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https://github.com/VolmitSoftware/Iris.git
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Cave zones & force main world
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6728703473
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@ -139,6 +139,11 @@ public class Iris extends VolmitPlugin implements Listener {
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}
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public File getDatapacksFolder() {
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if(!IrisSettings.get().getGeneral().forceMainWorld.isEmpty())
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{
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return new File(IrisSettings.get().getGeneral().forceMainWorld + "/datapacks");
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}
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File props = new File("server.properties");
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if (props.exists()) {
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@ -106,6 +106,7 @@ public class IrisSettings {
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public boolean disableNMS = false;
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public boolean pluginMetrics = true;
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public boolean splashLogoStartup = true;
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public String forceMainWorld = "";
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}
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@Data
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@ -0,0 +1,80 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.modifier;
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import com.volmit.iris.engine.data.B;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.framework.EngineAssignedModifier;
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import com.volmit.iris.engine.hunk.Hunk;
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import com.volmit.iris.engine.noise.FastNoiseDouble;
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import com.volmit.iris.engine.object.IrisBiome;
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import com.volmit.iris.engine.object.IrisCaveLayer;
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import com.volmit.iris.engine.object.common.CaveResult;
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import com.volmit.iris.engine.parallel.BurstExecutor;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.scheduling.PrecisionStopwatch;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import java.util.function.Function;
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public class IrisCaveModifier2 extends EngineAssignedModifier<BlockData> {
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public static final BlockData CAVE_AIR = B.get("CAVE_AIR");
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public static final BlockData AIR = B.get("AIR");
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private static final KList<CaveResult> EMPTY = new KList<>();
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private final FastNoiseDouble gg;
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private final RNG rng;
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public IrisCaveModifier2(Engine engine) {
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super(engine, "Cave");
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rng = new RNG(engine.getWorld().seed() + 28934555);
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gg = new FastNoiseDouble(324895L * rng.nextParallelRNG(49678).imax());
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}
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@Override
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public void onModify(int x, int z, Hunk<BlockData> a, boolean multicore) {
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if (!getDimension().isCaves()) {
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return;
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}
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PrecisionStopwatch p = PrecisionStopwatch.start();
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if (multicore) {
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BurstExecutor e = getEngine().burst().burst(a.getWidth());
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for (int i = 0; i < a.getWidth(); i++) {
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int finalI = i;
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e.queue(() -> modifySliver(x, z, finalI, a));
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}
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e.complete();
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} else {
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for (int i = 0; i < a.getWidth(); i++) {
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modifySliver(x, z, i, a);
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}
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}
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getEngine().getMetrics().getCave().put(p.getMilliseconds());
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}
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public void modifySliver(int x, int z, int finalI, Hunk<BlockData> a) {
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for (int j = 0; j < a.getDepth(); j++) {
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}
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}
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}
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@ -0,0 +1,59 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.engine.hunk.Hunk;
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import com.volmit.iris.engine.object.annotations.Desc;
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import com.volmit.iris.engine.object.annotations.MaxNumber;
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import com.volmit.iris.engine.object.annotations.MinNumber;
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import com.volmit.iris.engine.object.common.IRare;
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import com.volmit.iris.util.math.RNG;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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import java.util.function.Consumer;
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import java.util.function.Supplier;
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@Desc("Represents a cavern zone")
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@Data
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public class IrisCavernZone implements IRare {
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@Desc("Use carving in this zone if defined")
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private IrisCarveLayer carver = null;
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@Desc("Use worley styled caves if defined")
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private IrisGeneratorStyle worley = null;
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@MinNumber(1)
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@MaxNumber(100)
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private int rarity = 1;
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public boolean isCarved(RNG rng, double xx, double yy, double zz) {
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if(carver != null)
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{
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return carver.isCarved(rng, xx,yy,zz);
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}
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return false;
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}
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}
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97
src/main/java/com/volmit/iris/engine/object/IrisCaverns.java
Normal file
97
src/main/java/com/volmit/iris/engine/object/IrisCaverns.java
Normal file
@ -0,0 +1,97 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.engine.cache.AtomicCache;
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import com.volmit.iris.engine.hunk.Hunk;
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import com.volmit.iris.engine.interpolation.IrisInterpolation;
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import com.volmit.iris.engine.object.annotations.*;
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import com.volmit.iris.engine.object.common.IRare;
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import com.volmit.iris.engine.stream.ProceduralStream;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.math.M;
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import com.volmit.iris.util.math.RNG;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@Desc("Represents a cavern system")
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@Data
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public class IrisCaverns {
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@ArrayType(type = IrisCavernZone.class, min = 1)
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@Desc("Define different cavern zones")
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private KList<IrisCavernZone> zones = new KList<>();
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@Desc("The 3D interpolator to connect caverns")
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private IrisInterpolator3D interpolator = new IrisInterpolator3D();
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@Desc("Defines how cavern zones are placed in the world")
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private IrisGeneratorStyle zoneStyle = new IrisGeneratorStyle(NoiseStyle.CELLULAR);
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@Desc("Threshold defined")
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private double bottomBleed = 16;
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@Desc("Threshold defined")
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private double topBleed = 16;
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private transient AtomicCache<ProceduralStream<IrisCavernZone>> zonesRarity = new AtomicCache<>();
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public IrisCavernZone getZone(double x, double y, double z, RNG rng)
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{
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return zonesRarity.aquire(() -> zoneStyle.create(rng)
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.stream().selectRarity(getZones())).get(x,y,z);
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}
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private double threshold(double y, double th)
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{
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double m = 0;
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double a = 0;
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double top = th - topBleed;
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double bot = 0 + bottomBleed;
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if(y >= top && y <= th)
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{
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m++;
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a+= IrisInterpolation.lerpBezier(1, 0, M.lerpInverse(top, th, y));
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}
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if(y <= bottomBleed && y >= 0)
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{
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m++;
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a+= IrisInterpolation.lerpBezier(1, 0, M.lerpInverse(top, th, y));
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}
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return m==0 ? 1 : (a/m);
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}
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public <T> void apply(double ox, double oy, double oz, Hunk<T> hunk, T cave, RNG rng, ProceduralStream<Double> height)
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{
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hunk.iterateSync((x,y,z) -> {
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if(getInterpolator().interpolate(ox+x,oy+y,oz+z,(xx,yy,zz)
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-> getZone(xx,yy,zz, rng).isCarved(rng, xx,yy,zz) ? 1 : 0) > threshold(y + oy, height.get(ox + x, oz + z)))
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{
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hunk.set(x,y,z,cave);
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}
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});
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}
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}
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@ -73,6 +73,8 @@ public class IrisDimension extends IrisRegistrant {
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@Desc("Tree growth override settings")
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private IrisTreeSettings treeSettings = new IrisTreeSettings();
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@Desc("Define iris cavern zones")
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private IrisCaverns caverns = new IrisCaverns();
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@Desc("Instead of a flat bottom, applies a clamp (using this noise style) to the bottom instead of a flat bottom. Useful for carving out center-dimensions in a dimension composite world.")
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private IrisShapedGeneratorStyle undercarriage = null;
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@ -0,0 +1,56 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.engine.interpolation.InterpolationMethod3D;
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import com.volmit.iris.engine.interpolation.IrisInterpolation;
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import com.volmit.iris.engine.object.annotations.Desc;
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import com.volmit.iris.engine.object.annotations.MaxNumber;
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import com.volmit.iris.engine.object.annotations.MinNumber;
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import com.volmit.iris.engine.object.annotations.Required;
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import com.volmit.iris.util.function.NoiseProvider3;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@Desc("Configures interpolatin in 3D")
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@Data
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public class IrisInterpolator3D {
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@Required
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@Desc("The interpolation method when two biomes use different heights but this same generator")
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private InterpolationMethod3D function = InterpolationMethod3D.TRILINEAR;
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@Required
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@MinNumber(1)
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@MaxNumber(8192)
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@Desc("The range checked in all dimensions. Smaller ranges yeild more detail but are not as smooth.")
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private double scale = 4;
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public double interpolate(double x, double y, double z, NoiseProvider3 provider) {
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return interpolate((int) Math.round(x), (int) Math.round(y), (int) Math.round(z), provider);
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}
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public double interpolate(int x, int y, int z, NoiseProvider3 provider) {
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return IrisInterpolation.getNoise3D(getFunction(), x,y, z, getScale(), provider);
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}
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}
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