Fix fx and spawning before terrain is setup

This commit is contained in:
Daniel Mills
2020-10-19 03:43:33 -04:00
parent 4b11bcb77b
commit d42bcb0ab9
2 changed files with 70 additions and 76 deletions

View File

@@ -1,32 +1,22 @@
package com.volmit.iris.gen.nms;
import java.util.Optional;
import org.bukkit.Bukkit;
import org.bukkit.World;
import org.bukkit.block.Jigsaw;
import org.bukkit.craftbukkit.v1_16_R2.CraftWorld;
import net.minecraft.server.v1_16_R2.BlockJigsaw;
import net.minecraft.server.v1_16_R2.ChunkGenerator;
import net.minecraft.server.v1_16_R2.DimensionManager;
import net.minecraft.server.v1_16_R2.IChunkAccess;
import net.minecraft.server.v1_16_R2.IRegistry;
import net.minecraft.server.v1_16_R2.IRegistryCustom;
import net.minecraft.server.v1_16_R2.IRegistryWritable;
import net.minecraft.server.v1_16_R2.MinecraftServer;
import net.minecraft.server.v1_16_R2.RegistryMaterials;
import net.minecraft.server.v1_16_R2.ResourceKey;
import net.minecraft.server.v1_16_R2.StructureGenerator;
import net.minecraft.server.v1_16_R2.StructureManager;
import net.minecraft.server.v1_16_R2.StructureSettings;
import net.minecraft.server.v1_16_R2.WorldDataServer;
import net.minecraft.server.v1_16_R2.WorldDimension;
import net.minecraft.server.v1_16_R2.WorldServer;
public class WorldCracker162
{
public static void makeStuffAt(World world, int x, int z)
@SuppressWarnings("unused")
public static void go(World world, int x, int z)
{
WorldServer ws = ((CraftWorld) world).getHandle();
MinecraftServer server = ws.getMinecraftServer();
@@ -36,18 +26,6 @@ public class WorldCracker162
WorldDimension wdm = (WorldDimension) registrymaterials.a(WorldDimension.OVERWORLD);
DimensionManager dm = wdm.b();
ChunkGenerator cg = wdm.c();
IChunkAccess ica = ws.getChunkAt(x, z);
}
public static void attemptGenVillage(World world, int x, int z)
{
WorldServer ws = ((CraftWorld) world).getHandle();
WorldDataServer wds = ws.worldDataServer;
StructureManager sm = ws.getStructureManager();
RegistryMaterials<WorldDimension> registrymaterials = wds.getGeneratorSettings().d();
WorldDimension wdm = (WorldDimension) registrymaterials.a(WorldDimension.OVERWORLD);
DimensionManager dm = wdm.b();
ChunkGenerator cg = wdm.c();
StructureSettings structureSettings = cg.getSettings();
IChunkAccess ica = ws.getChunkAt(x, z);
}
}