Move editing stuff to writer

This commit is contained in:
cyberpwn 2021-08-27 05:08:40 -04:00
parent 3142717154
commit 9b93a5cd04
2 changed files with 444 additions and 433 deletions

View File

@ -18,19 +18,31 @@
package com.volmit.iris.engine.mantle; package com.volmit.iris.engine.mantle;
import com.google.common.collect.ImmutableList;
import com.volmit.iris.Iris; import com.volmit.iris.Iris;
import com.volmit.iris.core.loader.IrisData; import com.volmit.iris.core.loader.IrisData;
import com.volmit.iris.engine.data.cache.Cache; import com.volmit.iris.engine.data.cache.Cache;
import com.volmit.iris.engine.object.basic.IrisPosition;
import com.volmit.iris.engine.object.common.IObjectPlacer; import com.volmit.iris.engine.object.common.IObjectPlacer;
import com.volmit.iris.engine.object.feature.IrisFeaturePositional; import com.volmit.iris.engine.object.feature.IrisFeaturePositional;
import com.volmit.iris.engine.object.tile.TileData; import com.volmit.iris.engine.object.tile.TileData;
import com.volmit.iris.util.collection.KMap; import com.volmit.iris.util.collection.KMap;
import com.volmit.iris.util.collection.KSet;
import com.volmit.iris.util.mantle.Mantle; import com.volmit.iris.util.mantle.Mantle;
import com.volmit.iris.util.mantle.MantleChunk; import com.volmit.iris.util.mantle.MantleChunk;
import com.volmit.iris.util.math.INode;
import com.volmit.iris.util.math.KochanekBartelsInterpolation;
import com.volmit.iris.util.math.PathInterpolation;
import com.volmit.iris.util.matter.Matter; import com.volmit.iris.util.matter.Matter;
import lombok.Data; import lombok.Data;
import org.bukkit.block.TileState; import org.bukkit.block.TileState;
import org.bukkit.block.data.BlockData; import org.bukkit.block.data.BlockData;
import org.bukkit.util.Vector;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
@Data @Data
public class MantleWriter implements IObjectPlacer { public class MantleWriter implements IObjectPlacer {
@ -133,4 +145,436 @@ public class MantleWriter implements IObjectPlacer {
public void setTile(int xx, int yy, int zz, TileData<? extends TileState> tile) { public void setTile(int xx, int yy, int zz, TileData<? extends TileState> tile) {
getEngineMantle().setTile(xx, yy, zz, tile); getEngineMantle().setTile(xx, yy, zz, tile);
} }
/**
* Set a sphere into the mantle
*
* @param cx the center x
* @param cy the center y
* @param cz the center z
* @param radius the radius of this sphere
* @param fill should it be filled? or just the outer shell?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setSphere(int cx, int cy, int cz, double radius, boolean fill, T data) {
setElipsoid(cx, cy, cz, radius, radius, radius, fill, data);
}
/**
* Set an elipsoid into the mantle
*
* @param cx the center x
* @param cy the center y
* @param cz the center z
* @param rx the x radius
* @param ry the y radius
* @param rz the z radius
* @param fill should it be filled or just the outer shell?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setElipsoid(int cx, int cy, int cz, double rx, double ry, double rz, boolean fill, T data) {
rx += 0.5;
ry += 0.5;
rz += 0.5;
final double invRadiusX = 1 / rx;
final double invRadiusY = 1 / ry;
final double invRadiusZ = 1 / rz;
final int ceilRadiusX = (int) Math.ceil(rx);
final int ceilRadiusY = (int) Math.ceil(ry);
final int ceilRadiusZ = (int) Math.ceil(rz);
double nextXn = 0;
forX:
for (int x = 0; x <= ceilRadiusX; ++x) {
final double xn = nextXn;
nextXn = (x + 1) * invRadiusX;
double nextYn = 0;
forY:
for (int y = 0; y <= ceilRadiusY; ++y) {
final double yn = nextYn;
nextYn = (y + 1) * invRadiusY;
double nextZn = 0;
for (int z = 0; z <= ceilRadiusZ; ++z) {
final double zn = nextZn;
nextZn = (z + 1) * invRadiusZ;
double distanceSq = lengthSq(xn, yn, zn);
if (distanceSq > 1) {
if (z == 0) {
if (y == 0) {
break forX;
}
break forY;
}
break;
}
if (!fill) {
if (lengthSq(nextXn, yn, zn) <= 1 && lengthSq(xn, nextYn, zn) <= 1 && lengthSq(xn, yn, nextZn) <= 1) {
continue;
}
}
setData(x + cx, y + cy, z + cz, data);
setData(-x + cx, y + cy, z + cz, data);
setData(x + cx, -y + cy, z + cz, data);
setData(x + cx, y + cy, -z + cz, data);
setData(-x + cx, y + cy, -z + cz, data);
setData(-x + cx, -y + cy, z + cz, data);
setData(x + cx, -y + cy, -z + cz, data);
setData(-x + cx, y + cy, -z + cz, data);
setData(-x + cx, -y + cy, -z + cz, data);
}
}
}
}
/**
* Set a cuboid of data in the mantle
*
* @param x1 the min x
* @param y1 the min y
* @param z1 the min z
* @param x2 the max x
* @param y2 the max y
* @param z2 the max z
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setCuboid(int x1, int y1, int z1, int x2, int y2, int z2, T data) {
int j, k;
for (int i = x1; i <= x2; i++) {
for (j = x1; j <= x2; j++) {
for (k = x1; k <= x2; k++) {
setData(i, j, k, data);
}
}
}
}
/**
* Set a pyramid of data in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param size the size of the pyramid (width of base & height)
* @param filled should it be filled or hollow
* @param <T> the type of data to apply to the mantle
*/
@SuppressWarnings("ConstantConditions")
public <T> void setPyramid(int cx, int cy, int cz, T data, int size, boolean filled) {
int height = size;
for (int y = 0; y <= height; ++y) {
size--;
for (int x = 0; x <= size; ++x) {
for (int z = 0; z <= size; ++z) {
if ((filled && z <= size && x <= size) || z == size || x == size) {
setData(x + cx, y + cy, z + cz, data);
setData(-x + cx, y + cy, z + cz, data);
setData(x + cx, y + cy, -z + cz, data);
setData(-x + cx, y + cy, -z + cz, data);
}
}
}
}
}
/**
* Set a 3d tube spline interpolated with Kochanek Bartels
*
* @param nodevectors the vector points
* @param radius the radius
* @param filled if it should be filled or hollow
* @param data the data to set
*/
public <T> void setSpline(List<Vector> nodevectors, double radius, boolean filled, T data) {
setSpline(nodevectors, 0, 0, 0, 10, radius, filled, data);
}
/**
* Set a 3d tube spline interpolated with Kochanek Bartels
*
* @param nodevectors the spline points
* @param tension the tension 0
* @param bias the bias 0
* @param continuity the continuity 0
* @param quality the quality 10
* @param radius the radius
* @param filled filled or hollow
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setSpline(List<Vector> nodevectors, double tension, double bias, double continuity, double quality, double radius, boolean filled, T data) {
Set<IrisPosition> vset = new KSet<>();
List<INode> nodes = new ArrayList<>(nodevectors.size());
PathInterpolation interpol = new KochanekBartelsInterpolation();
for (Vector nodevector : nodevectors) {
INode n = new INode(nodevector);
n.setTension(tension);
n.setBias(bias);
n.setContinuity(continuity);
nodes.add(n);
}
interpol.setNodes(nodes);
double splinelength = interpol.arcLength(0, 1);
for (double loop = 0; loop <= 1; loop += 1D / splinelength / quality) {
Vector tipv = interpol.getPosition(loop);
vset.add(new IrisPosition(tipv.toBlockVector()));
}
vset = getBallooned(vset, radius);
if (!filled) {
vset = getHollowed(vset);
}
set(vset, data);
}
/**
* Set a 3d line
*
* @param a the first point
* @param b the second point
* @param radius the radius
* @param filled hollow or filled?
* @param data the data
* @param <T> the type of data to apply to the mantle
*/
public <T> void setLine(IrisPosition a, IrisPosition b, double radius, boolean filled, T data) {
setLine(ImmutableList.of(a, b), radius, filled, data);
}
/**
* Set lines for points
*
* @param vectors the points
* @param radius the radius
* @param filled hollow or filled?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setLine(List<IrisPosition> vectors, double radius, boolean filled, T data) {
Set<IrisPosition> vset = new KSet<>();
for (int i = 0; vectors.size() != 0 && i < vectors.size() - 1; i++) {
IrisPosition pos1 = vectors.get(i);
IrisPosition pos2 = vectors.get(i + 1);
int x1 = pos1.getX();
int y1 = pos1.getY();
int z1 = pos1.getZ();
int x2 = pos2.getX();
int y2 = pos2.getY();
int z2 = pos2.getZ();
int tipx = x1;
int tipy = y1;
int tipz = z1;
int dx = Math.abs(x2 - x1);
int dy = Math.abs(y2 - y1);
int dz = Math.abs(z2 - z1);
if (dx + dy + dz == 0) {
vset.add(new IrisPosition(tipx, tipy, tipz));
continue;
}
int dMax = Math.max(Math.max(dx, dy), dz);
if (dMax == dx) {
for (int domstep = 0; domstep <= dx; domstep++) {
tipx = x1 + domstep * (x2 - x1 > 0 ? 1 : -1);
tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dx) * (y2 - y1 > 0 ? 1 : -1));
tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dx) * (z2 - z1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
} else if (dMax == dy) {
for (int domstep = 0; domstep <= dy; domstep++) {
tipy = y1 + domstep * (y2 - y1 > 0 ? 1 : -1);
tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dy) * (x2 - x1 > 0 ? 1 : -1));
tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dy) * (z2 - z1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
} else /* if (dMax == dz) */ {
for (int domstep = 0; domstep <= dz; domstep++) {
tipz = z1 + domstep * (z2 - z1 > 0 ? 1 : -1);
tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dz) * (y2 - y1 > 0 ? 1 : -1));
tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dz) * (x2 - x1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
}
}
vset = getBallooned(vset, radius);
if (!filled) {
vset = getHollowed(vset);
}
set(vset, data);
}
/**
* Set a cylinder in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param radius the radius
* @param height the height of the cyl
* @param filled filled or not
*/
public <T> void setCylinder(int cx, int cy, int cz, T data, double radius, int height, boolean filled) {
setCylinder(cx, cy, cz, data, radius, radius, height, filled);
}
/**
* Set a cylinder in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param radiusX the x radius
* @param radiusZ the z radius
* @param height the height of this cyl
* @param filled filled or hollow?
*/
public <T> void setCylinder(int cx, int cy, int cz, T data, double radiusX, double radiusZ, int height, boolean filled) {
int affected = 0;
radiusX += 0.5;
radiusZ += 0.5;
if (height == 0) {
return;
} else if (height < 0) {
height = -height;
cy = cy - height;
}
if (cy < 0) {
cy = 0;
} else if (cy + height - 1 > getMantle().getWorldHeight()) {
height = getMantle().getWorldHeight() - cy + 1;
}
final double invRadiusX = 1 / radiusX;
final double invRadiusZ = 1 / radiusZ;
final int ceilRadiusX = (int) Math.ceil(radiusX);
final int ceilRadiusZ = (int) Math.ceil(radiusZ);
double nextXn = 0;
forX:
for (int x = 0; x <= ceilRadiusX; ++x) {
final double xn = nextXn;
nextXn = (x + 1) * invRadiusX;
double nextZn = 0;
for (int z = 0; z <= ceilRadiusZ; ++z) {
final double zn = nextZn;
nextZn = (z + 1) * invRadiusZ;
double distanceSq = lengthSq(xn, zn);
if (distanceSq > 1) {
if (z == 0) {
break forX;
}
break;
}
if (!filled) {
if (lengthSq(nextXn, zn) <= 1 && lengthSq(xn, nextZn) <= 1) {
continue;
}
}
for (int y = 0; y < height; ++y) {
setData(cx + x, cy + y, cz + z, data);
setData(cx + -x, cy + y, cz + z, data);
setData(cx + x, cy + y, cz + -z, data);
setData(cx + -x, cy + y, cz + -z, data);
}
}
}
}
public <T> void set(IrisPosition pos, T data) {
setData(pos.getX(), pos.getY(), pos.getZ(), data);
}
public <T> void set(List<IrisPosition> positions, T data) {
for (IrisPosition i : positions) {
set(i, data);
}
}
public <T> void set(Set<IrisPosition> positions, T data) {
for (IrisPosition i : positions) {
set(i, data);
}
}
private static Set<IrisPosition> getBallooned(Set<IrisPosition> vset, double radius) {
Set<IrisPosition> returnset = new HashSet<>();
int ceilrad = (int) Math.ceil(radius);
for (IrisPosition v : vset) {
int tipx = v.getX();
int tipy = v.getY();
int tipz = v.getZ();
for (int loopx = tipx - ceilrad; loopx <= tipx + ceilrad; loopx++) {
for (int loopy = tipy - ceilrad; loopy <= tipy + ceilrad; loopy++) {
for (int loopz = tipz - ceilrad; loopz <= tipz + ceilrad; loopz++) {
if (hypot(loopx - tipx, loopy - tipy, loopz - tipz) <= radius) {
returnset.add(new IrisPosition(loopx, loopy, loopz));
}
}
}
}
}
return returnset;
}
private static Set<IrisPosition> getHollowed(Set<IrisPosition> vset) {
Set<IrisPosition> returnset = new KSet<>();
for (IrisPosition v : vset) {
double x = v.getX();
double y = v.getY();
double z = v.getZ();
if (!(vset.contains(new IrisPosition(x + 1, y, z))
&& vset.contains(new IrisPosition(x - 1, y, z))
&& vset.contains(new IrisPosition(x, y + 1, z))
&& vset.contains(new IrisPosition(x, y - 1, z))
&& vset.contains(new IrisPosition(x, y, z + 1))
&& vset.contains(new IrisPosition(x, y, z - 1)))) {
returnset.add(v);
}
}
return returnset;
}
private static double hypot(double... pars) {
double sum = 0;
for (double d : pars) {
sum += Math.pow(d, 2);
}
return Math.sqrt(sum);
}
private static double lengthSq(double x, double y, double z) {
return (x * x) + (y * y) + (z * z);
}
private static double lengthSq(double x, double z) {
return (x * x) + (z * z);
}
} }

View File

@ -499,439 +499,6 @@ public class Mantle {
} }
/**
* Set a sphere into the mantle
*
* @param cx the center x
* @param cy the center y
* @param cz the center z
* @param radius the radius of this sphere
* @param fill should it be filled? or just the outer shell?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setSphere(int cx, int cy, int cz, double radius, boolean fill, T data) {
setElipsoid(cx, cy, cz, radius, radius, radius, fill, data);
}
/**
* Set an elipsoid into the mantle
*
* @param cx the center x
* @param cy the center y
* @param cz the center z
* @param rx the x radius
* @param ry the y radius
* @param rz the z radius
* @param fill should it be filled or just the outer shell?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setElipsoid(int cx, int cy, int cz, double rx, double ry, double rz, boolean fill, T data) {
rx += 0.5;
ry += 0.5;
rz += 0.5;
final double invRadiusX = 1 / rx;
final double invRadiusY = 1 / ry;
final double invRadiusZ = 1 / rz;
final int ceilRadiusX = (int) Math.ceil(rx);
final int ceilRadiusY = (int) Math.ceil(ry);
final int ceilRadiusZ = (int) Math.ceil(rz);
double nextXn = 0;
forX:
for (int x = 0; x <= ceilRadiusX; ++x) {
final double xn = nextXn;
nextXn = (x + 1) * invRadiusX;
double nextYn = 0;
forY:
for (int y = 0; y <= ceilRadiusY; ++y) {
final double yn = nextYn;
nextYn = (y + 1) * invRadiusY;
double nextZn = 0;
for (int z = 0; z <= ceilRadiusZ; ++z) {
final double zn = nextZn;
nextZn = (z + 1) * invRadiusZ;
double distanceSq = lengthSq(xn, yn, zn);
if (distanceSq > 1) {
if (z == 0) {
if (y == 0) {
break forX;
}
break forY;
}
break;
}
if (!fill) {
if (lengthSq(nextXn, yn, zn) <= 1 && lengthSq(xn, nextYn, zn) <= 1 && lengthSq(xn, yn, nextZn) <= 1) {
continue;
}
}
set(x + cx, y + cy, z + cz, data);
set(-x + cx, y + cy, z + cz, data);
set(x + cx, -y + cy, z + cz, data);
set(x + cx, y + cy, -z + cz, data);
set(-x + cx, y + cy, -z + cz, data);
set(-x + cx, -y + cy, z + cz, data);
set(x + cx, -y + cy, -z + cz, data);
set(-x + cx, y + cy, -z + cz, data);
set(-x + cx, -y + cy, -z + cz, data);
}
}
}
}
/**
* Set a cuboid of data in the mantle
*
* @param x1 the min x
* @param y1 the min y
* @param z1 the min z
* @param x2 the max x
* @param y2 the max y
* @param z2 the max z
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setCuboid(int x1, int y1, int z1, int x2, int y2, int z2, T data) {
int j, k;
for (int i = x1; i <= x2; i++) {
for (j = x1; j <= x2; j++) {
for (k = x1; k <= x2; k++) {
set(i, j, k, data);
}
}
}
}
/**
* Set a pyramid of data in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param size the size of the pyramid (width of base & height)
* @param filled should it be filled or hollow
* @param <T> the type of data to apply to the mantle
*/
@SuppressWarnings("ConstantConditions")
public <T> void setPyramid(int cx, int cy, int cz, T data, int size, boolean filled) {
int height = size;
for (int y = 0; y <= height; ++y) {
size--;
for (int x = 0; x <= size; ++x) {
for (int z = 0; z <= size; ++z) {
if ((filled && z <= size && x <= size) || z == size || x == size) {
set(x + cx, y + cy, z + cz, data);
set(-x + cx, y + cy, z + cz, data);
set(x + cx, y + cy, -z + cz, data);
set(-x + cx, y + cy, -z + cz, data);
}
}
}
}
}
/**
* Set a 3d tube spline interpolated with Kochanek Bartels
*
* @param nodevectors the vector points
* @param radius the radius
* @param filled if it should be filled or hollow
* @param data the data to set
*/
public <T> void setSpline(List<Vector> nodevectors, double radius, boolean filled, T data) {
setSpline(nodevectors, 0, 0, 0, 10, radius, filled, data);
}
/**
* Set a 3d tube spline interpolated with Kochanek Bartels
*
* @param nodevectors the spline points
* @param tension the tension 0
* @param bias the bias 0
* @param continuity the continuity 0
* @param quality the quality 10
* @param radius the radius
* @param filled filled or hollow
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setSpline(List<Vector> nodevectors, double tension, double bias, double continuity, double quality, double radius, boolean filled, T data) {
Set<IrisPosition> vset = new KSet<>();
List<INode> nodes = new ArrayList<>(nodevectors.size());
PathInterpolation interpol = new KochanekBartelsInterpolation();
for (Vector nodevector : nodevectors) {
INode n = new INode(nodevector);
n.setTension(tension);
n.setBias(bias);
n.setContinuity(continuity);
nodes.add(n);
}
interpol.setNodes(nodes);
double splinelength = interpol.arcLength(0, 1);
for (double loop = 0; loop <= 1; loop += 1D / splinelength / quality) {
Vector tipv = interpol.getPosition(loop);
vset.add(new IrisPosition(tipv.toBlockVector()));
}
vset = getBallooned(vset, radius);
if (!filled) {
vset = getHollowed(vset);
}
set(vset, data);
}
/**
* Set a 3d line
*
* @param a the first point
* @param b the second point
* @param radius the radius
* @param filled hollow or filled?
* @param data the data
* @param <T> the type of data to apply to the mantle
*/
public <T> void setLine(IrisPosition a, IrisPosition b, double radius, boolean filled, T data) {
setLine(ImmutableList.of(a, b), radius, filled, data);
}
/**
* Set lines for points
*
* @param vectors the points
* @param radius the radius
* @param filled hollow or filled?
* @param data the data to set
* @param <T> the type of data to apply to the mantle
*/
public <T> void setLine(List<IrisPosition> vectors, double radius, boolean filled, T data) {
Set<IrisPosition> vset = new KSet<>();
for (int i = 0; vectors.size() != 0 && i < vectors.size() - 1; i++) {
IrisPosition pos1 = vectors.get(i);
IrisPosition pos2 = vectors.get(i + 1);
int x1 = pos1.getX();
int y1 = pos1.getY();
int z1 = pos1.getZ();
int x2 = pos2.getX();
int y2 = pos2.getY();
int z2 = pos2.getZ();
int tipx = x1;
int tipy = y1;
int tipz = z1;
int dx = Math.abs(x2 - x1);
int dy = Math.abs(y2 - y1);
int dz = Math.abs(z2 - z1);
if (dx + dy + dz == 0) {
vset.add(new IrisPosition(tipx, tipy, tipz));
continue;
}
int dMax = Math.max(Math.max(dx, dy), dz);
if (dMax == dx) {
for (int domstep = 0; domstep <= dx; domstep++) {
tipx = x1 + domstep * (x2 - x1 > 0 ? 1 : -1);
tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dx) * (y2 - y1 > 0 ? 1 : -1));
tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dx) * (z2 - z1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
} else if (dMax == dy) {
for (int domstep = 0; domstep <= dy; domstep++) {
tipy = y1 + domstep * (y2 - y1 > 0 ? 1 : -1);
tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dy) * (x2 - x1 > 0 ? 1 : -1));
tipz = (int) Math.round(z1 + domstep * ((double) dz) / ((double) dy) * (z2 - z1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
} else /* if (dMax == dz) */ {
for (int domstep = 0; domstep <= dz; domstep++) {
tipz = z1 + domstep * (z2 - z1 > 0 ? 1 : -1);
tipy = (int) Math.round(y1 + domstep * ((double) dy) / ((double) dz) * (y2 - y1 > 0 ? 1 : -1));
tipx = (int) Math.round(x1 + domstep * ((double) dx) / ((double) dz) * (x2 - x1 > 0 ? 1 : -1));
vset.add(new IrisPosition(tipx, tipy, tipz));
}
}
}
vset = getBallooned(vset, radius);
if (!filled) {
vset = getHollowed(vset);
}
set(vset, data);
}
/**
* Set a cylinder in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param radius the radius
* @param height the height of the cyl
* @param filled filled or not
*/
public <T> void setCylinder(int cx, int cy, int cz, T data, double radius, int height, boolean filled) {
setCylinder(cx, cy, cz, data, radius, radius, height, filled);
}
/**
* Set a cylinder in the mantle
*
* @param cx the center x
* @param cy the base y
* @param cz the center z
* @param data the data to set
* @param radiusX the x radius
* @param radiusZ the z radius
* @param height the height of this cyl
* @param filled filled or hollow?
*/
public <T> void setCylinder(int cx, int cy, int cz, T data, double radiusX, double radiusZ, int height, boolean filled) {
int affected = 0;
radiusX += 0.5;
radiusZ += 0.5;
if (height == 0) {
return;
} else if (height < 0) {
height = -height;
cy = cy - height;
}
if (cy < 0) {
cy = 0;
} else if (cy + height - 1 > worldHeight) {
height = worldHeight - cy + 1;
}
final double invRadiusX = 1 / radiusX;
final double invRadiusZ = 1 / radiusZ;
final int ceilRadiusX = (int) Math.ceil(radiusX);
final int ceilRadiusZ = (int) Math.ceil(radiusZ);
double nextXn = 0;
forX:
for (int x = 0; x <= ceilRadiusX; ++x) {
final double xn = nextXn;
nextXn = (x + 1) * invRadiusX;
double nextZn = 0;
for (int z = 0; z <= ceilRadiusZ; ++z) {
final double zn = nextZn;
nextZn = (z + 1) * invRadiusZ;
double distanceSq = lengthSq(xn, zn);
if (distanceSq > 1) {
if (z == 0) {
break forX;
}
break;
}
if (!filled) {
if (lengthSq(nextXn, zn) <= 1 && lengthSq(xn, nextZn) <= 1) {
continue;
}
}
for (int y = 0; y < height; ++y) {
set(cx + x, cy + y, cz + z, data);
set(cx + -x, cy + y, cz + z, data);
set(cx + x, cy + y, cz + -z, data);
set(cx + -x, cy + y, cz + -z, data);
}
}
}
}
public <T> void set(IrisPosition pos, T data) {
set(pos.getX(), pos.getY(), pos.getZ(), data);
}
public <T> void set(List<IrisPosition> positions, T data) {
for (IrisPosition i : positions) {
set(i, data);
}
}
public <T> void set(Set<IrisPosition> positions, T data) {
for (IrisPosition i : positions) {
set(i, data);
}
}
private static Set<IrisPosition> getBallooned(Set<IrisPosition> vset, double radius) {
Set<IrisPosition> returnset = new HashSet<>();
int ceilrad = (int) Math.ceil(radius);
for (IrisPosition v : vset) {
int tipx = v.getX();
int tipy = v.getY();
int tipz = v.getZ();
for (int loopx = tipx - ceilrad; loopx <= tipx + ceilrad; loopx++) {
for (int loopy = tipy - ceilrad; loopy <= tipy + ceilrad; loopy++) {
for (int loopz = tipz - ceilrad; loopz <= tipz + ceilrad; loopz++) {
if (hypot(loopx - tipx, loopy - tipy, loopz - tipz) <= radius) {
returnset.add(new IrisPosition(loopx, loopy, loopz));
}
}
}
}
}
return returnset;
}
private static Set<IrisPosition> getHollowed(Set<IrisPosition> vset) {
Set<IrisPosition> returnset = new KSet<>();
for (IrisPosition v : vset) {
double x = v.getX();
double y = v.getY();
double z = v.getZ();
if (!(vset.contains(new IrisPosition(x + 1, y, z))
&& vset.contains(new IrisPosition(x - 1, y, z))
&& vset.contains(new IrisPosition(x, y + 1, z))
&& vset.contains(new IrisPosition(x, y - 1, z))
&& vset.contains(new IrisPosition(x, y, z + 1))
&& vset.contains(new IrisPosition(x, y, z - 1)))) {
returnset.add(v);
}
}
return returnset;
}
private static double hypot(double... pars) {
double sum = 0;
for (double d : pars) {
sum += Math.pow(d, 2);
}
return Math.sqrt(sum);
}
private static double lengthSq(double x, double y, double z) {
return (x * x) + (y * y) + (z * z);
}
private static double lengthSq(double x, double z) {
return (x * x) + (z * z);
}
public int getWorldHeight() { public int getWorldHeight() {
return worldHeight; return worldHeight;
} }