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Energy tweaks
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@@ -82,7 +82,7 @@ public class IrisWorldManager extends EngineAssignedWorldManager {
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{
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if(ecl.flip())
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{
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energy *= 1.03;
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energy *= 1 + (0.02 * M.clip((1D - getEntitySaturation()), 0D, 1D));
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fixEnergy();
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}
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}
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