Experimental support for vertical warping

This commit is contained in:
cyberpwn 2021-08-17 16:08:01 -04:00
parent 7fe8c7b547
commit 9e32fcda88

View File

@ -18,9 +18,11 @@
package com.volmit.iris.engine.actuator;
import com.volmit.iris.Iris;
import com.volmit.iris.engine.framework.Engine;
import com.volmit.iris.engine.framework.EngineAssignedActuator;
import com.volmit.iris.engine.object.biome.IrisBiome;
import com.volmit.iris.engine.object.noise.IrisShapedGeneratorStyle;
import com.volmit.iris.util.collection.KList;
import com.volmit.iris.util.documentation.BlockCoordinates;
import com.volmit.iris.util.hunk.Hunk;
@ -40,11 +42,14 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
private final boolean carving;
@Getter
private int lastBedrock = -1;
private IrisShapedGeneratorStyle domain;
public IrisTerrainNormalActuator(Engine engine) {
super(engine, "Terrain");
rng = new RNG(engine.getWorld().seed());
carving = getDimension().isCarving() && getDimension().getCarveLayers().isNotEmpty();
domain = getDimension().getVerticalDomain();
domain = domain.isFlat() ? null : domain;
}
@BlockCoordinates
@ -69,6 +74,75 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
getEngine().getMetrics().getTerrain().put(p.getMilliseconds());
}
public void generateGround(int realX, int realZ, int xf, int zf, Hunk<BlockData> h, int surface, int bottom, int height, int fluidOrHeight, IrisBiome biome)
{
if(surface == bottom || surface-1 == bottom)
{
return;
}
KList<BlockData> blocks = null;
KList<BlockData> fblocks = null;
int depth,fdepth;
for (int i = surface; i >= bottom; i--) {
if (i >= h.getHeight()) {
continue;
}
if (i == 0) {
if (getDimension().isBedrock()) {
h.set(xf, i, zf, BEDROCK);
lastBedrock = i;
continue;
}
}
if (carving && getDimension().isCarved(getData(), realX, i, realZ, rng, height)) {
continue;
}
if (getDimension().getCaverns() != null && getDimension().getCaverns().isCavern(rng, realX, i, realZ, height, getData())) {
continue;
}
if (i > height && i <= fluidOrHeight) {
fdepth = fluidOrHeight - i;
if (fblocks == null) {
fblocks = biome.generateSeaLayers(realX, realZ, rng, fluidOrHeight - height, getData());
}
if (fblocks.hasIndex(fdepth)) {
h.set(xf, i, zf, fblocks.get(fdepth));
continue;
}
h.set(xf, i, zf, getComplex().getFluidStream().get(realX, +realZ));
continue;
}
if (i <= height) {
depth = surface - i;
if (blocks == null) {
blocks = biome.generateLayers(realX, realZ, rng, surface - bottom, surface, getData(), getComplex());
}
if (blocks.hasIndex(depth)) {
h.set(xf, i, zf, blocks.get(depth));
continue;
}
h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
}
}
}
private int fluidOrHeight(int height)
{
return Math.max(getDimension().getFluidHeight(), height);
}
/**
* This is calling 1/16th of a chunk x/z slice. It is a plane from sky to bedrock 1 thick in the x direction.
*
@ -79,73 +153,63 @@ public class IrisTerrainNormalActuator extends EngineAssignedActuator<BlockData>
*/
@BlockCoordinates
public void terrainSliver(int x, int z, int xf, Hunk<BlockData> h) {
int i, depth, realX, realZ, hf, he, b, fdepth;
int i, j, k, realX, realZ, hf, he;
IrisBiome biome;
KList<BlockData> blocks, fblocks;
for (int zf = 0; zf < h.getDepth(); zf++) {
for (i = 0; i < h.getDepth(); i++) {
realX = (int) modX(xf + x);
realZ = (int) modZ(zf + z);
he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
biome = getComplex().getTrueBiomeStream().get(realX, realZ);
blocks = null;
fblocks = null;
realZ = (int) modZ(i + z);
if (hf < 0) {
continue;
if(domain != null)
{
int[] heights = new int[h.getHeight()];
IrisBiome[] biomes = new IrisBiome[h.getHeight()];
int maximum = 0;
for(j = 0; j < h.getHeight(); j++)
{
double ox = domain.get(rng, getData(), j - 12345);
double oz = domain.get(rng, getData(), j + 54321);
biomes[j] = getComplex().getTrueBiomeStream().get(realX+ox, realZ+oz);
heights[j] = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX+ox, realZ+oz)));
maximum = Math.max(maximum, heights[j]);
}
for(j = maximum; j >= 0; j--) {
if(fluidOrHeight(heights[j]) < j)
{
continue;
}
int hi = j;
int lo = 0;
for(k = j; k >= 0; k--)
{
if(fluidOrHeight(heights[k]) < k)
{
break;
}
lo = k;
j = k-1;
}
generateGround(realX, realZ, xf, i, h, hi, lo, heights[hi], fluidOrHeight(heights[hi]), biomes[hi]);
}
}
for (i = hf; i >= 0; i--) {
if (i >= h.getHeight()) {
else
{
biome = getComplex().getTrueBiomeStream().get(realX, realZ);
he = (int) Math.round(Math.min(h.getHeight(), getComplex().getHeightStream().get(realX, realZ)));
hf = Math.round(Math.max(Math.min(h.getHeight(), getDimension().getFluidHeight()), he));
if (hf < 0) {
continue;
}
if (i == 0) {
if (getDimension().isBedrock()) {
h.set(xf, i, zf, BEDROCK);
lastBedrock = i;
continue;
}
}
if (carving && getDimension().isCarved(getData(), realX, i, realZ, rng, he)) {
continue;
}
if (getDimension().getCaverns() != null && getDimension().getCaverns().isCavern(rng, realX, i, realZ, he, getData())) {
continue;
}
if (i > he && i <= hf) {
fdepth = hf - i;
if (fblocks == null) {
fblocks = biome.generateSeaLayers(realX, realZ, rng, hf - he, getData());
}
if (fblocks.hasIndex(fdepth)) {
h.set(xf, i, zf, fblocks.get(fdepth));
continue;
}
h.set(xf, i, zf, getComplex().getFluidStream().get(realX, +realZ));
continue;
}
if (i <= he) {
depth = he - i;
if (blocks == null) {
blocks = biome.generateLayers(realX, realZ, rng, he, he, getData(), getComplex());
}
if (blocks.hasIndex(depth)) {
h.set(xf, i, zf, blocks.get(depth));
continue;
}
h.set(xf, i, zf, getComplex().getRockStream().get(realX, realZ));
}
generateGround(realX, realZ, xf, i, h, hf, 0, he, hf, biome);
}
}
}