Sapling now called tree

This commit is contained in:
CocoTheOwner 2021-07-21 11:33:42 +02:00
parent d865e646b9
commit bfa13583e3
2 changed files with 3 additions and 3 deletions

View File

@ -76,8 +76,8 @@ public class IrisDimension extends IrisRegistrant {
@Desc("Improves the biome grid variation by shuffling the cell grid more depending on the seed. This makes biomes across multiple seeds look far different than before.")
private boolean aggressiveBiomeReshuffle = false;
@Desc("Sapling override settings")
private IrisTreeSettings saplingSettings = new IrisTreeSettings();
@Desc("Tree growth override settings")
private IrisTreeSettings treeSettings = new IrisTreeSettings();
@Desc("Instead of a flat bottom, applies a clamp (using this noise style) to the bottom instead of a flat bottom. Useful for carving out center-dimensions in a dimension composite world.")

View File

@ -61,7 +61,7 @@ public class IrisObjectPlacement {
@MaxNumber(1)
@Desc("The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.")
private double snow = 0;
@MinNumber(0)
@MaxNumber(1)
@Desc("The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.")