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Updates on their own slice
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@ -52,6 +52,7 @@ import com.volmit.iris.util.mantle.MantleFlag;
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import com.volmit.iris.util.math.BlockPosition;
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import com.volmit.iris.util.math.M;
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import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.matter.slices.UpdateMatter;
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import com.volmit.iris.util.parallel.BurstExecutor;
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import com.volmit.iris.util.parallel.MultiBurst;
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import com.volmit.iris.util.scheduling.ChronoLatch;
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@ -243,8 +244,8 @@ public interface Engine extends DataProvider, Fallible, LootProvider, BlockUpdat
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default void updateChunk(Chunk c) {
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getMantle().getMantle().raiseFlag(c.getX(), c.getZ(), MantleFlag.UPDATE, () -> J.s(() -> {
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PrecisionStopwatch p = PrecisionStopwatch.start();
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getMantle().getMantle().iterateChunk(c.getX(), c.getZ(), Boolean.class, (x, y, z, v) -> {
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if (v != null && v) {
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getMantle().getMantle().iterateChunk(c.getX(), c.getZ(), UpdateMatter.MatterUpdate.class, (x, y, z, v) -> {
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if (v != null && v.isUpdate()) {
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int vx = x & 15;
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int vz = z & 15;
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update(x, y, z, c, new RNG(Cache.key(c.getX(), c.getZ())));
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@ -0,0 +1,57 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.util.matter.slices;
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import com.volmit.iris.util.matter.Sliced;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import java.io.DataInputStream;
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import java.io.DataOutputStream;
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import java.io.IOException;
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@Sliced
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public class UpdateMatter extends RawMatter<UpdateMatter.MatterUpdate> {
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public static final MatterUpdate ON = new MatterUpdate(true);
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public static final MatterUpdate OFF = new MatterUpdate(false);
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public UpdateMatter() {
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this(1, 1, 1);
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}
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public UpdateMatter(int width, int height, int depth) {
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super(width, height, depth, MatterUpdate.class);
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}
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@Override
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public void writeNode(MatterUpdate b, DataOutputStream dos) throws IOException {
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dos.writeBoolean(b.update);
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}
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@Override
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public MatterUpdate readNode(DataInputStream din) throws IOException {
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return din.readBoolean() ? ON : OFF;
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}
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@Data
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@AllArgsConstructor
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public static class MatterUpdate {
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private final boolean update;
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}
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}
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