Remove spot & ridge biomes

This commit is contained in:
cyberpwn 2021-08-27 04:40:53 -04:00
parent fcc3bbf9b6
commit a51f5fefc4
3 changed files with 1 additions and 249 deletions

View File

@ -164,14 +164,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
@Desc("A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.")
private KList<String> caveBiomes = new KList<>();
@ArrayType(min = 1, type = IrisRegionRidge.class)
@Desc("Ridge biomes create a vein-like network like rivers through this region")
private KList<IrisRegionRidge> ridgeBiomes = new KList<>();
@ArrayType(min = 1, type = IrisRegionSpot.class)
@Desc("Spot biomes splotch themselves across this region like lakes")
private KList<IrisRegionSpot> spotBiomes = new KList<>();
@ArrayType(min = 1, type = IrisDepositGenerator.class)
@Desc("Define regional deposit generators that add onto the global deposit generators")
private KList<IrisDepositGenerator> deposits = new KList<>();
@ -273,26 +265,7 @@ public class IrisRegion extends IrisRegistrant implements IRare {
return 1;
}
public KList<String> getRidgeBiomeKeys() {
return cacheRidge.aquire(() ->
{
KList<String> cacheRidge = new KList<>();
ridgeBiomes.forEach((i) -> cacheRidge.add(i.getBiome()));
return cacheRidge;
});
}
public KList<String> getSpotBiomeKeys() {
return cacheSpot.aquire(() ->
{
KList<String> cacheSpot = new KList<>();
spotBiomes.forEach((i) -> cacheSpot.add(i.getBiome()));
return cacheSpot;
});
}
public CNG getShoreHeightGenerator() {
return shoreHeightGenerator.aquire(() ->
CNG.signature(new RNG((long) (getName().length() + getLandBiomeZoom() + getLandBiomes().size() + 3458612))));
@ -308,8 +281,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
names.addAll(caveBiomes);
names.addAll(seaBiomes);
names.addAll(shoreBiomes);
spotBiomes.forEach((i) -> names.add(i.getBiome()));
ridgeBiomes.forEach((i) -> names.add(i.getBiome()));
return names;
}
@ -414,8 +385,6 @@ public class IrisRegion extends IrisRegistrant implements IRare {
names.addAll(caveBiomes);
names.addAll(seaBiomes);
names.addAll(shoreBiomes);
spotBiomes.forEach((i) -> names.add(i.getBiome()));
ridgeBiomes.forEach((i) -> names.add(i.getBiome()));
while (!names.isEmpty()) {
for (String i : new KList<>(names)) {

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@ -1,121 +0,0 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object.regional;
import com.volmit.iris.engine.data.cache.AtomicCache;
import com.volmit.iris.engine.object.annotations.*;
import com.volmit.iris.engine.object.biome.InferredType;
import com.volmit.iris.engine.object.biome.IrisBiome;
import com.volmit.iris.engine.object.biome.IrisBiomePaletteLayer;
import com.volmit.iris.util.math.RNG;
import com.volmit.iris.util.noise.CellGenerator;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("A ridge config")
@Data
public class IrisRegionRidge {
@RegistryListResource(IrisBiome.class)
@Required
@Desc("The biome name")
private String biome = "";
@Required
@Desc("The type this biome should override (land sea or shore)")
private InferredType type = InferredType.LAND;
@Desc("What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type")
private InferredType as = InferredType.DEFER;
@Desc("Use the distance from cell value to add or remove noise value. (Forces depth or height)")
private double noiseMultiplier = 0;
@Required
@MinNumber(0)
@MaxNumber(1)
@Desc("The chance this biome will be placed in a given spot")
private double chance = 0.75;
@MinNumber(0)
@Desc("The scale of the biome ridge. Higher values = wider veins & bigger connected cells")
private double scale = 5;
@Desc("The chance scale (cell chances)")
private double chanceScale = 4;
@MinNumber(0)
@Desc("The shuffle, how 'natural' this looks. Compared to pure polygons")
private double shuffle = 16;
@MinNumber(0)
@Desc("The chance shuffle (polygon cell chances)")
private double chanceShuffle = 128;
@MinNumber(0)
@Desc("The thickness of the vein")
private double thickness = 0.125;
@Desc("If the noise multiplier is below zero, what should the air be filled with?")
private IrisBiomePaletteLayer air = new IrisBiomePaletteLayer().zero();
private final transient AtomicCache<CellGenerator> spot = new AtomicCache<>();
private final transient AtomicCache<CellGenerator> ridge = new AtomicCache<>();
public CellGenerator getSpotGenerator(RNG rng) {
return spot.aquire(() ->
{
CellGenerator spot = new CellGenerator(rng.nextParallelRNG((int) (198523 * getChance())));
spot.setCellScale(chanceScale);
spot.setShuffle(shuffle);
return spot;
});
}
public CellGenerator getRidgeGenerator(RNG rng) {
return spot.aquire(() ->
{
CellGenerator ridge = new CellGenerator(rng.nextParallelRNG((int) (465583 * getChance())));
ridge.setCellScale(scale);
ridge.setShuffle(shuffle);
return ridge;
});
}
public double getRidgeHeight(RNG rng, double x, double z) {
if (getNoiseMultiplier() == 0) {
return 0;
}
return getSpotGenerator(rng).getDistance(x, z) * getRidgeGenerator(rng).getDistance(x, z) * getNoiseMultiplier();
}
public boolean isRidge(RNG rng, double x, double z) {
if (chance < 1) {
if (getSpotGenerator(rng).getIndex(x, z, 1000) > chance * 1000) {
return false;
}
}
return getRidgeGenerator(rng).getDistance(x, z) <= thickness;
}
}

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@ -1,96 +0,0 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object.regional;
import com.volmit.iris.engine.data.cache.AtomicCache;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.MinNumber;
import com.volmit.iris.engine.object.annotations.RegistryListResource;
import com.volmit.iris.engine.object.annotations.Required;
import com.volmit.iris.engine.object.biome.InferredType;
import com.volmit.iris.engine.object.biome.IrisBiome;
import com.volmit.iris.engine.object.biome.IrisBiomePaletteLayer;
import com.volmit.iris.util.math.RNG;
import com.volmit.iris.util.noise.CellGenerator;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("A spot config")
@Data
public class IrisRegionSpot {
@RegistryListResource(IrisBiome.class)
@Required
@Desc("The biome to be placed")
private String biome = "";
@Required
@Desc("Where this spot overrides. Land sea or shore")
private InferredType type = InferredType.LAND;
@Desc("What type this spot is (i.e. target SEA but as LAND) like an island. Default matches the target type")
private InferredType as = InferredType.DEFER;
@Desc("Use the distance from cell value to add or remove noise value. (Forces depth or height)")
private double noiseMultiplier = 0;
@MinNumber(0)
@Desc("The scale of splotches")
private double scale = 1;
@Required
@MinNumber(1)
@Desc("Rarity is how often this splotch appears. higher = less often")
private double rarity = 1;
@MinNumber(0)
@Desc("The shuffle or how natural the splotch looks like (anti-polygon)")
private double shuffle = 128;
@Desc("If the noise multiplier is below zero, what should the air be filled with?")
private IrisBiomePaletteLayer air = new IrisBiomePaletteLayer().zero();
private final transient AtomicCache<CellGenerator> spot = new AtomicCache<>();
public CellGenerator getSpotGenerator(RNG rng) {
return spot.aquire(() ->
{
CellGenerator spot = new CellGenerator(rng.nextParallelRNG((int) (168583 * (shuffle + 102) + rarity + (scale * 10465) + biome.length() + type.ordinal() + as.ordinal())));
spot.setCellScale(scale);
spot.setShuffle(shuffle);
return spot;
});
}
public double getSpotHeight(RNG rng, double x, double z) {
if (getNoiseMultiplier() == 0) {
return 0;
}
return getSpotGenerator(rng).getDistance(x, z) * getNoiseMultiplier();
}
public boolean isSpot(RNG rng, double x, double z) {
return getSpotGenerator(rng).getIndex(x, z, (int) (Math.round(rarity) + 8)) == (int) ((Math.round(rarity) + 8) / 2);
}
}