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add command for checking the effective rarity of regions
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@ -332,6 +332,42 @@ public class CommandStudio implements DecreeExecutor {
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player().openInventory(inv);
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}
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@Decree(description = "Calculate the chance for each region to generate", origin = DecreeOrigin.PLAYER)
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public void regions(@Param(description = "The radius in chunks", defaultValue = "500") int radius) {
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var engine = engine();
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if (engine == null) {
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sender().sendMessage(C.RED + "Only works in an Iris world!");
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return;
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}
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var sender = sender();
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var player = player();
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Thread.ofVirtual()
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.start(() -> {
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int d = radius * 2;
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KMap<String, AtomicInteger> data = new KMap<>();
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engine.getDimension().getRegions().forEach(key -> data.put(key, new AtomicInteger(0)));
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var multiBurst = new MultiBurst("Region Sampler", Thread.MIN_PRIORITY);
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var executor = multiBurst.burst(radius * radius);
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sender.sendMessage(C.GRAY + "Generating data...");
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var loc = player.getLocation();
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int totalTasks = d * d;
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AtomicInteger completedTasks = new AtomicInteger(0);
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int c = J.ar(() -> sender.sendProgress((double) completedTasks.get() / totalTasks, "Finding regions"), 0);
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new Spiraler(d, d, (x, z) -> executor.queue(() -> {
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var region = engine.getRegion((x << 4) + 8, (z << 4) + 8);
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data.computeIfAbsent(region.getLoadKey(), (k) -> new AtomicInteger(0))
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.incrementAndGet();
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completedTasks.incrementAndGet();
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})).setOffset(loc.getBlockX(), loc.getBlockZ()).drain();
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executor.complete();
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multiBurst.close();
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J.car(c);
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sender.sendMessage(C.GREEN + "Done!");
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var loader = engine.getData().getRegionLoader();
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data.forEach((k, v) -> sender.sendMessage(C.GREEN + k + ": " + loader.load(k).getRarity() + " / " + Form.f((double) v.get() / totalTasks * 100, 2) + "%"));
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});
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}
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@Decree(description = "Get all structures in a radius of chunks", aliases = "dist", origin = DecreeOrigin.PLAYER)
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public void distances(@Param(description = "The radius in chunks") int radius) {
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