mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-07-19 10:43:14 +00:00
Plxmgr headless
This commit is contained in:
parent
75fe59ef79
commit
957dbecb3d
@ -271,7 +271,7 @@ public interface EngineParallaxManager extends DataProvider, IObjectPlacer {
|
||||
if (!getParallaxAccess().isFeatureGenerated(xx, zz)) {
|
||||
burst.queue(() -> {
|
||||
getParallaxAccess().setFeatureGenerated(xx, zz);
|
||||
RNG rng = new RNG(Cache.key(xx, zz)).nextParallelRNG(getEngine().getTarget().getWorld().getSeed());
|
||||
RNG rng = new RNG(Cache.key(xx, zz)).nextParallelRNG(getEngine().getTarget().getWorld().seed());
|
||||
IrisRegion region = getComplex().getRegionStream().get(xxx, zzz);
|
||||
IrisBiome biome = getComplex().getTrueBiomeStream().get(xxx, zzz);
|
||||
generateParallaxFeatures(rng, xx, zz, region, biome);
|
||||
@ -332,7 +332,7 @@ public interface EngineParallaxManager extends DataProvider, IObjectPlacer {
|
||||
if (getEngine().getDimension().isPlaceObjects()) {
|
||||
int xx = x << 4;
|
||||
int zz = z << 4;
|
||||
RNG rng = new RNG(Cache.key(x, z)).nextParallelRNG(getEngine().getTarget().getWorld().getSeed());
|
||||
RNG rng = new RNG(Cache.key(x, z)).nextParallelRNG(getEngine().getTarget().getWorld().seed());
|
||||
IrisRegion region = getComplex().getRegionStream().get(xx + 8, zz + 8);
|
||||
IrisBiome biome = getComplex().getTrueBiomeStream().get(xx + 8, zz + 8);
|
||||
after.addAll(generateParallaxJigsaw(rng, x, z, biome, region));
|
||||
@ -351,7 +351,7 @@ public interface EngineParallaxManager extends DataProvider, IObjectPlacer {
|
||||
int xx = x << 4;
|
||||
int zz = z << 4;
|
||||
getParallaxAccess().setParallaxGenerated(x, z);
|
||||
RNG rng = new RNG(Cache.key(x, z)).nextParallelRNG(getEngine().getTarget().getWorld().getSeed());
|
||||
RNG rng = new RNG(Cache.key(x, z)).nextParallelRNG(getEngine().getTarget().getWorld().seed());
|
||||
IrisBiome biome = getComplex().getTrueBiomeStream().get(xx + 8, zz + 8);
|
||||
IrisRegion region = getComplex().getRegionStream().get(xx + 8, zz + 8);
|
||||
generateParallaxSurface(rng, x, z, biome, region, false);
|
||||
|
Loading…
x
Reference in New Issue
Block a user