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Matter placer
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.engine.object.annotations.Desc;
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import com.volmit.iris.engine.object.annotations.Snippet;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Snippet("matter-placer")
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@EqualsAndHashCode()
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@Accessors(chain = true)
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@NoArgsConstructor
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@AllArgsConstructor
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@Desc("Represents an iris object placer. It places objects.")
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@Data
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public class IrisMatterPlacement {
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}
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@ -31,8 +31,10 @@ import com.volmit.iris.util.documentation.RegionCoordinates;
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import com.volmit.iris.util.format.C;
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import com.volmit.iris.util.format.C;
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import com.volmit.iris.util.format.Form;
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import com.volmit.iris.util.format.Form;
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import com.volmit.iris.util.function.Consumer4;
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import com.volmit.iris.util.function.Consumer4;
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import com.volmit.iris.util.math.AxisAlignedBB;
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import com.volmit.iris.util.math.M;
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import com.volmit.iris.util.math.M;
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import com.volmit.iris.util.matter.Matter;
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import com.volmit.iris.util.matter.Matter;
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import com.volmit.iris.util.matter.MatterSlice;
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import com.volmit.iris.util.parallel.BurstExecutor;
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import com.volmit.iris.util.parallel.BurstExecutor;
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import com.volmit.iris.util.parallel.HyperLock;
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import com.volmit.iris.util.parallel.HyperLock;
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import com.volmit.iris.util.parallel.MultiBurst;
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import com.volmit.iris.util.parallel.MultiBurst;
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@ -504,4 +506,13 @@ public class Mantle {
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public int getLoadedRegionCount() {
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public int getLoadedRegionCount() {
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return loadedRegions.size();
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return loadedRegions.size();
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}
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}
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public <T> void set(int x, int y, int z, MatterSlice<T> slice) {
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if(slice.isEmpty())
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{
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return;
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}
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slice.iterateSync((xx,yy,zz,t) -> set(x+xx,y+yy,z+zz,t));
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}
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}
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}
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60
src/main/java/com/volmit/iris/util/matter/MatterPlacer.java
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60
src/main/java/com/volmit/iris/util/matter/MatterPlacer.java
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.util.matter;
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import com.volmit.iris.util.mantle.Mantle;
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public interface MatterPlacer {
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int getHeight(int x, int z, boolean ignoreFluid);
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Mantle getMantle();
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default <T> void set(int x, int y, int z, T t)
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{
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getMantle().set(x,y,z,t);
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}
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default <T> T get(int x, int y, int z, Class<T> t)
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{
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return getMantle().get(x, y, z, t);
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}
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default void set(int x, int y, int z, Matter matter)
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{
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for(MatterSlice<?> i : matter.getSliceMap().values())
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{
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set(x, y, z, i);
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}
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}
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default <T> void set(int x, int y, int z, MatterSlice<T> slice)
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{
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getMantle().set(x, y, z, slice);
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}
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default int getHeight(int x, int z)
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{
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return getHeight(x, z, true);
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}
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default int getHeightOrFluid(int x, int z)
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{
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return getHeight(x, z, false);
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}
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}
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