Just adding lavaSetting, need to implement still

This commit is contained in:
Brian Fopiano 2022-01-13 13:44:36 -08:00
parent 43df2a754d
commit deb42da38e
2 changed files with 6 additions and 1 deletions

View File

@ -35,6 +35,7 @@ import org.bukkit.block.data.BlockData;
public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData> {
private static final BlockData AIR = Material.AIR.createBlockData();
private static final BlockData BEDROCK = Material.BEDROCK.createBlockData();
private static final BlockData LAVA = Material.LAVA.createBlockData();
private static final BlockData GLASS = Material.GLASS.createBlockData();
private static final BlockData CAVE_AIR = Material.CAVE_AIR.createBlockData();
@Getter
@ -102,7 +103,7 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
int depth, fdepth;
for(int i = hf; i >= 0; i--) {
if(i >= h.getHeight()) { // h.getheight is terrain height
if(i >= h.getHeight()) {
continue;
}

View File

@ -228,6 +228,10 @@ public class IrisDimension extends IrisRegistrant {
@Desc("Collection of ores to be generated")
@ArrayType(type = IrisOreGenerator.class, min = 1)
private KList<IrisOreGenerator> ores = new KList<>();
@MinNumber(0)
@MaxNumber(318)
@Desc("The rock zoom mostly for zooming in on a wispy palette")
private int lavaLayer = 25;
public int getMaxHeight() {
return 320;