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Integrate Iris Studio
- Merge the unified Studio interface and command entry points. - Adapt water views and provisional sampling to basin hydrology. - Restore diagnostic estimates and the biome water overlay. - Fix render cancellation, preview closure, and platform position callbacks. - Fall back to software rendering when native bindings are unavailable. - Cover renderer, lifecycle, and scheduler regressions.
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@@ -152,12 +152,16 @@ configurations.named('bundle').configure {
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exclude(group: 'de.crazydev22.slimjar.helper')
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exclude(group: 'de.crazydev22.slimjar')
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exclude(group: 'io.github.slimjar')
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// The game ships its own LWJGL; without the modules it leaves out, the map's 3D views draw in software.
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exclude(group: 'org.lwjgl')
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}
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configurations.named('runBundle').configure {
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exclude(group: 'de.crazydev22.slimjar.helper')
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exclude(group: 'de.crazydev22.slimjar')
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exclude(group: 'io.github.slimjar')
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// The game ships its own LWJGL; without the modules it leaves out, the map's 3D views draw in software.
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exclude(group: 'org.lwjgl')
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}
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configurations.compileClasspath.extendsFrom(configurations.devBundle)
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@@ -215,7 +219,9 @@ dependencies {
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libs.caffeine,
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'com.fulcrumgenomics:jlibdeflate:0.2.0',
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libs.dom4j,
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libs.jaxen
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libs.jaxen,
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libs.flatlaf,
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libs.flatlaf.extras
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]
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shared.each { Object notation ->
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['bundle', 'devBundle', 'runBundle'].each { String configuration ->
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