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https://github.com/VolmitSoftware/Iris.git
synced 2026-04-07 16:26:14 +00:00
Cleanup
This commit is contained in:
@@ -22,8 +22,7 @@ public class CloverNoise implements NoiseGenerator {
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private final Noise2D n2;
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private final Noise3D n3;
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public CloverNoise(long seed)
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{
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public CloverNoise(long seed) {
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n2 = new CloverNoise.Noise2D(seed);
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n3 = new CloverNoise.Noise3D(seed);
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}
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@@ -40,9 +39,8 @@ public class CloverNoise implements NoiseGenerator {
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@Override
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public double noise(double x, double y, double z) {
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if(z == 0)
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{
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return n2.noise(x,y);
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if (z == 0) {
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return n2.noise(x, y);
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}
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return n3.noise(x, y, z);
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@@ -52,10 +50,11 @@ public class CloverNoise implements NoiseGenerator {
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* Java implementation of 2D Clover Noise. See https://github.com/ValgoBoi/clover-noise
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*/
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public static class Noise2D {
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private long seed;
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private final long seed;
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/**
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* Constructs a new 2D Clover Noise generator with a specific seed.
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*
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* @param seed The seed for the noise generator.
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*/
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public Noise2D(long seed) {
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@@ -109,6 +108,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Clover Noise at a specific point.
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -205,6 +205,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Clover Noise at a specific point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @return The value of noise, from 0 to 1.
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@@ -215,7 +216,8 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal 2D Clover Noise at a specific point.
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* @param p The point to generate noise at.
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*
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* @param p The point to generate noise at.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -236,8 +238,9 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal 2D Clover Noise at a specific point.
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -249,6 +252,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates curl 2D Clover Noise at a specific point.
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*
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* @param p The point to generate noise at.
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* @return The value of curl noise, a normalized 2D vector.
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*/
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@@ -262,6 +266,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates curl 2D Clover Noise at a specific point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @return The value of curl noise, a normalized 2D vector.
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@@ -272,7 +277,8 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal curl 2D Clover Noise at a specific point.
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* @param p The point to generate noise at.
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*
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* @param p The point to generate noise at.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of curl noise, a normalized 2D vector.
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*/
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@@ -286,8 +292,9 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal curl 2D Clover Noise at a specific point.
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of curl noise, a normalized 2D vector.
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*/
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@@ -297,6 +304,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Frost Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/frost.md
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -311,6 +319,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Frost Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/frost.md
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @return The value of noise, from 0 to 1.
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@@ -321,6 +330,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Marble Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/marble.md
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -345,6 +355,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 2D Marble Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/marble.md
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @return The value of noise, from 0 to 1.
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@@ -355,7 +366,7 @@ public class CloverNoise implements NoiseGenerator {
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}
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public static class Noise3D {
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private long seed;
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private final long seed;
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public Noise3D(long seed) {
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this.seed = seed;
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@@ -469,6 +480,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Clover Noise at a specific point.
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -663,6 +675,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Clover Noise at a specific point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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@@ -674,7 +687,8 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal 3D Clover Noise at a specific point.
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* @param p The point to generate noise at.
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*
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* @param p The point to generate noise at.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -695,9 +709,10 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal 3D Clover Noise at a specific point.
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -709,6 +724,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates curl 3D Clover Noise at a specific point.
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*
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* @param p The point to generate noise at.
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* @return The value of curl noise, a normalized 3D vector.
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*/
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@@ -723,6 +739,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates curl 3D Clover Noise at a specific point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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@@ -734,7 +751,8 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal curl 3D Clover Noise at a specific point.
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* @param p The point to generate noise at.
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*
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* @param p The point to generate noise at.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of curl noise, a normalized 3D vector.
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*/
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@@ -749,9 +767,10 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates fractal curl 3D Clover Noise at a specific point.
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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* @param iterations The number of iterations for the fractal noise.
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* @return The value of curl noise, a normalized 3D vector.
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*/
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@@ -761,6 +780,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Frost Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/frost.md
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -775,6 +795,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Frost Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/frost.md
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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@@ -786,6 +807,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Marble Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/marble.md
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*
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* @param p The point to generate noise at.
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* @return The value of noise, from 0 to 1.
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*/
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@@ -810,6 +832,7 @@ public class CloverNoise implements NoiseGenerator {
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/**
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* Generates 3D Marble Noise at a specific point. See https://github.com/ValgoBoi/clover-noise/blob/master/variations/marble.md
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*
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* @param x The x coordinate of the point.
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* @param y The y coordinate of the point.
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* @param z The z coordinate of the point.
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@@ -18,7 +18,6 @@
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package com.volmit.iris.engine.noise;
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import com.google.common.util.concurrent.AtomicDouble;
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import com.volmit.iris.engine.interpolation.InterpolationMethod;
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import com.volmit.iris.engine.interpolation.IrisInterpolation;
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import com.volmit.iris.util.function.NoiseProvider;
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@@ -40,16 +39,15 @@ public class InterpolatedNoise implements NoiseGenerator {
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@Override
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public double noise(double x, double z) {
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return IrisInterpolation.getNoise(method, (int)x, (int)z, 32, p);
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return IrisInterpolation.getNoise(method, (int) x, (int) z, 32, p);
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}
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@Override
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public double noise(double x, double y, double z) {
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if(z == 0)
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{
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if (z == 0) {
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return noise(x, y);
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}
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return IrisInterpolation.getNoise(method, (int)x, (int)z, 32, p);
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return IrisInterpolation.getNoise(method, (int) x, (int) z, 32, p);
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}
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}
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