Matter placer

This commit is contained in:
cyberpwn 2021-09-11 12:00:04 -04:00
parent c657ba52ad
commit 930469a006
3 changed files with 109 additions and 0 deletions

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@ -0,0 +1,38 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object;
import com.volmit.iris.engine.object.annotations.Desc;
import com.volmit.iris.engine.object.annotations.Snippet;
import lombok.AllArgsConstructor;
import lombok.Data;
import lombok.EqualsAndHashCode;
import lombok.NoArgsConstructor;
import lombok.experimental.Accessors;
@Snippet("matter-placer")
@EqualsAndHashCode()
@Accessors(chain = true)
@NoArgsConstructor
@AllArgsConstructor
@Desc("Represents an iris object placer. It places objects.")
@Data
public class IrisMatterPlacement {
}

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@ -31,8 +31,10 @@ import com.volmit.iris.util.documentation.RegionCoordinates;
import com.volmit.iris.util.format.C; import com.volmit.iris.util.format.C;
import com.volmit.iris.util.format.Form; import com.volmit.iris.util.format.Form;
import com.volmit.iris.util.function.Consumer4; import com.volmit.iris.util.function.Consumer4;
import com.volmit.iris.util.math.AxisAlignedBB;
import com.volmit.iris.util.math.M; import com.volmit.iris.util.math.M;
import com.volmit.iris.util.matter.Matter; import com.volmit.iris.util.matter.Matter;
import com.volmit.iris.util.matter.MatterSlice;
import com.volmit.iris.util.parallel.BurstExecutor; import com.volmit.iris.util.parallel.BurstExecutor;
import com.volmit.iris.util.parallel.HyperLock; import com.volmit.iris.util.parallel.HyperLock;
import com.volmit.iris.util.parallel.MultiBurst; import com.volmit.iris.util.parallel.MultiBurst;
@ -504,4 +506,13 @@ public class Mantle {
public int getLoadedRegionCount() { public int getLoadedRegionCount() {
return loadedRegions.size(); return loadedRegions.size();
} }
public <T> void set(int x, int y, int z, MatterSlice<T> slice) {
if(slice.isEmpty())
{
return;
}
slice.iterateSync((xx,yy,zz,t) -> set(x+xx,y+yy,z+zz,t));
}
} }

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@ -0,0 +1,60 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.util.matter;
import com.volmit.iris.util.mantle.Mantle;
public interface MatterPlacer {
int getHeight(int x, int z, boolean ignoreFluid);
Mantle getMantle();
default <T> void set(int x, int y, int z, T t)
{
getMantle().set(x,y,z,t);
}
default <T> T get(int x, int y, int z, Class<T> t)
{
return getMantle().get(x, y, z, t);
}
default void set(int x, int y, int z, Matter matter)
{
for(MatterSlice<?> i : matter.getSliceMap().values())
{
set(x, y, z, i);
}
}
default <T> void set(int x, int y, int z, MatterSlice<T> slice)
{
getMantle().set(x, y, z, slice);
}
default int getHeight(int x, int z)
{
return getHeight(x, z, true);
}
default int getHeightOrFluid(int x, int z)
{
return getHeight(x, z, false);
}
}