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Sapling now called tree
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@ -76,8 +76,8 @@ public class IrisDimension extends IrisRegistrant {
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@Desc("Improves the biome grid variation by shuffling the cell grid more depending on the seed. This makes biomes across multiple seeds look far different than before.")
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private boolean aggressiveBiomeReshuffle = false;
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@Desc("Sapling override settings")
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private IrisTreeSettings saplingSettings = new IrisTreeSettings();
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@Desc("Tree growth override settings")
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private IrisTreeSettings treeSettings = new IrisTreeSettings();
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@Desc("Instead of a flat bottom, applies a clamp (using this noise style) to the bottom instead of a flat bottom. Useful for carving out center-dimensions in a dimension composite world.")
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@ -61,7 +61,7 @@ public class IrisObjectPlacement {
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@MaxNumber(1)
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@Desc("The maximum layer level of a snow filter overtop of this placement. Set to 0 to disable. Max of 1.")
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private double snow = 0;
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@MinNumber(0)
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@MaxNumber(1)
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@Desc("The chance for this to place in a chunk. If you need multiple per chunk, set this to 1 and use density.")
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