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Experimental support for vertical warping
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commit
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@ -18,9 +18,11 @@
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package com.volmit.iris.engine.actuator;
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import com.volmit.iris.Iris;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.framework.EngineAssignedActuator;
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import com.volmit.iris.engine.object.biome.IrisBiome;
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import com.volmit.iris.engine.object.noise.IrisShapedGeneratorStyle;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.documentation.BlockCoordinates;
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import com.volmit.iris.util.hunk.Hunk;
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@ -40,11 +42,14 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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private final boolean carving;
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@Getter
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private int lastBedrock = -1;
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private IrisShapedGeneratorStyle domain;
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public IrisTerrainNormalActuator(Engine engine) {
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super(engine, "Terrain");
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rng = new RNG(engine.getWorld().seed());
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carving = getDimension().isCarving() && getDimension().getCarveLayers().isNotEmpty();
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domain = getDimension().getVerticalDomain();
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domain = domain.isFlat() ? null : domain;
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}
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@BlockCoordinates
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@ -69,6 +74,75 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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getEngine().getMetrics().getTerrain().put(p.getMilliseconds());
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}
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public void generateGround(int realX, int realZ, int xf, int zf, Hunk<BlockData> h, int surface, int bottom, int height, int fluidOrHeight, IrisBiome biome)
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{
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if(surface == bottom || surface-1 == bottom)
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{
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return;
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}
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KList<BlockData> blocks = null;
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KList<BlockData> fblocks = null;
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int depth,fdepth;
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for (int i = surface; i >= bottom; i--) {
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if (i >= h.getHeight()) {
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continue;
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}
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if (i == 0) {
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if (getDimension().isBedrock()) {
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h.set(xf, i, zf, BEDROCK);
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lastBedrock = i;
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continue;
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}
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}
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if (carving && getDimension().isCarved(getData(), realX, i, realZ, rng, height)) {
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continue;
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}
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if (getDimension().getCaverns() != null && getDimension().getCaverns().isCavern(rng, realX, i, realZ, height, getData())) {
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continue;
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}
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if (i > height && i <= fluidOrHeight) {
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fdepth = fluidOrHeight - i;
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if (fblocks == null) {
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fblocks = biome.generateSeaLayers(realX, realZ, rng, fluidOrHeight - height, getData());
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}
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if (fblocks.hasIndex(fdepth)) {
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h.set(xf, i, zf, fblocks.get(fdepth));
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continue;
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}
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h.set(xf, i, zf, getComplex().getFluidStream().get(realX, +realZ));
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continue;
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}
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if (i <= height) {
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depth = surface - i;
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if (blocks == null) {
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blocks = biome.generateLayers(realX, realZ, rng, surface - bottom, surface, getData(), getComplex());
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}
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if (blocks.hasIndex(depth)) {
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h.set(xf, i, zf, blocks.get(depth));
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continue;
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}
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h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
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}
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}
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}
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private int fluidOrHeight(int height)
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{
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return Math.max(getDimension().getFluidHeight(), height);
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}
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/**
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* This is calling 1/16th of a chunk x/z slice. It is a plane from sky to bedrock 1 thick in the x direction.
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*
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@ -79,73 +153,63 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
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*/
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@BlockCoordinates
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public void terrainSliver(int x, int z, int xf, Hunk<BlockData> h) {
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int i, depth, realX, realZ, hf, he, b, fdepth;
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int i, j, k, realX, realZ, hf, he;
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IrisBiome biome;
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KList<BlockData> blocks, fblocks;
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for (int zf = 0; zf < h.getDepth(); zf++) {
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for (i = 0; i < h.getDepth(); i++) {
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realX = (int) modX(xf + x);
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realZ = (int) modZ(zf + z);
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he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
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hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
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biome = getComplex().getTrueBiomeStream().get(realX, realZ);
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blocks = null;
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fblocks = null;
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realZ = (int) modZ(i + z);
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if (hf < 0) {
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continue;
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if(domain != null)
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{
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int[] heights = new int[h.getHeight()];
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IrisBiome[] biomes = new IrisBiome[h.getHeight()];
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int maximum = 0;
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for(j = 0; j < h.getHeight(); j++)
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{
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double ox = domain.get(rng, getData(), j - 12345);
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double oz = domain.get(rng, getData(), j + 54321);
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biomes[j] = getComplex().getTrueBiomeStream().get(realX+ox, realZ+oz);
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heights[j] = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX+ox, realZ+oz)));
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maximum = Math.max(maximum, heights[j]);
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}
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for(j = maximum; j >= 0; j--) {
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if(fluidOrHeight(heights[j]) < j)
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{
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continue;
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}
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int hi = j;
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int lo = 0;
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for(k = j; k >= 0; k--)
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{
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if(fluidOrHeight(heights[k]) < k)
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{
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break;
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}
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lo = k;
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j = k-1;
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}
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generateGround(realX, realZ, xf, i, h, hi, lo, heights[hi], fluidOrHeight(heights[hi]), biomes[hi]);
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}
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}
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for (i = hf; i >= 0; i--) {
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if (i >= h.getHeight()) {
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else
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{
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biome = getComplex().getTrueBiomeStream().get(realX, realZ);
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he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
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hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
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if (hf < 0) {
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continue;
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}
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if (i == 0) {
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if (getDimension().isBedrock()) {
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h.set(xf, i, zf, BEDROCK);
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lastBedrock = i;
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continue;
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}
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}
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if (carving && getDimension().isCarved(getData(), realX, i, realZ, rng, he)) {
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continue;
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}
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if (getDimension().getCaverns() != null && getDimension().getCaverns().isCavern(rng, realX, i, realZ, he, getData())) {
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continue;
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}
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if (i > he && i <= hf) {
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fdepth = hf - i;
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if (fblocks == null) {
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fblocks = biome.generateSeaLayers(realX, realZ, rng, hf - he, getData());
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}
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if (fblocks.hasIndex(fdepth)) {
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h.set(xf, i, zf, fblocks.get(fdepth));
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continue;
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}
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h.set(xf, i, zf, getComplex().getFluidStream().get(realX, +realZ));
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continue;
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}
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if (i <= he) {
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depth = he - i;
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if (blocks == null) {
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blocks = biome.generateLayers(realX, realZ, rng, he, he, getData(), getComplex());
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}
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if (blocks.hasIndex(depth)) {
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h.set(xf, i, zf, blocks.get(depth));
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continue;
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}
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h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
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}
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generateGround(realX, realZ, xf, i, h, hf, 0, he, hf, biome);
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}
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}
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}
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