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Jigsaw placements
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package com.volmit.iris.object;
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import com.volmit.iris.scaffold.cache.AtomicCache;
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import com.volmit.iris.util.*;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@DontObfuscate
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@Desc("Represents a jigsaw structure")
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@Data
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@EqualsAndHashCode(callSuper = false)
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public class IrisJigsawStructure extends IrisRegistrant
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{
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@RegistryListJigsawPiece
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@Required
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@DontObfuscate
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@ArrayType(min = 1,type = String.class)
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@Desc("The starting pieces. Randomly chooses a starting piece, then connects pieces using the pools define in the starting piece.")
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private KList<String> pieces = new KList<>();
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@MaxNumber(32)
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@MinNumber(1)
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@DontObfuscate
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@Desc("The maximum pieces that can step out from the center piece")
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private int maxDepth = 9;
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@DontObfuscate
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@Desc("If set to true, iris will look for any pieces with only one connector in valid pools for edge connectors and attach them to 'terminate' the paths/piece connectors. Essentially it caps off ends. For example in a village, Iris would add houses to the ends of roads where possible. For terminators to be selected, they can only have one connector or they wont be chosen.")
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private boolean terminate = true;
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private transient AtomicCache<Integer> maxDimension = new AtomicCache<>();
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private void loadPool(String p, KList<String> pools, KList<String> pieces)
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{
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IrisJigsawPool pool = getLoader().getJigsawPoolLoader().load(p);
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for(String i : pool.getPieces())
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{
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if(pieces.addIfMissing(i))
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{
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loadPiece(i, pools, pieces);
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}
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}
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}
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private void loadPiece(String p, KList<String> pools, KList<String> pieces)
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{
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IrisJigsawPiece piece = getLoader().getJigsawPieceLoader().load(p);
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for(IrisJigsawPieceConnector i : piece.getConnectors())
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{
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for(String j : i.getPools())
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{
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if(pools.addIfMissing(j))
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{
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loadPool(p, pools, pieces);
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}
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}
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}
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}
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public int getMaxDimension()
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{
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return maxDimension.aquire(() -> {
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int max = 0;
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KList<String> pools = new KList<>();
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KList<String> pieces = new KList<>();
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for(String i : getPieces())
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{
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loadPiece(i, pools, pieces);
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}
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for(String i : pieces)
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{
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max = Math.max(max, getLoader().getJigsawPieceLoader().load(i).getMax3dDimension());
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}
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return max;
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});
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}
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}
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