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Renamings
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@@ -16,5 +16,9 @@ public enum DecorationPart
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@Desc("Target sea surfaces (typically for lilypads)")
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@DontObfuscate
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SEA_SURFACE
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SEA_SURFACE,
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@Desc("Decorates on cave & carving ceilings or underside of overhangs")
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@DontObfuscate
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CEILING,
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}
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@@ -164,10 +164,10 @@ public class IrisBiome extends IrisRegistrant implements IRare
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@Desc("This defines the layers of materials in this biome. Each layer has a palette and min/max height and some other properties. Usually a grassy/sandy layer then a dirt layer then a stone layer. Iris will fill in the remaining blocks below your layers with stone.")
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private KList<IrisBiomePaletteLayer> seaLayers = new KList<IrisBiomePaletteLayer>();
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@ArrayType(min = 1, type = IrisBiomeDecorator.class)
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@ArrayType(min = 1, type = IrisDecorator.class)
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@DontObfuscate
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@Desc("Decorators are used for things like tall grass, bisected flowers, and even kelp or cactus (random heights)")
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private KList<IrisBiomeDecorator> decorators = new KList<IrisBiomeDecorator>();
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private KList<IrisDecorator> decorators = new KList<IrisDecorator>();
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@ArrayType(min = 1, type = IrisObjectPlacement.class)
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@DontObfuscate
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@@ -25,7 +25,7 @@ import lombok.experimental.Accessors;
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@AllArgsConstructor
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@Desc("A biome decorator is used for placing flowers, grass, cacti and so on")
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@Data
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public class IrisBiomeDecorator
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public class IrisDecorator
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{
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@DontObfuscate
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@Desc("The varience dispersion is used when multiple blocks are put in the palette. Scatter scrambles them, Wispy shows streak-looking varience")
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@@ -233,4 +233,9 @@ public class IrisBiomeDecorator
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return blockDataTops;
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});
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}
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public boolean isStacking()
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{
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return getStackMax() > 1;
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}
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}
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