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INMS
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@@ -0,0 +1,20 @@
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package com.volmit.iris.gen.scaffold;
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import com.volmit.iris.gen.atomics.AtomicSliverMap;
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import com.volmit.iris.util.BiomeMap;
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import com.volmit.iris.util.HeightMap;
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import lombok.Builder;
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import lombok.Data;
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@Builder
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@Data
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public class GeneratedChunk
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{
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private int x;
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private int z;
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private TerrainChunk terrain;
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private HeightMap height;
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private AtomicSliverMap sliverMap;
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private BiomeMap biomeMap;
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}
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@@ -23,6 +23,14 @@ public class LinkedTerrainChunk implements TerrainChunk
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this(null, maxHeight);
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}
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public LinkedTerrainChunk(BiomeGrid storage, ChunkData data)
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{
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this.storage = storage;
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rawChunkData = data;
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biome2D = storage != null ? null : Iris.biome3d ? null : new Biome[256];
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biome3D = storage != null ? null : Iris.biome3d ? new IrisBiomeStorage() : null;
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}
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public LinkedTerrainChunk(BiomeGrid storage, int maxHeight)
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{
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this.storage = storage;
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@@ -23,6 +23,11 @@ public interface TerrainChunk extends BiomeGrid, ChunkData
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return create(world.getMaxHeight(), grid);
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}
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public static TerrainChunk create(ChunkData raw, BiomeGrid grid)
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{
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return new LinkedTerrainChunk(grid, raw);
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}
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public static TerrainChunk create(int maxHeight, BiomeGrid grid)
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{
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return new LinkedTerrainChunk(grid, maxHeight);
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@@ -7,6 +7,8 @@ import java.util.function.Function;
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import org.bukkit.generator.BlockPopulator;
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import org.bukkit.util.BlockVector;
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import com.volmit.iris.util.HeightMap;
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public interface TerrainProvider
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{
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public TerrainTarget getTarget();
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@@ -17,7 +19,7 @@ public interface TerrainProvider
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public BlockVector computeSpawn(Function<BlockVector, Boolean> allowed);
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public void generate(Random random, int x, int z, TerrainChunk chunk);
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public GeneratedChunk generate(Random random, int x, int z, TerrainChunk chunk);
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public boolean canSpawn(int x, int z);
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