Jigsaw placements

This commit is contained in:
Daniel Mills 2021-01-11 09:52:36 -05:00
parent 76ca4f2183
commit b2c944af43

View File

@ -0,0 +1,87 @@
package com.volmit.iris.object;
import com.volmit.iris.scaffold.cache.AtomicCache;
import com.volmit.iris.util.*;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.EqualsAndHashCode;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@DontObfuscate
@Desc("Represents a jigsaw structure")
@Data
@EqualsAndHashCode(callSuper = false)
public class IrisJigsawStructure extends IrisRegistrant
{
@RegistryListJigsawPiece
@Required
@DontObfuscate
@ArrayType(min = 1,type = String.class)
@Desc("The starting pieces. Randomly chooses a starting piece, then connects pieces using the pools define in the starting piece.")
private KList<String> pieces = new KList<>();
@MaxNumber(32)
@MinNumber(1)
@DontObfuscate
@Desc("The maximum pieces that can step out from the center piece")
private int maxDepth = 9;
@DontObfuscate
@Desc("If set to true, iris will look for any pieces with only one connector in valid pools for edge connectors and attach them to 'terminate' the paths/piece connectors. Essentially it caps off ends. For example in a village, Iris would add houses to the ends of roads where possible. For terminators to be selected, they can only have one connector or they wont be chosen.")
private boolean terminate = true;
private transient AtomicCache<Integer> maxDimension = new AtomicCache<>();
private void loadPool(String p, KList<String> pools, KList<String> pieces)
{
IrisJigsawPool pool = getLoader().getJigsawPoolLoader().load(p);
for(String i : pool.getPieces())
{
if(pieces.addIfMissing(i))
{
loadPiece(i, pools, pieces);
}
}
}
private void loadPiece(String p, KList<String> pools, KList<String> pieces)
{
IrisJigsawPiece piece = getLoader().getJigsawPieceLoader().load(p);
for(IrisJigsawPieceConnector i : piece.getConnectors())
{
for(String j : i.getPools())
{
if(pools.addIfMissing(j))
{
loadPool(p, pools, pieces);
}
}
}
}
public int getMaxDimension()
{
return maxDimension.aquire(() -> {
int max = 0;
KList<String> pools = new KList<>();
KList<String> pieces = new KList<>();
for(String i : getPieces())
{
loadPiece(i, pools, pieces);
}
for(String i : pieces)
{
max = Math.max(max, getLoader().getJigsawPieceLoader().load(i).getMax3dDimension());
}
return max;
});
}
}