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https://github.com/VolmitSoftware/Iris.git
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Cleanup
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@@ -81,7 +81,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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*/
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*/
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@BlockCoordinates
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@BlockCoordinates
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public void terrainSliver(int x, int z, int xf, Hunk<BlockData> h) {
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public void terrainSliver(int x, int z, int xf, Hunk<BlockData> h) {
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//
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int zf, realX, realZ, hf, he;
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int zf, realX, realZ, hf, he;
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IrisBiome biome;
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IrisBiome biome;
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IrisRegion region;
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IrisRegion region;
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@@ -94,7 +93,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
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he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
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hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
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hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
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// this 0 is where we are going to need to modify the world base height, the Zero, not this instance...
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if(hf < 0) {
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if(hf < 0) {
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continue;
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continue;
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}
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}
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@@ -103,13 +101,11 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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KList<BlockData> fblocks = null;
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KList<BlockData> fblocks = null;
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int depth, fdepth;
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int depth, fdepth;
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// Fluid height and lower
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for(int i = hf; i >= 0; i--) {
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for(int i = hf; i >= 0; i--) {
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if(i >= h.getHeight()) { // h.getheight is terrain height
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if(i >= h.getHeight()) { // h.getheight is terrain height
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continue;
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continue;
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}
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}
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// will need to change
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if(i == 0) {
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if(i == 0) {
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if(getDimension().isBedrock()) {
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if(getDimension().isBedrock()) {
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h.set(xf, i, zf, BEDROCK);
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h.set(xf, i, zf, BEDROCK);
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@@ -134,7 +130,6 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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continue;
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continue;
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}
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}
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// top of surface
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if(i <= he) {
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if(i <= he) {
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depth = he - i;
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depth = he - i;
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if(blocks == null) {
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if(blocks == null) {
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