mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-07-02 16:07:06 +00:00
Terrain improvements
This commit is contained in:
parent
93e02093be
commit
c2d7fe8612
@ -9,10 +9,10 @@ public class Settings
|
||||
|
||||
public static class PerformanceSettings
|
||||
{
|
||||
public PerformanceMode performanceMode = PerformanceMode.HALF_CPU;
|
||||
public PerformanceMode performanceMode = PerformanceMode.MATCH_CPU;
|
||||
public int threadCount = 12;
|
||||
public int threadPriority = Thread.MIN_PRIORITY;
|
||||
public boolean loadonstart = false;
|
||||
public boolean loadonstart = true;
|
||||
}
|
||||
|
||||
public static class GeneratorSettings
|
||||
@ -26,8 +26,9 @@ public class Settings
|
||||
public double superHeightScale = 0.95;
|
||||
public double baseHeight = 0.165;
|
||||
public int seaLevel = 63;
|
||||
public double caveDensity = 3;
|
||||
public double biomeScale = 2.46;
|
||||
public boolean flatBedrock = false;
|
||||
public boolean doSchematics = false;
|
||||
public boolean doSchematics = true;
|
||||
}
|
||||
}
|
||||
|
@ -106,8 +106,8 @@ public class IrisGenerator extends ParallelChunkGenerator
|
||||
public Biome genColumn(int wxx, int wzx, int x, int z, ChunkPlan plan)
|
||||
{
|
||||
int seaLevel = Iris.settings.gen.seaLevel;
|
||||
int wx = (int) Math.round((double) wxx * Iris.settings.gen.horizontalZoom);
|
||||
int wz = (int) Math.round((double) wzx * Iris.settings.gen.horizontalZoom);
|
||||
double wx = Math.round((double) wxx * Iris.settings.gen.horizontalZoom);
|
||||
double wz = Math.round((double) wzx * Iris.settings.gen.horizontalZoom);
|
||||
IrisBiome biome = glBiome.getBiome(wx * Iris.settings.gen.biomeScale, wz * Iris.settings.gen.biomeScale);
|
||||
double hv = IrisInterpolation.getBicubicNoise(wxx, wzx, (xf, zf) -> getBiomedHeight((int) Math.round(xf), (int) Math.round(zf), plan));
|
||||
hv += glLNoise.generateLayer(hv, wxx, wzx);
|
||||
@ -129,7 +129,7 @@ public class IrisGenerator extends ParallelChunkGenerator
|
||||
|
||||
if(underground && (height - 1) - i < glBase.scatterInt(x, i, z, 4) + 2)
|
||||
{
|
||||
mb = biome.getDirt(wx, wz);
|
||||
mb = biome.getDirtRNG();
|
||||
}
|
||||
|
||||
if(i == height - 1)
|
||||
|
@ -145,7 +145,7 @@ public class IrisBiome
|
||||
.schematic("boulder/smooth", 0.01)
|
||||
.schematic("tree/redwood", 1.11)
|
||||
.schematic("tree/redwood/tall", 2.51)
|
||||
.height(0.165)
|
||||
.height(0.365)
|
||||
.scatter(MB.of(Material.LONG_GRASS, 2), 0.13);
|
||||
public static final IrisBiome HAUNTED_FOREST = new IrisBiome("Haunted Forest", Biome.MUTATED_SWAMPLAND)
|
||||
.scatter(MB.of(Material.LONG_GRASS, 1), 0.13)
|
||||
@ -196,7 +196,7 @@ public class IrisBiome
|
||||
.scatter(MB.of(Material.LONG_GRASS, 2), 0.04)
|
||||
.amp(1.565)
|
||||
.schematic("boulder/smooth", 0.01)
|
||||
.height(0.142);
|
||||
.height(0.342);
|
||||
public static final IrisBiome EXTREME_HILLS_TREES = new IrisBiome("Extreme Hills +", Biome.EXTREME_HILLS_WITH_TREES)
|
||||
.scatter(MB.of(Material.LONG_GRASS, 2), 0.09)
|
||||
.schematic("boulder", 0.02)
|
||||
@ -204,7 +204,7 @@ public class IrisBiome
|
||||
.schematic("boulder/smooth", 0.01)
|
||||
.schematic("tree/redwood/tall", 3.02)
|
||||
.amp(1.525)
|
||||
.height(0.152);
|
||||
.height(0.352);
|
||||
public static final IrisBiome TAIGA_COLD = new IrisBiome("Taiga Cold", Biome.TAIGA_COLD)
|
||||
.scatter(MB.of(Material.LONG_GRASS, 2), 0.04)
|
||||
.schematic("tree/pine", 2.51)
|
||||
@ -234,6 +234,7 @@ public class IrisBiome
|
||||
.schematic("boulder", 0.02)
|
||||
.schematic("tree/redwood", 3.5)
|
||||
.amp(0.75)
|
||||
.height(0.167)
|
||||
.simplexSurface();
|
||||
|
||||
//@done
|
||||
@ -365,7 +366,7 @@ public class IrisBiome
|
||||
return dirt;
|
||||
}
|
||||
|
||||
public MB getSurface(int x, int z, RNG rng)
|
||||
public MB getSurface(double x, double z, RNG rng)
|
||||
{
|
||||
double wx = x + 1000D;
|
||||
double wz = z + 1000D;
|
||||
@ -398,7 +399,7 @@ public class IrisBiome
|
||||
return getSurface().getRandom();
|
||||
}
|
||||
|
||||
public MB getDirt(int wx, int wz)
|
||||
public MB getDirtRNG()
|
||||
{
|
||||
return getDirt().getRandom();
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import java.util.Random;
|
||||
import org.bukkit.Material;
|
||||
import org.bukkit.World;
|
||||
|
||||
import ninja.bytecode.iris.Iris;
|
||||
import ninja.bytecode.iris.generator.IrisGenerator;
|
||||
import ninja.bytecode.iris.util.GenLayer;
|
||||
import ninja.bytecode.iris.util.MaxingGenerator;
|
||||
@ -30,7 +31,7 @@ public class GenLayerCaves extends GenLayer
|
||||
|
||||
public void genCaves(double wxx, double wzx, int x, int z, int s, IrisGenerator g)
|
||||
{
|
||||
for(double itr = 0; itr < 0.4; itr += 0.1)
|
||||
for(double itr = 0; itr < 0.1 * Iris.settings.gen.caveDensity; itr += 0.1)
|
||||
{
|
||||
double thickness = 0.25 + itr + (0.5 * caveClamp.noise(wxx, wzx));
|
||||
double size = 3.88D * thickness;
|
||||
|
@ -16,7 +16,7 @@ public class IrisInterpolation
|
||||
|
||||
public static double getBilinearNoise(int x, int z, NoiseProvider n)
|
||||
{
|
||||
int h = 5;
|
||||
int h = 3;
|
||||
int fx = x >> h;
|
||||
int fz = z >> h;
|
||||
int xa = (fx << h) - 2;
|
||||
@ -35,7 +35,7 @@ public class IrisInterpolation
|
||||
|
||||
public static double getBicubicNoise(int x, int z, NoiseProvider n)
|
||||
{
|
||||
int h = 5;
|
||||
int h = 6;
|
||||
int fx = x >> h;
|
||||
int fz = z >> h;
|
||||
int xa = (fx << h);
|
||||
|
Loading…
x
Reference in New Issue
Block a user