This commit is contained in:
cyberpwn
2021-09-19 03:15:49 -04:00
parent d891791929
commit b95cea35a2
12 changed files with 426 additions and 30 deletions
@@ -31,12 +31,14 @@ import com.volmit.iris.engine.data.cache.AtomicCache;
import com.volmit.iris.engine.framework.Engine; import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineEffects; import com.volmit.iris.engine.framework.EngineEffects;
import com.volmit.iris.engine.framework.EngineMetrics; import com.volmit.iris.engine.framework.EngineMetrics;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.framework.EngineStage; import com.volmit.iris.engine.framework.EngineStage;
import com.volmit.iris.engine.framework.EngineTarget; import com.volmit.iris.engine.framework.EngineTarget;
import com.volmit.iris.engine.framework.EngineWorldManager; import com.volmit.iris.engine.framework.EngineWorldManager;
import com.volmit.iris.engine.framework.SeedManager; import com.volmit.iris.engine.framework.SeedManager;
import com.volmit.iris.engine.framework.WrongEngineBroException; import com.volmit.iris.engine.framework.WrongEngineBroException;
import com.volmit.iris.engine.mantle.EngineMantle; import com.volmit.iris.engine.mantle.EngineMantle;
import com.volmit.iris.engine.mode.ModeOverworld;
import com.volmit.iris.engine.modifier.IrisCarveModifier; import com.volmit.iris.engine.modifier.IrisCarveModifier;
import com.volmit.iris.engine.modifier.IrisDepositModifier; import com.volmit.iris.engine.modifier.IrisDepositModifier;
import com.volmit.iris.engine.modifier.IrisPerfectionModifier; import com.volmit.iris.engine.modifier.IrisPerfectionModifier;
@@ -94,6 +96,7 @@ public class IrisEngine implements Engine {
private final KList<EngineStage> stages; private final KList<EngineStage> stages;
private final AtomicRollingSequence wallClock; private final AtomicRollingSequence wallClock;
private final int art; private final int art;
private EngineMode mode;
private final AtomicCache<IrisEngineData> engineData = new AtomicCache<>(); private final AtomicCache<IrisEngineData> engineData = new AtomicCache<>();
private final AtomicBoolean cleaning; private final AtomicBoolean cleaning;
private final ChronoLatch cleanLatch; private final ChronoLatch cleanLatch;
@@ -167,6 +170,8 @@ public class IrisEngine implements Engine {
stages.forEach(EngineStage::close); stages.forEach(EngineStage::close);
stages.clear(); stages.clear();
effects.close(); effects.close();
mode.close();
J.a(() -> new IrisProject(getData().getDataFolder()).updateWorkspace()); J.a(() -> new IrisProject(getData().getDataFolder()).updateWorkspace());
} }
@@ -178,7 +183,7 @@ public class IrisEngine implements Engine {
complex = new IrisComplex(this); complex = new IrisComplex(this);
execution = new IrisExecutionEnvironment(this); execution = new IrisExecutionEnvironment(this);
effects = new IrisEngineEffects(this); effects = new IrisEngineEffects(this);
setupStages(); setupMode();
J.a(this::computeBiomeMaxes); J.a(this::computeBiomeMaxes);
} catch (Throwable e) { } catch (Throwable e) {
Iris.error("FAILED TO SETUP ENGINE!"); Iris.error("FAILED TO SETUP ENGINE!");
@@ -188,25 +193,13 @@ public class IrisEngine implements Engine {
Iris.debug("Engine Setup Complete " + getCacheID()); Iris.debug("Engine Setup Complete " + getCacheID());
} }
private void setupStages() { private void setupMode() {
var terrain = new IrisTerrainNormalActuator(this); if(mode != null)
var biome = new IrisBiomeActuator(this); {
var decorant = new IrisDecorantActuator(this); mode.close();
var cave = new IrisCarveModifier(this); }
var post = new IrisPostModifier(this);
var deposit = new IrisDepositModifier(this);
var perfection = new IrisPerfectionModifier(this);
registerStage((x, z, k, p, m) -> warmupChunk(x >> 4, z >> 4)); mode = getDimension().getMode().getType().create(this);
registerStage((x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m));
registerStage((x, z, k, p, m) -> terrain.actuate(x, z, k, m));
registerStage((x, z, k, p, m) -> biome.actuate(x, z, p, m));
registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
registerStage((x, z, k, p, m) -> decorant.actuate(x, z, k, m));
registerStage((x, z, k, p, m) -> post.modify(x, z, k, m));
registerStage((x, z, k, p, m) -> deposit.modify(x, z, k, m));
registerStage((x, z, K, p, m) -> getMantle().insertMatter(x >> 4, z >> 4, BlockData.class, K, m));
registerStage((x, z, k, p, m) -> perfection.modify(x, z, k, m));
} }
@Override @Override
@@ -335,11 +328,6 @@ public class IrisEngine implements Engine {
} }
} }
@Override
public void registerStage(EngineStage stage) {
stages.add(stage);
}
@Override @Override
public int getBlockUpdatesPerSecond() { public int getBlockUpdatesPerSecond() {
return buds.get(); return buds.get();
@@ -93,12 +93,10 @@ import java.util.function.Consumer;
import java.util.stream.Collectors; import java.util.stream.Collectors;
public interface Engine extends DataProvider, Fallible, LootProvider, BlockUpdater, Renderer, Hotloadable { public interface Engine extends DataProvider, Fallible, LootProvider, BlockUpdater, Renderer, Hotloadable {
KList<EngineStage> getStages();
void registerStage(EngineStage stage);
IrisComplex getComplex(); IrisComplex getComplex();
EngineMode getMode();
int getBlockUpdatesPerSecond(); int getBlockUpdatesPerSecond();
void printMetrics(CommandSender sender); void printMetrics(CommandSender sender);
@@ -18,16 +18,59 @@
package com.volmit.iris.engine.framework; package com.volmit.iris.engine.framework;
import com.volmit.iris.engine.IrisComplex;
import com.volmit.iris.engine.mantle.EngineMantle;
import com.volmit.iris.util.documentation.BlockCoordinates; import com.volmit.iris.util.documentation.BlockCoordinates;
import com.volmit.iris.util.hunk.Hunk; import com.volmit.iris.util.hunk.Hunk;
import com.volmit.iris.util.parallel.BurstExecutor;
import com.volmit.iris.util.parallel.MultiBurst;
import org.bukkit.block.Biome; import org.bukkit.block.Biome;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
public interface EngineMode { public interface EngineMode extends Staged {
void close(); void close();
Engine getEngine(); Engine getEngine();
@BlockCoordinates default MultiBurst burst()
void generate(int x, int z, Hunk<BlockData> blocks, Hunk<Biome> biomes, boolean multicore); {
return getEngine().burst();
}
default EngineStage burst(EngineStage... stages)
{
return (x, z, blocks, biomes, multicore) -> {
BurstExecutor e = burst().burst(stages.length);
e.setMulticore(multicore);
for(EngineStage i : stages)
{
e.queue(() -> i.generate(x, z, blocks, biomes, multicore));
}
e.complete();
};
}
default IrisComplex getComplex()
{
return getEngine().getComplex();
}
default EngineMantle getMantle()
{
return getEngine().getMantle();
}
default void generateMatter(int x, int z, boolean multicore) {
getMantle().generateMatter(x, z, multicore);
}
@BlockCoordinates
default void generate(int x, int z, Hunk<BlockData> blocks, Hunk<Biome> biomes, boolean multicore)
{
for (EngineStage i : getStages()) {
i.generate(x, z, blocks, biomes, multicore);
}
}
} }
@@ -0,0 +1,61 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.framework;
import com.volmit.iris.util.collection.KList;
public abstract class IrisEngineMode implements EngineMode {
private final Engine engine;
private final KList<EngineStage> stages;
private boolean closed;
public IrisEngineMode(Engine engine)
{
this.engine = engine;
this.stages = new KList<>();
this.closed = false;
}
@Override
public synchronized void close()
{
if(closed)
{
return;
}
closed = true;
dump();
}
@Override
public Engine getEngine() {
return engine;
}
@Override
public KList<EngineStage> getStages() {
return stages;
}
@Override
public void registerStage(EngineStage stage) {
stages.add(stage);
}
}
@@ -0,0 +1,33 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.framework;
import com.volmit.iris.util.collection.KList;
public interface Staged {
KList<EngineStage> getStages();
void registerStage(EngineStage stage);
default void dump()
{
getStages().forEach(EngineStage::close);
getStages().clear();
}
}
@@ -0,0 +1,39 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.mode;
import com.volmit.iris.engine.actuator.IrisBiomeActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.framework.IrisEngineMode;
public class ModeEnclosure extends IrisEngineMode implements EngineMode {
public ModeEnclosure(Engine engine)
{
super(engine);
var terrain = new IrisTerrainNormalActuator(getEngine());
var biome = new IrisBiomeActuator(getEngine());
registerStage(burst(
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
));
}
}
@@ -0,0 +1,39 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.mode;
import com.volmit.iris.engine.actuator.IrisBiomeActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.framework.IrisEngineMode;
public class ModeIslands extends IrisEngineMode implements EngineMode {
public ModeIslands(Engine engine)
{
super(engine);
var terrain = new IrisTerrainNormalActuator(getEngine());
var biome = new IrisBiomeActuator(getEngine());
registerStage(burst(
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
));
}
}
@@ -0,0 +1,59 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.mode;
import com.volmit.iris.engine.actuator.IrisBiomeActuator;
import com.volmit.iris.engine.actuator.IrisDecorantActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.framework.IrisEngineMode;
import com.volmit.iris.engine.modifier.IrisCarveModifier;
import com.volmit.iris.engine.modifier.IrisDepositModifier;
import com.volmit.iris.engine.modifier.IrisPerfectionModifier;
import com.volmit.iris.engine.modifier.IrisPostModifier;
import org.bukkit.block.data.BlockData;
public class ModeOverworld extends IrisEngineMode implements EngineMode {
public ModeOverworld(Engine engine)
{
super(engine);
var terrain = new IrisTerrainNormalActuator(getEngine());
var biome = new IrisBiomeActuator(getEngine());
var decorant = new IrisDecorantActuator(getEngine());
var cave = new IrisCarveModifier(getEngine());
var post = new IrisPostModifier(getEngine());
var deposit = new IrisDepositModifier(getEngine());
var perfection = new IrisPerfectionModifier(getEngine());
registerStage(burst(
(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
));
registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
registerStage(burst(
(x, z, k, p, m) -> decorant.actuate(x, z, k, m),
(x, z, k, p, m) -> post.modify(x, z, k, m),
(x, z, k, p, m) -> deposit.modify(x, z, k, m),
(x, z, K, p, m) -> getMantle().insertMatter(x >> 4, z >> 4, BlockData.class, K, m)
));
registerStage((x, z, k, p, m) -> perfection.modify(x, z, k, m));
}
}
@@ -0,0 +1,39 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.mode;
import com.volmit.iris.engine.actuator.IrisBiomeActuator;
import com.volmit.iris.engine.actuator.IrisTerrainNormalActuator;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.framework.IrisEngineMode;
public class ModeSuperFlat extends IrisEngineMode implements EngineMode {
public ModeSuperFlat(Engine engine)
{
super(engine);
var terrain = new IrisTerrainNormalActuator(getEngine());
var biome = new IrisBiomeActuator(getEngine());
registerStage(burst(
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
));
}
}
@@ -171,6 +171,9 @@ public class IrisDimension extends IrisRegistrant {
@MaxNumber(360) @MaxNumber(360)
@Desc("You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.") @Desc("You can rotate the input coordinates by an angle. This can make terrain appear more natural (less sharp corners and lines). This literally rotates the entire dimension by an angle. Hint: Try 12 degrees or something not on a 90 or 45 degree angle.")
private double dimensionAngleDeg = 0; private double dimensionAngleDeg = 0;
@Required
@Desc("Define the mode of this dimension (required!)")
private IrisDimensionMode mode = new IrisDimensionMode();
@MinNumber(0) @MinNumber(0)
@MaxNumber(8192) @MaxNumber(8192)
@Desc("Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.") @Desc("Coordinate fracturing applies noise to the input coordinates. This creates the 'iris swirls' and wavy features. The distance pushes these waves further into places they shouldnt be. This is a block value multiplier.")
@@ -0,0 +1,38 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.Snippet;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Snippet("dimension-mode")
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Represents a dimensional mode")
@Data
public class IrisDimensionMode {
@Desc("The dimension type")
private IrisDimensionModeType type = IrisDimensionModeType.OVERWORLD;
}
@@ -0,0 +1,56 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineMode;
import com.volmit.iris.engine.mode.ModeEnclosure;
import com.volmit.iris.engine.mode.ModeIslands;
import com.volmit.iris.engine.mode.ModeOverworld;
import com.volmit.iris.engine.mode.ModeSuperFlat;
import com.volmit.iris.engine.object.annotations.Desc;
import java.util.function.Function;
@Desc("The type of dimension this is")
public enum IrisDimensionModeType {
@Desc("Typical dimensions. Has a fluid height, and all features of a biome based world")
OVERWORLD(ModeOverworld::new),
@Desc("Ultra fast, but very limited in features. Only supports terrain & biomes. No decorations, mobs, objects, or anything of the sort!")
SUPERFLAT(ModeSuperFlat::new),
@Desc("Like the nether, a ceiling & floor carved out")
ENCLOSURE(ModeEnclosure::new),
@Desc("Floating islands of terrain")
ISLANDS(ModeIslands::new),
;
private final Function<Engine, EngineMode> factory;
IrisDimensionModeType(Function<Engine, EngineMode> factory)
{
this.factory = factory;
}
public EngineMode create(Engine e)
{
return factory.apply(e);
}
}