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Structure tile seed cohesion
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@ -69,8 +69,8 @@ public class IrisStructurePlacement
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{
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try
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{
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RNG rng = g.getMasterRandom().nextParallelRNG(-88738456);
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RNG rnp = rng.nextParallelRNG(cx - (cz * cz << 3));
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RNG rng = g.getMasterRandom().nextParallelRNG(-88738456 + rngno.nextInt());
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RNG rnp = rng.nextParallelRNG(cx - (cz * cz << 3) + rngno.nextInt());
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int s = gridSize(g) - (getStructure(g).isMergeEdges() ? 1 : 0);
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int sh = gridHeight(g) - (getStructure(g).isMergeEdges() ? 1 : 0);
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KSet<ChunkPosition> m = new KSet<>();
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@ -183,19 +183,19 @@ public class IrisStructurePlacement
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return false;
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}
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if(getChanceGenerator(random).getIndex(x / zoom, y / zoom, z / zoom, getRarity()) == getRarity() / 2)
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if(getChanceGenerator(g, random).getIndex(x / zoom, y / zoom, z / zoom, getRarity()) == getRarity() / 2)
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{
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return ratio > 0 ? getChanceGenerator(random).getDistance(x / zoom, z / zoom) > ratio : getChanceGenerator(random).getDistance(x / zoom, z / zoom) < Math.abs(ratio);
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return ratio > 0 ? getChanceGenerator(g, random).getDistance(x / zoom, z / zoom) > ratio : getChanceGenerator(g, random).getDistance(x / zoom, z / zoom) < Math.abs(ratio);
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}
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return false;
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}
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public CellGenerator getChanceGenerator(RNG random)
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public CellGenerator getChanceGenerator(ParallaxChunkGenerator g, RNG random)
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{
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return chanceCell.aquire(() ->
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{
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CellGenerator chanceCell = new CellGenerator(random.nextParallelRNG(-72346));
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CellGenerator chanceCell = new CellGenerator(g.getMasterRandom().nextParallelRNG(-72346).nextParallelRNG((height + 10000) * rarity));
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chanceCell.setCellScale(1D);
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chanceCell.setShuffle(getShuffle());
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return chanceCell;
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