int ox;
private final int oy;
private final int oz;
private final int w;
private final int h;
private final int d;
private final Hunk<T> src;
public HunkView(Hunk<T> src)
{
this(src, src.getWidth(), src.getHeight(), src.getDepth());
}
public HunkView(Hunk<T> src, int w, int h, int d)
{
this(src, w, h, d, 0, 0, 0);
}
public HunkView(Hunk<T> src, int w, int h, int d, int ox, int oy, int oz)
{
this.src = src;
this.w = w;
this.h = h;
this.d = d;
this.ox = ox;
this.oy = oy;
this.oz = oz;
}
@Override
public Hunk<T> croppedView(int x1, int y1, int z1, int x2, int y2, int z2)
{
return new HunkView<T>(this, x2 - x1, y2 - y1, z2 - z1, x1 + ox, y1 + oy, z1 + oz);
}
@Override
public ArrayHunk<T> crop(int x1, int y1, int z1, int x2, int y2, int z2)
{
ArrayHunk<T> h = new ArrayHunk<T>(x2 - x1, y2 - y1, z2 - z1);
for(int i = x1; i < x2; i++)
{
for(int j = y1; j < y2; j++)
{
for(int k = z1; k < z2; k++)
{
h.set(i - x1, j - y1, k - z1, get(i, j, k));
}
}
}
return h;
}
@Override
public void insert(int offX, int offY, int offZ, Hunk<T> hunk, boolean invertY)
{
if(offX + (hunk.getWidth() - 1) >= w || offY + (hunk.getHeight() - 1) >= h || offZ + (hunk.getDepth() - 1) >= d || offX < 0 || offY < 0 || offZ < 0)
{
throw new RuntimeException("Cannot insert hunk " + hunk.getWidth() + "," + hunk.getHeight() + "," + hunk.getDepth() + " into Hunk " + w + "," + h + "," + d + " with offset " + offZ + "," + offY + "," + offZ);
}
for(int i = offX; i < offX + hunk.getWidth(); i++)
{
for(int j = offY; j < offY + hunk.getHeight(); j++)
{
for(int k = offZ; k < offZ + hunk.getDepth(); k++)
{
set(i, j, k, hunk.get(i - offX, j - offY, k - offZ));
}
}
}
}
@Override
public void set(int x1, int y1, int z1, int x2, int y2, int z2, T t)
{
if(x1 >= w || y1 >= h || z1 >= d || x2 >= w || y2 >= h || z2 >= d)
{
throw new RuntimeException(x1 + "-" + x2 + " " + y1 + "-" + y2 + " " + z1 + "-" + z2 + " is out of the bounds 0,0,0 - " + (w - 1) + "," + (h - 1) + "," + (d - 1));
}
src.set(x1, y1, z1, x2, y2, z2, t);
}
@Override
public void set(int x, int y, int z, T t)
{
if(x >= w || y >= h || z >= d)
{
throw new RuntimeException(x + " " + y + " " + z + " is out of the bounds 0,0,0 - " + (w - 1) + "," + (h - 1) + "," + (d - 1));
}
src.set(x + ox, y + oy, z + oz, t);
}
@Override
public T get(int x, int y, int z)
{
if(x >= w || y >= h || z >= d)
{
throw new RuntimeException(x + " " + y + " " + z + " is out of the bounds 0,0,0 - " + (w - 1) + "," + (h - 1) + "," + (d - 1));
}
return src.get(x + ox, y + oy, z + oz);
}
@Override
public T getClosest(int x, int y, int z)
{
return src.get(x >= w ? w + ox - 1 : x + ox, y >= h ? h + oy - 1 : y + oy, z >= d ? d + oz - 1 : z + oz);
}
@Override
public void fill(T t)
{
set(0 + ox, 0 + oy, 0 + oz, w - 1 + ox, h - 1 + oy, d - 1 + oz, t);
}
@Override
public int getWidth()
{
return w;
}
@Override
public int getDepth()
{
return d;
}
@Override
public int getHeight()
{
return h;
}
@Override
public Hunk<T> getFace(HunkFace f)
{
switch(f)
{
case BOTTOM:
return croppedView(0, 0, 0, getWidth() - 1, 0, getDepth() - 1);
case EAST:
return croppedView(getWidth() - 1, 0, 0, getWidth() - 1, getHeight() - 1, getDepth() - 1);
case NORTH:
return croppedView(0, 0, 0, getWidth() - 1, getHeight() - 1, 0);
case SOUTH:
return croppedView(0, 0, 0, 0, getHeight() - 1, getDepth() - 1);
case TOP:
return croppedView(0, getHeight() - 1, 0, getWidth() - 1, getHeight() - 1, getDepth() - 1);
case WEST:
return croppedView(0, 0, getDepth() - 1, getWidth() - 1, getHeight() - 1, getDepth() - 1);
default:
break;
}
return null;
}
@Override
public Hunk<T> getSource()
{
return src;
}
}

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package com.volmit.iris.gen.v2;
import java.util.Random;
import java.util.UUID;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.WorldCreator;
import org.bukkit.block.data.BlockData;
import org.bukkit.entity.Player;
import org.bukkit.generator.ChunkGenerator;
import com.volmit.iris.gen.v2.scaffold.Hunk;
import com.volmit.iris.gen.v2.scaffold.layer.ProceduralStream;
import com.volmit.iris.object.NoiseStyle;
public class TestGen
{
public static void gen(Player p)
{
p.teleport(new WorldCreator("t/" + UUID.randomUUID().toString()).generator(new ChunkGenerator()
{
//@builder
ProceduralStream<BlockData> rock = NoiseStyle.STATIC.stream(1337)
.select(new Material[] {
Material.STONE,
Material.ANDESITE
}).convertCached((m) -> m.createBlockData());
ProceduralStream<Double> terrain = NoiseStyle.CELLULAR.stream(1337)
.fit(1, 32)
.offset(1000, 1000)
.zoom(2.5)
.interpolate().starcast(8, 9)
.into().bilinear(8);
//@done
@Override
public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome)
{
ChunkData c = createChunkData(world);
Hunk<BlockData> data = Hunk.view(c);
terrain.fillUp2D(data, x * 16, z * 16, rock);
return c;
}
}).createWorld().getSpawnLocation());
}
}