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implement marker exhaustionChance
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@ -28,7 +28,6 @@ import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.math.Vector3d;
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import com.volmit.iris.util.math.Vector3d;
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import com.volmit.iris.util.matter.MatterMarker;
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import com.volmit.iris.util.matter.MatterMarker;
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import com.volmit.iris.util.matter.slices.MarkerMatter;
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import com.volmit.iris.util.matter.slices.MarkerMatter;
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import io.lumine.mythic.bukkit.adapters.BukkitEntity;
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import lombok.AllArgsConstructor;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.Data;
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import lombok.NoArgsConstructor;
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import lombok.NoArgsConstructor;
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@ -38,9 +37,6 @@ import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.World;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.util.BoundingBox;
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@Snippet("entity-spawn")
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@Snippet("entity-spawn")
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@Accessors(chain = true)
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@Accessors(chain = true)
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@ -116,7 +112,7 @@ public class IrisEntitySpawn implements IRare {
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World world = gen.getWorld().realWorld();
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World world = gen.getWorld().realWorld();
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if (spawns > 0) {
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if (spawns > 0) {
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if (referenceMarker != null) {
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if (referenceMarker != null && referenceMarker.shouldExhaust()) {
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gen.getMantle().getMantle().remove(c.getX(), c.getY() - gen.getWorld().minHeight(), c.getZ(), MatterMarker.class);
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gen.getMantle().getMantle().remove(c.getX(), c.getY() - gen.getWorld().minHeight(), c.getZ(), MatterMarker.class);
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}
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}
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@ -51,10 +51,10 @@ public class IrisMarker extends IrisRegistrant {
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private boolean emptyAbove = true;
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private boolean emptyAbove = true;
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@Desc("If this marker is used, what is the chance it removes itself. For example 25% (0.25) would mean that on average 4 uses will remove a specific marker. Set this below 0 (-1) to never exhaust & set this to 1 or higher to always exhaust on first use.")
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@Desc("If this marker is used, what is the chance it removes itself. For example 25% (0.25) would mean that on average 4 uses will remove a specific marker. Set this below 0 (-1) to never exhaust & set this to 1 or higher to always exhaust on first use.")
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private double exhaustionChance = 0.33;
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private double exhaustionChance = 0;
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public boolean shouldExhaust() {
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public boolean shouldExhaust() {
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return RNG.r.chance(exhaustionChance);
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return exhaustionChance > RNG.r.nextDouble();
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}
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}
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@Override
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@Override
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