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Jigsaw is faster
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@@ -53,10 +53,10 @@ public class IrisObjectScale {
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@Desc("If this object is scaled up beyond its origin size, specify a 3D interpolator")
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private IrisObjectPlacementScaleInterpolator interpolation = IrisObjectPlacementScaleInterpolator.NONE;
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private transient ConcurrentLinkedHashMap<IrisObject, KList<IrisObject>> cache
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private static transient ConcurrentLinkedHashMap<IrisObject, KList<IrisObject>> cache
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= new ConcurrentLinkedHashMap.Builder<IrisObject, KList<IrisObject>>()
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.initialCapacity(64)
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.maximumWeightedCapacity(64)
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.maximumWeightedCapacity(1024)
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.concurrencyLevel(32)
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.build();
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