mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2025-07-19 10:43:14 +00:00
Drop BKCommonLib (unused)
This commit is contained in:
parent
e2b533db64
commit
8ee39d3822
@ -96,7 +96,6 @@ dependencies {
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implementation 'org.bukkit.craftbukkit:1.16.5:1.16.5'
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implementation 'org.bukkit.craftbukkit:1.16.5:1.16.5'
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implementation 'org.bukkit.craftbukkit:1.16.3:1.16.3'
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implementation 'org.bukkit.craftbukkit:1.16.3:1.16.3'
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implementation 'org.bukkit.craftbukkit:1.16.1:1.16.1'
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implementation 'org.bukkit.craftbukkit:1.16.1:1.16.1'
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implementation 'com.bergerkiller.bukkit:BKCommonLib:1.16.4-v2'
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implementation 'com.sk89q.worldedit:worldedit-bukkit:7.2.0-SNAPSHOT'
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implementation 'com.sk89q.worldedit:worldedit-bukkit:7.2.0-SNAPSHOT'
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implementation 'io.lumine.xikage:MythicMobs:4.9.1'
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implementation 'io.lumine.xikage:MythicMobs:4.9.1'
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implementation 'com.google.code.gson:gson:2.8.5'
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implementation 'com.google.code.gson:gson:2.8.5'
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@ -22,7 +22,6 @@ import com.volmit.iris.core.*;
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import com.volmit.iris.core.command.CommandIris;
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import com.volmit.iris.core.command.CommandIris;
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import com.volmit.iris.core.command.PermissionIris;
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import com.volmit.iris.core.command.PermissionIris;
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import com.volmit.iris.core.command.world.CommandLocate;
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import com.volmit.iris.core.command.world.CommandLocate;
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import com.volmit.iris.core.link.BKLink;
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import com.volmit.iris.core.link.MultiverseCoreLink;
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import com.volmit.iris.core.link.MultiverseCoreLink;
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import com.volmit.iris.core.link.MythicMobsLink;
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import com.volmit.iris.core.link.MythicMobsLink;
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import com.volmit.iris.core.nms.INMS;
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import com.volmit.iris.core.nms.INMS;
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@ -75,7 +74,6 @@ public class Iris extends VolmitPlugin implements Listener {
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public static WandManager wand;
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public static WandManager wand;
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public static EditManager edit;
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public static EditManager edit;
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public static IrisBoardManager board;
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public static IrisBoardManager board;
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public static BKLink linkBK;
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public static MultiverseCoreLink linkMultiverseCore;
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public static MultiverseCoreLink linkMultiverseCore;
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public static MythicMobsLink linkMythicMobs;
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public static MythicMobsLink linkMythicMobs;
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public static TreeManager saplingManager;
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public static TreeManager saplingManager;
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@ -180,7 +178,6 @@ public class Iris extends VolmitPlugin implements Listener {
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wand = new WandManager();
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wand = new WandManager();
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board = new IrisBoardManager();
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board = new IrisBoardManager();
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linkMultiverseCore = new MultiverseCoreLink();
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linkMultiverseCore = new MultiverseCoreLink();
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linkBK = new BKLink();
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linkMythicMobs = new MythicMobsLink();
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linkMythicMobs = new MythicMobsLink();
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saplingManager = new TreeManager();
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saplingManager = new TreeManager();
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edit = new EditManager();
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edit = new EditManager();
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@ -1,46 +0,0 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.core.link;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.plugin.Plugin;
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public class BKLink {
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public BKLink() {
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}
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public void updateBlock(Block b) {
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BlockData d = b.getBlockData();
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b.setType(Material.AIR, false);
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b.setBlockData(d, true);
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}
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public boolean supported() {
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return getBK() != null;
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}
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public Plugin getBK() {
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return Bukkit.getPluginManager().getPlugin("BKCommonLib");
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}
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}
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@ -1,36 +0,0 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.lighting;
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import com.bergerkiller.bukkit.common.collections.BlockFaceSet;
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/**
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* Maps {@link BlockFaceSet} values to a 16x16x16 area of blocks
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*/
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public class BlockFaceSetSection {
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private final byte[] _maskData = new byte[4096];
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public void set(int x, int y, int z, BlockFaceSet faces) {
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_maskData[(y << 8) | (z << 4) | x] = (byte) faces.mask();
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}
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public BlockFaceSet get(int x, int y, int z) {
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return BlockFaceSet.byMask(_maskData[(y << 8) | (z << 4) | x]);
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}
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}
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@ -1,169 +0,0 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.lighting;
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import com.bergerkiller.bukkit.common.utils.WorldUtil;
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import org.bukkit.World;
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import java.util.Arrays;
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import java.util.BitSet;
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import java.util.stream.IntStream;
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/**
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* Loads region information, storing whether or not
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* the 32x32 (1024) chunks are available.
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*/
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public class FlatRegionInfo {
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private static final int[] DEFAULT_RY_0 = new int[]{0}; // Optimization
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public final World world;
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public final int rx, rz;
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public final int[] ry;
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public final int cx, cz;
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private final BitSet _chunks;
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private boolean _loadedFromDisk;
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public FlatRegionInfo(World world, int rx, int ry, int rz) {
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this(world, rx, (ry == 0) ? DEFAULT_RY_0 : new int[]{ry}, rz);
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}
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public FlatRegionInfo(World world, int rx, int[] ry, int rz) {
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this.world = world;
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this.rx = rx;
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this.rz = rz;
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this.ry = ry;
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this.cx = (rx << 5);
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this.cz = (rz << 5);
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this._chunks = new BitSet(1024);
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this._loadedFromDisk = false;
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}
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private FlatRegionInfo(FlatRegionInfo copy, int[] new_ry) {
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this.world = copy.world;
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this.rx = copy.rx;
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this.ry = new_ry;
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this.rz = copy.rz;
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this.cx = copy.cx;
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this.cz = copy.cz;
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this._chunks = copy._chunks;
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this._loadedFromDisk = copy._loadedFromDisk;
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}
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public void addChunk(int cx, int cz) {
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cx -= this.cx;
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cz -= this.cz;
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if (cx < 0 || cx >= 32 || cz < 0 || cz >= 32) {
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return;
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}
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this._chunks.set((cz << 5) | cx);
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}
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/**
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* Gets the number of chunks in this region.
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* If not loaded yet, the default 1024 is returned.
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*
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* @return chunk count
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*/
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public int getChunkCount() {
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return this._chunks.cardinality();
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}
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/**
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* Gets the region Y-coordinates as a sorted, immutable distinct stream
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*
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* @return ry int stream
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*/
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public IntStream getRYStream() {
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return IntStream.of(this.ry);
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}
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/**
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* Loads the region information, now telling what chunks are contained
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*/
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public void load() {
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if (!this._loadedFromDisk) {
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this._loadedFromDisk = true;
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for (int ry : this.ry) {
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this._chunks.or(WorldUtil.getWorldSavedRegionChunks3(this.world, this.rx, ry, this.rz));
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}
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}
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}
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/**
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* Ignores loading region chunk information from chunks that aren't loaded
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*/
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public void ignoreLoad() {
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this._loadedFromDisk = true;
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}
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/**
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* Gets whether the chunk coordinates specified are within the range
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* of coordinates of this region
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*
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* @param cx - chunk coordinates (world coordinates)
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* @param cz - chunk coordinates (world coordinates)
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* @return True if in range
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*/
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public boolean isInRange(int cx, int cz) {
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cx -= this.cx;
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cz -= this.cz;
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return cx >= 0 && cz >= 0 && cx < 32 && cz < 32;
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}
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/**
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* Gets whether a chunk is contained and exists inside this region
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*
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* @param cx - chunk coordinates (world coordinates)
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* @param cz - chunk coordinates (world coordinates)
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* @return True if the chunk is contained
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*/
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public boolean containsChunk(int cx, int cz) {
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cx -= this.cx;
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cz -= this.cz;
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if (cx < 0 || cx >= 32 || cz < 0 || cz >= 32) {
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return false;
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}
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// Load region file information the first time this is accessed
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this.load();
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// Check in bitset
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return this._chunks.get((cz << 5) | cx);
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}
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/**
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* Adds another Region Y-coordinate to the list.
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* The set of chunks and other properties are copied.
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*
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* @return new flat region info object with updated ry
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*/
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public FlatRegionInfo addRegionYCoordinate(int ry) {
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int index = Arrays.binarySearch(this.ry, ry);
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if (index >= 0) {
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return this; // Already contained
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}
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// Insert at this index (undo insertion point - 1)
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index = -index - 1;
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int[] new_y_coordinates = new int[this.ry.length + 1];
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System.arraycopy(this.ry, 0, new_y_coordinates, 0, index);
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new_y_coordinates[index] = ry;
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System.arraycopy(this.ry, index, new_y_coordinates, index + 1, this.ry.length - index);
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return new FlatRegionInfo(this, new_y_coordinates);
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}
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}
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@ -1,198 +0,0 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2021 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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|
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||||
* GNU General Public License for more details.
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||||||
*
|
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||||||
* You should have received a copy of the GNU General Public License
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||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.lighting;
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import com.bergerkiller.bukkit.common.bases.IntVector3;
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import com.bergerkiller.bukkit.common.utils.MathUtil;
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import com.bergerkiller.bukkit.common.utils.WorldUtil;
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import com.bergerkiller.bukkit.common.wrappers.LongHashMap;
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import org.bukkit.Chunk;
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import org.bukkit.World;
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import java.util.Collection;
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import java.util.Set;
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import java.util.stream.IntStream;
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/**
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* A map of region information
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*/
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public class FlatRegionInfoMap {
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private final World _world;
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private final LongHashMap<FlatRegionInfo> _regions;
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private FlatRegionInfoMap(World world, LongHashMap<FlatRegionInfo> regions) {
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this._world = world;
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this._regions = regions;
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}
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public World getWorld() {
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return this._world;
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}
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public int getRegionCount() {
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return this._regions.size();
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}
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public Collection<FlatRegionInfo> getRegions() {
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return this._regions.getValues();
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}
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public FlatRegionInfo getRegion(int rx, int rz) {
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return this._regions.get(rx, rz);
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}
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public FlatRegionInfo getRegionAtChunk(int cx, int cz) {
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return this._regions.get(cx >> 5, cz >> 5);
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}
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/**
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* Gets whether a chunk exists
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*
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* @return True if the chunk exists
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*/
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public boolean containsChunk(int cx, int cz) {
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FlatRegionInfo region = getRegionAtChunk(cx, cz);
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return region != null && region.containsChunk(cx, cz);
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}
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/**
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* Gets whether a chunk, and all its 8 neighbours, exist
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*
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* @return True if the chunk and all its neighbours exist
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*/
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public boolean containsChunkAndNeighbours(int cx, int cz) {
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FlatRegionInfo region = getRegionAtChunk(cx, cz);
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if (region == null) {
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return false;
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|
||||||
}
|
|
||||||
for (int dx = -2; dx <= 2; dx++) {
|
|
||||||
for (int dz = -2; dz <= 2; dz++) {
|
|
||||||
int mx = cx + dx;
|
|
||||||
int mz = cz + dz;
|
|
||||||
if (region.isInRange(mx, mz)) {
|
|
||||||
if (!region.containsChunk(mx, mz)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (!this.containsChunk(mx, mz)) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Computes all the region Y-coordinates used by a region and its neighbouring 8 regions.
|
|
||||||
* The returned array is sorted in increasing order and is distinct (no duplicate values).
|
|
||||||
*
|
|
||||||
* @return region and neighbouring regions' Y-coordinates
|
|
||||||
*/
|
|
||||||
public int[] getRegionYCoordinatesSelfAndNeighbours(FlatRegionInfo region) {
|
|
||||||
IntStream region_y_coord_stream = region.getRYStream();
|
|
||||||
for (int drx = -1; drx <= 1; drx++) {
|
|
||||||
for (int drz = -1; drz <= 1; drz++) {
|
|
||||||
if (drx == 0 && drz == 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
FlatRegionInfo neigh_region = this.getRegion(region.rx + drx, region.rz + drz);
|
|
||||||
if (neigh_region != null) {
|
|
||||||
region_y_coord_stream = IntStream.concat(region_y_coord_stream, neigh_region.getRYStream());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: There's technically a way to significantly speed up sorting two concatenated sorted streams
|
|
||||||
// Sadly, the java 8 SDK doesn't appear to do any optimizations here :(
|
|
||||||
return region_y_coord_stream.sorted().distinct().toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a region information mapping of all existing chunks of a world
|
|
||||||
* that are currently loaded. No further loading is required.
|
|
||||||
*
|
|
||||||
* @return region info map
|
|
||||||
*/
|
|
||||||
public static FlatRegionInfoMap createLoaded(World world) {
|
|
||||||
LongHashMap<FlatRegionInfo> regions = new LongHashMap<>();
|
|
||||||
for (Chunk chunk : world.getLoadedChunks()) {
|
|
||||||
int rx = WorldUtil.chunkToRegionIndex(chunk.getX());
|
|
||||||
int rz = WorldUtil.chunkToRegionIndex(chunk.getZ());
|
|
||||||
FlatRegionInfo prev_info = regions.get(rx, rz);
|
|
||||||
FlatRegionInfo new_info = prev_info;
|
|
||||||
if (new_info == null) {
|
|
||||||
new_info = new FlatRegionInfo(world, rx, 0, rz);
|
|
||||||
new_info.ignoreLoad();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Refresh y-coordinates
|
|
||||||
for (Integer y_coord : WorldUtil.getLoadedSectionCoordinates(chunk)) {
|
|
||||||
new_info = new_info.addRegionYCoordinate(WorldUtil.chunkToRegionIndex(y_coord));
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add chunk to region bitset
|
|
||||||
new_info.addChunk(chunk.getX(), chunk.getZ());
|
|
||||||
|
|
||||||
// Store if new or changed
|
|
||||||
if (new_info != prev_info) {
|
|
||||||
regions.put(rx, rz, new_info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FlatRegionInfoMap(world, regions);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a region information mapping of all existing chunks of a world
|
|
||||||
*
|
|
||||||
* @return region info map
|
|
||||||
*/
|
|
||||||
public static FlatRegionInfoMap create(World world) {
|
|
||||||
LongHashMap<FlatRegionInfo> regions = new LongHashMap<>();
|
|
||||||
|
|
||||||
// Obtain the region coordinates in 3d space (vertical too!)
|
|
||||||
Set<IntVector3> regionCoordinates = WorldUtil.getWorldRegions3(world);
|
|
||||||
|
|
||||||
// For each region, create a RegionInfo entry
|
|
||||||
for (IntVector3 region : regionCoordinates) {
|
|
||||||
long key = MathUtil.longHashToLong(region.x, region.z);
|
|
||||||
FlatRegionInfo prev = regions.get(key);
|
|
||||||
if (prev != null) {
|
|
||||||
regions.put(key, prev.addRegionYCoordinate(region.y));
|
|
||||||
} else {
|
|
||||||
regions.put(key, new FlatRegionInfo(world, region.x, region.y, region.z));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// For all loaded chunks, add those chunks to their region up-front
|
|
||||||
// They may not yet have been saved to the region file
|
|
||||||
for (Chunk chunk : world.getLoadedChunks()) {
|
|
||||||
int rx = WorldUtil.chunkToRegionIndex(chunk.getX());
|
|
||||||
int rz = WorldUtil.chunkToRegionIndex(chunk.getZ());
|
|
||||||
FlatRegionInfo info = regions.get(rx, rz);
|
|
||||||
if (info != null) {
|
|
||||||
info.addChunk(chunk.getX(), chunk.getZ());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FlatRegionInfoMap(world, regions);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,118 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.Task;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.LongHashSet;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
import java.util.HashMap;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Handles the automatic cleanup of chunk lighting when chunks are generated
|
|
||||||
*/
|
|
||||||
public class LightingAutoClean {
|
|
||||||
private static final HashMap<World, LongHashSet> queues = new HashMap<>();
|
|
||||||
private static Task autoCleanTask = null;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Checks all neighbouring chunks to see if they are fully surrounded by chunks (now), and
|
|
||||||
* schedules lighting repairs. This function only does anything when automatic cleaning is activated.
|
|
||||||
*
|
|
||||||
* @param world the chunk is in
|
|
||||||
* @param chunkX coordinate
|
|
||||||
* @param chunkZ coordinate
|
|
||||||
*/
|
|
||||||
public static void handleChunkGenerated(World world, int chunkX, int chunkZ) {
|
|
||||||
|
|
||||||
for (int dx = -1; dx <= 1; dx++) {
|
|
||||||
for (int dz = -1; dz <= 1; dz++) {
|
|
||||||
if (dx == 0 && dz == 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
if (!WorldUtil.isChunkAvailable(world, chunkX + dx, chunkZ + dz)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check that all chunks surrounding this chunk are all available
|
|
||||||
boolean allNeighboursLoaded = true;
|
|
||||||
for (int dx2 = -1; dx2 <= 1 && allNeighboursLoaded; dx2++) {
|
|
||||||
for (int dz2 = -1; dz2 <= 1 && allNeighboursLoaded; dz2++) {
|
|
||||||
if (dx2 == 0 && dz2 == 0) {
|
|
||||||
continue; // ignore self
|
|
||||||
}
|
|
||||||
if (dx2 == -dx && dz2 == -dz) {
|
|
||||||
continue; // ignore the original generated chunk
|
|
||||||
}
|
|
||||||
allNeighboursLoaded &= WorldUtil.isChunkAvailable(world, chunkX + dx + dx2, chunkZ + dz + dz2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If all neighbours are available, schedule it for fixing
|
|
||||||
if (allNeighboursLoaded) {
|
|
||||||
schedule(world, chunkX + dx, chunkZ + dz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static synchronized void processAutoClean() {
|
|
||||||
while (queues.size() > 0) {
|
|
||||||
World world = queues.keySet().iterator().next();
|
|
||||||
LongHashSet chunks = queues.remove(world);
|
|
||||||
LightingService.schedule(world, chunks);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void schedule(World world, int chunkX, int chunkZ) {
|
|
||||||
schedule(world, chunkX, chunkZ, 80);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static synchronized void schedule(World world, int chunkX, int chunkZ, int tickDelay) {
|
|
||||||
LongHashSet queue = queues.get(world);
|
|
||||||
if (queue == null) {
|
|
||||||
queue = new LongHashSet(9);
|
|
||||||
queues.put(world, queue);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Queue this chunk, and all its neighbours
|
|
||||||
for (int dx = -1; dx <= 1; dx++) {
|
|
||||||
for (int dz = -1; dz <= 1; dz++) {
|
|
||||||
queue.add(chunkX + dx, chunkZ + dz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize clean task if it hasn't been yet
|
|
||||||
if (autoCleanTask == null) {
|
|
||||||
autoCleanTask = new Task(Iris.instance) {
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
processAutoClean();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// Postpone the tick task while there are less than 100 chunks in the queue
|
|
||||||
if (queue.size() < 100) {
|
|
||||||
autoCleanTask.stop().start(tickDelay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,198 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.collections.BlockFaceSet;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a category of light being processed. All conditional logic
|
|
||||||
* for this is handled by this class.
|
|
||||||
*/
|
|
||||||
public enum LightingCategory {
|
|
||||||
SKY() {
|
|
||||||
@Override
|
|
||||||
public String getName() {
|
|
||||||
return "Sky";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initialize(LightingChunk chunk) {
|
|
||||||
if (!chunk.hasSkyLight) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find out the highest possible Y-position
|
|
||||||
int x, y, z, light, height, opacity;
|
|
||||||
BlockFaceSet opaqueFaces;
|
|
||||||
LightingCube cube = null;
|
|
||||||
// Apply initial sky lighting from top to bottom
|
|
||||||
for (z = chunk.start.z; z <= chunk.end.z; z++) {
|
|
||||||
for (x = chunk.start.x; x <= chunk.end.x; x++) {
|
|
||||||
light = 15;
|
|
||||||
height = chunk.getHeight(x, z) + 1;
|
|
||||||
for (y = chunk.maxY; y >= chunk.minY; y--) {
|
|
||||||
if ((cube = chunk.nextCube(cube, y)) == null) {
|
|
||||||
// Skip the remaining 15: they are all inaccessible as well
|
|
||||||
y -= 15;
|
|
||||||
|
|
||||||
// If not full skylight, reset light level, assuming it dimmed out
|
|
||||||
if (light != 15) {
|
|
||||||
light = 0;
|
|
||||||
}
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set quickly when light level is at 0, or we are above height level
|
|
||||||
if (y > height || light <= 0) {
|
|
||||||
cube.skyLight.set(x, y & 0xf, z, light);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If opaque at the top, set light to 0 instantly
|
|
||||||
opaqueFaces = cube.getOpaqueFaces(x, y & 0xf, z);
|
|
||||||
if (opaqueFaces.up()) {
|
|
||||||
light = 0;
|
|
||||||
} else {
|
|
||||||
// Apply the opacity to the light level
|
|
||||||
opacity = cube.opacity.get(x, y & 0xf, z);
|
|
||||||
if (light < 15 && opacity == 0) {
|
|
||||||
opacity = 1;
|
|
||||||
}
|
|
||||||
if ((light -= opacity) <= 0) {
|
|
||||||
light = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply sky light to block
|
|
||||||
cube.skyLight.set(x, y & 0xf, z, light);
|
|
||||||
|
|
||||||
// If opaque at the bottom, reset light to 0 for next block
|
|
||||||
// The block itself is lit
|
|
||||||
if (opaqueFaces.down()) {
|
|
||||||
light = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getStartY(LightingChunk chunk, int x, int z) {
|
|
||||||
return chunk.getHeight(x, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setDirty(LightingChunk chunk, boolean dirty) {
|
|
||||||
chunk.isSkyLightDirty = dirty;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int get(LightingCube section, int x, int y, int z) {
|
|
||||||
return section.skyLight.get(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void set(LightingCube section, int x, int y, int z, int level) {
|
|
||||||
section.skyLight.set(x, y, z, level);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
BLOCK() {
|
|
||||||
@Override
|
|
||||||
public String getName() {
|
|
||||||
return "Block";
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void initialize(LightingChunk chunk) {
|
|
||||||
// Some blocks that emit light, also have opaque faces
|
|
||||||
// They still emit light through the opaque faces to other blocks
|
|
||||||
// To fix this, run an initial processing step that spreads all
|
|
||||||
// emitted light to the neighbouring blocks' block light, ignoring own opaque faces
|
|
||||||
int x, y, z;
|
|
||||||
for (LightingCube cube : chunk.getSections()) {
|
|
||||||
for (y = 0; y < 16; y++) {
|
|
||||||
for (z = chunk.start.z; z <= chunk.end.z; z++) {
|
|
||||||
for (x = chunk.start.x; x <= chunk.end.x; x++) {
|
|
||||||
cube.spreadBlockLight(x, y, z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getStartY(LightingChunk chunk, int x, int z) {
|
|
||||||
return chunk.maxY;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void setDirty(LightingChunk chunk, boolean dirty) {
|
|
||||||
chunk.isBlockLightDirty = dirty;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int get(LightingCube section, int x, int y, int z) {
|
|
||||||
return section.blockLight.get(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void set(LightingCube section, int x, int y, int z, int level) {
|
|
||||||
section.blockLight.set(x, y, z, level);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the name of this type of light, used when logging
|
|
||||||
*
|
|
||||||
* @return category name
|
|
||||||
*/
|
|
||||||
public abstract String getName();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the lighting in the chunk for this category
|
|
||||||
*/
|
|
||||||
public abstract void initialize(LightingChunk chunk);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the y-coordinate to start processing from when spreading light around
|
|
||||||
*
|
|
||||||
* @return start y-coordinate
|
|
||||||
*/
|
|
||||||
public abstract int getStartY(LightingChunk chunk, int x, int z);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets whether this category of light is dirty, indicating this category of light is all good,
|
|
||||||
* or that more work is needed spreading light around.
|
|
||||||
*/
|
|
||||||
public abstract void setDirty(LightingChunk chunk, boolean dirty);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the light level in a section at the coordinates specified.
|
|
||||||
* No bounds checking is performed.
|
|
||||||
*
|
|
||||||
* @return light level
|
|
||||||
*/
|
|
||||||
public abstract int get(LightingCube section, int x, int y, int z);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the light level in a section at the coordinates specified.
|
|
||||||
* No bounds checking is performed.
|
|
||||||
*/
|
|
||||||
public abstract void set(LightingCube section, int x, int y, int z, int level);
|
|
||||||
}
|
|
@ -1,474 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.bases.IntVector2;
|
|
||||||
import com.bergerkiller.bukkit.common.chunk.ForcedChunk;
|
|
||||||
import com.bergerkiller.bukkit.common.collections.BlockFaceSet;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.ChunkUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.ChunkSection;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.HeightMap;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.IntHashMap;
|
|
||||||
import com.bergerkiller.generated.net.minecraft.server.ChunkHandle;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
import org.bukkit.Chunk;
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.Collection;
|
|
||||||
import java.util.List;
|
|
||||||
import java.util.Objects;
|
|
||||||
import java.util.concurrent.CompletableFuture;
|
|
||||||
import java.util.stream.Collectors;
|
|
||||||
import java.util.stream.IntStream;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Represents a single chunk full with lighting-relevant information.
|
|
||||||
* Initialization and use of this chunk in the process is as follows:<br>
|
|
||||||
* - New lighting chunks are created for all chunks to be processed<br>
|
|
||||||
* - notifyAccessible is called for all chunks, passing in all chunks<br>
|
|
||||||
* - fill/fillSection is called for all chunks, after which initLight is called<br>
|
|
||||||
* - spread is called on all chunks until all spreading is finished<br>
|
|
||||||
* - data from all LightingChunks/Sections is gathered and saved to chunks or region files<br>
|
|
||||||
* - possible chunk resends are performed
|
|
||||||
*/
|
|
||||||
public class LightingChunk {
|
|
||||||
public static final int OB = ~0xf; // Outside blocks
|
|
||||||
public static final int OC = ~0xff; // Outside chunk
|
|
||||||
public IntHashMap<LightingCube> sections;
|
|
||||||
public final LightingChunkNeighboring neighbors = new LightingChunkNeighboring();
|
|
||||||
public final int[] heightmap = new int[256];
|
|
||||||
public final World world;
|
|
||||||
public final int chunkX, chunkZ;
|
|
||||||
public boolean hasSkyLight = true;
|
|
||||||
public boolean isSkyLightDirty = true;
|
|
||||||
public boolean isBlockLightDirty = true;
|
|
||||||
public boolean isFilled = false;
|
|
||||||
public boolean isApplied = false;
|
|
||||||
public IntVector2 start = new IntVector2(1, 1);
|
|
||||||
public IntVector2 end = new IntVector2(14, 14);
|
|
||||||
public int minY = 0;
|
|
||||||
public int maxY = 0;
|
|
||||||
public final ForcedChunk forcedChunk = ForcedChunk.none();
|
|
||||||
public volatile boolean loadingStarted = false;
|
|
||||||
|
|
||||||
public LightingChunk(World world, int x, int z) {
|
|
||||||
this.world = world;
|
|
||||||
this.chunkX = x;
|
|
||||||
this.chunkZ = z;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets all the sections inside this chunk.
|
|
||||||
* Elements are never null.
|
|
||||||
*
|
|
||||||
* @return sections
|
|
||||||
*/
|
|
||||||
public Collection<LightingCube> getSections() {
|
|
||||||
return this.sections.values();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Efficiently iterates the vertical cubes of a chunk, only
|
|
||||||
* querying the lookup table every 16 blocks
|
|
||||||
*
|
|
||||||
* @param previous The previous cube we iterated
|
|
||||||
* @param y Block y-coordinate
|
|
||||||
* @return the cube at the Block y-coordinate, or null if this cube does not exist
|
|
||||||
*/
|
|
||||||
public LightingCube nextCube(LightingCube previous, int y) {
|
|
||||||
int cy = y >> 4;
|
|
||||||
if (previous != null && previous.cy == cy) {
|
|
||||||
return previous;
|
|
||||||
} else {
|
|
||||||
return this.sections.get(cy);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Notifies that a new chunk is accessible.
|
|
||||||
*
|
|
||||||
* @param chunk that is accessible
|
|
||||||
*/
|
|
||||||
public void notifyAccessible(LightingChunk chunk) {
|
|
||||||
final int dx = chunk.chunkX - this.chunkX;
|
|
||||||
final int dz = chunk.chunkZ - this.chunkZ;
|
|
||||||
// Only check neighbours, ignoring the corners and self
|
|
||||||
if (Math.abs(dx) > 1 || Math.abs(dz) > 1 || (dx != 0) == (dz != 0)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
// Results in -16, 16 or 0 for the x/z coordinates
|
|
||||||
neighbors.set(dx, dz, chunk);
|
|
||||||
// Update start/end coordinates
|
|
||||||
if (dx == 1) {
|
|
||||||
end = new IntVector2(15, end.z);
|
|
||||||
} else if (dx == -1) {
|
|
||||||
start = new IntVector2(0, start.z);
|
|
||||||
} else if (dz == 1) {
|
|
||||||
end = new IntVector2(end.x, 15);
|
|
||||||
} else if (dz == -1) {
|
|
||||||
start = new IntVector2(start.x, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initializes the neighboring cubes of all the cubes of this
|
|
||||||
* lighting chunk. This initializes the neighbors both within
|
|
||||||
* the same chunk (vertical) and for neighboring chunks (horizontal).
|
|
||||||
*/
|
|
||||||
public void detectCubeNeighbors() {
|
|
||||||
for (LightingCube cube : this.sections.values()) {
|
|
||||||
// Neighbors above and below
|
|
||||||
cube.neighbors.set(0, 1, 0, this.sections.get(cube.cy + 1));
|
|
||||||
cube.neighbors.set(0, -1, 0, this.sections.get(cube.cy - 1));
|
|
||||||
// Neighbors in neighboring chunks
|
|
||||||
cube.neighbors.set(-1, 0, 0, this.neighbors.getCube(-1, 0, cube.cy));
|
|
||||||
cube.neighbors.set(1, 0, 0, this.neighbors.getCube(1, 0, cube.cy));
|
|
||||||
cube.neighbors.set(0, 0, -1, this.neighbors.getCube(0, -1, cube.cy));
|
|
||||||
cube.neighbors.set(0, 0, 1, this.neighbors.getCube(0, 1, cube.cy));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void fill(Chunk chunk, int[] region_y_coordinates) {
|
|
||||||
// Fill using chunk sections
|
|
||||||
hasSkyLight = WorldUtil.getDimensionType(chunk.getWorld()).hasSkyLight();
|
|
||||||
|
|
||||||
List<LightingCube> lightingChunkSectionList;
|
|
||||||
{
|
|
||||||
// First create a list of ChunkSection objects storing the data
|
|
||||||
// We must do this sequentially, because asynchronous access is not permitted
|
|
||||||
List<ChunkSection> chunkSectionList = IntStream.of(region_y_coordinates)
|
|
||||||
.map(WorldUtil::regionToChunkIndex)
|
|
||||||
.flatMap(base_cy -> IntStream.range(base_cy, base_cy + WorldUtil.CHUNKS_PER_REGION_AXIS))
|
|
||||||
.mapToObj(cy -> WorldUtil.getSection(chunk, cy))
|
|
||||||
.filter(Objects::nonNull)
|
|
||||||
.collect(Collectors.toList());
|
|
||||||
|
|
||||||
// Then process all the gathered chunk sections into a LightingChunkSection in parallel
|
|
||||||
lightingChunkSectionList = chunkSectionList.stream()
|
|
||||||
.parallel()
|
|
||||||
.map(section -> new LightingCube(this, section, hasSkyLight))
|
|
||||||
.collect(Collectors.toList());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add to mapping
|
|
||||||
this.sections = new IntHashMap<>();
|
|
||||||
for (LightingCube lightingChunkSection : lightingChunkSectionList) {
|
|
||||||
this.sections.put(lightingChunkSection.cy, lightingChunkSection);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compute min/max y using sections that are available
|
|
||||||
// Make use of the fact that they are pre-sorted by y-coordinate
|
|
||||||
this.minY = 0;
|
|
||||||
this.maxY = 0;
|
|
||||||
if (!lightingChunkSectionList.isEmpty()) {
|
|
||||||
this.minY = lightingChunkSectionList.get(0).cy << 4;
|
|
||||||
this.maxY = (lightingChunkSectionList.get(lightingChunkSectionList.size() - 1).cy << 4) + 15;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Initialize and then load sky light heightmap information
|
|
||||||
if (this.hasSkyLight) {
|
|
||||||
HeightMap heightmap = ChunkUtil.getLightHeightMap(chunk, true);
|
|
||||||
for (int x = 0; x < 16; ++x) {
|
|
||||||
for (int z = 0; z < 16; ++z) {
|
|
||||||
this.heightmap[this.getHeightKey(x, z)] = Math.max(this.minY, heightmap.getHeight(x, z));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
Arrays.fill(this.heightmap, this.maxY);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.isFilled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private int getHeightKey(int x, int z) {
|
|
||||||
return x | (z << 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the height level (the top block that does not block light)
|
|
||||||
*
|
|
||||||
* @param x - coordinate
|
|
||||||
* @param z - coordinate
|
|
||||||
* @return height
|
|
||||||
*/
|
|
||||||
public int getHeight(int x, int z) {
|
|
||||||
return this.heightmap[getHeightKey(x, z)];
|
|
||||||
}
|
|
||||||
|
|
||||||
private final int getMaxLightLevel(LightingCube section, LightingCategory category, int lightLevel, int x, int y, int z) {
|
|
||||||
BlockFaceSet selfOpaqueFaces = section.getOpaqueFaces(x, y, z);
|
|
||||||
if (x >= 1 && z >= 1 && x <= 14 && z <= 14) {
|
|
||||||
// All within this chunk - simplified calculation
|
|
||||||
if (!selfOpaqueFaces.west()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_EAST, x - 1, y, z);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.east()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_WEST, x + 1, y, z);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.north()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_SOUTH, x, y, z - 1);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.south()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_NORTH, x, y, z + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// If dy is also within this section, we can simplify it
|
|
||||||
if (y >= 1 && y <= 14) {
|
|
||||||
if (!selfOpaqueFaces.down()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_UP, x, y - 1, z);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.up()) {
|
|
||||||
lightLevel = section.getLightIfHigher(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_DOWN, x, y + 1, z);
|
|
||||||
}
|
|
||||||
return lightLevel;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Crossing chunk boundaries - requires neighbor checks
|
|
||||||
if (!selfOpaqueFaces.west()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_EAST, x - 1, y, z);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.east()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_WEST, x + 1, y, z);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.north()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_SOUTH, x, y, z - 1);
|
|
||||||
}
|
|
||||||
if (!selfOpaqueFaces.south()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_NORTH, x, y, z + 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Above and below, may need to check cube boundaries
|
|
||||||
// Below
|
|
||||||
if (!selfOpaqueFaces.down()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_UP, x, y - 1, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Above
|
|
||||||
if (!selfOpaqueFaces.up()) {
|
|
||||||
lightLevel = section.getLightIfHigherNeighbor(category, lightLevel,
|
|
||||||
BlockFaceSet.MASK_DOWN, x, y + 1, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
return lightLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether this lighting chunk has faults that need to be fixed
|
|
||||||
*
|
|
||||||
* @return True if there are faults, False if not
|
|
||||||
*/
|
|
||||||
public boolean hasFaults() {
|
|
||||||
return isSkyLightDirty || isBlockLightDirty;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void forceSpreadBlocks() {
|
|
||||||
spread(LightingCategory.BLOCK);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Spreads the light from sources to 'zero' light level blocks
|
|
||||||
*
|
|
||||||
* @return Number of processing loops executed. 0 indicates no faults were found.
|
|
||||||
*/
|
|
||||||
public int spread() {
|
|
||||||
if (hasFaults()) {
|
|
||||||
int count = 0;
|
|
||||||
if (isSkyLightDirty) {
|
|
||||||
count += spread(LightingCategory.SKY);
|
|
||||||
}
|
|
||||||
if (isBlockLightDirty) {
|
|
||||||
count += spread(LightingCategory.BLOCK);
|
|
||||||
}
|
|
||||||
return count;
|
|
||||||
} else {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int spread(LightingCategory category) {
|
|
||||||
if ((category == LightingCategory.SKY) && !hasSkyLight) {
|
|
||||||
this.isSkyLightDirty = false;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int x, y, z, light, factor, startY, newlight;
|
|
||||||
int loops = 0;
|
|
||||||
int lasterrx = 0, lasterry = 0, lasterrz = 0;
|
|
||||||
boolean haserror;
|
|
||||||
|
|
||||||
boolean err_neigh_nx = false;
|
|
||||||
boolean err_neigh_px = false;
|
|
||||||
boolean err_neigh_nz = false;
|
|
||||||
boolean err_neigh_pz = false;
|
|
||||||
|
|
||||||
LightingCube cube = null;
|
|
||||||
// Keep spreading the light in this chunk until it is done
|
|
||||||
boolean mode = false;
|
|
||||||
IntVector2 loop_start, loop_end;
|
|
||||||
int loop_increment;
|
|
||||||
while (true) {
|
|
||||||
haserror = false;
|
|
||||||
|
|
||||||
// Alternate iterating positive and negative
|
|
||||||
// This allows proper optimized spreading in all directions
|
|
||||||
mode = !mode;
|
|
||||||
if (mode) {
|
|
||||||
loop_start = start;
|
|
||||||
loop_end = end.add(1, 1);
|
|
||||||
loop_increment = 1;
|
|
||||||
} else {
|
|
||||||
loop_start = end;
|
|
||||||
loop_end = start.subtract(1, 1);
|
|
||||||
loop_increment = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Go through all blocks, using the heightmap for sky light to skip a few
|
|
||||||
for (x = loop_start.x; x != loop_end.x; x += loop_increment) {
|
|
||||||
for (z = loop_start.z; z != loop_end.z; z += loop_increment) {
|
|
||||||
startY = category.getStartY(this, x, z);
|
|
||||||
for (y = startY; y >= this.minY; y--) {
|
|
||||||
if ((cube = nextCube(cube, y)) == null) {
|
|
||||||
// Skip this section entirely by setting y to the bottom of the section
|
|
||||||
y &= ~0xf;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Take block opacity into account, skip if fully solid
|
|
||||||
factor = Math.max(1, cube.opacity.get(x, y & 0xf, z));
|
|
||||||
if (factor == 15) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Read the old light level and try to find a light level around it that exceeds
|
|
||||||
light = category.get(cube, x, y & 0xf, z);
|
|
||||||
newlight = light + factor;
|
|
||||||
if (newlight < 15) {
|
|
||||||
newlight = getMaxLightLevel(cube, category, newlight, x, y & 0xf, z);
|
|
||||||
}
|
|
||||||
newlight -= factor;
|
|
||||||
|
|
||||||
// pick the highest value
|
|
||||||
if (newlight > light) {
|
|
||||||
category.set(cube, x, y & 0xf, z, newlight);
|
|
||||||
lasterrx = x;
|
|
||||||
lasterry = y;
|
|
||||||
lasterrz = z;
|
|
||||||
err_neigh_nx |= (x == 0);
|
|
||||||
err_neigh_nz |= (z == 0);
|
|
||||||
err_neigh_px |= (x == 15);
|
|
||||||
err_neigh_pz |= (z == 15);
|
|
||||||
haserror = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!haserror) {
|
|
||||||
break;
|
|
||||||
} else if (++loops > 100) {
|
|
||||||
lasterrx += this.chunkX << 4;
|
|
||||||
lasterrz += this.chunkZ << 4;
|
|
||||||
String msg = "Failed to fix all " + category.getName() + " lighting at [" +
|
|
||||||
lasterrx + '/' + lasterry +
|
|
||||||
'/' + lasterrz + ']';
|
|
||||||
Iris.warn(msg);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Set self as no longer dirty, all light is good
|
|
||||||
category.setDirty(this, false);
|
|
||||||
|
|
||||||
// When we change blocks at our chunk borders, neighbours have to do another spread cycle
|
|
||||||
if (err_neigh_nx) setNeighbourDirty(-1, 0, category);
|
|
||||||
if (err_neigh_px) setNeighbourDirty(1, 0, category);
|
|
||||||
if (err_neigh_nz) setNeighbourDirty(0, -1, category);
|
|
||||||
if (err_neigh_pz) setNeighbourDirty(0, 1, category);
|
|
||||||
|
|
||||||
return loops;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void setNeighbourDirty(int dx, int dz, LightingCategory category) {
|
|
||||||
LightingChunk n = neighbors.get(dx, dz);
|
|
||||||
if (n != null) {
|
|
||||||
category.setDirty(n, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Applies the lighting information to a chunk. The returned completable future is called
|
|
||||||
* on the main thread when saving finishes.
|
|
||||||
*
|
|
||||||
* @param chunk to save to
|
|
||||||
* @return completable future completed when the chunk is saved,
|
|
||||||
* with value True passed when saving occurred, False otherwise
|
|
||||||
*/
|
|
||||||
@SuppressWarnings("unchecked")
|
|
||||||
public CompletableFuture<Boolean> saveToChunk(Chunk chunk) {
|
|
||||||
// Create futures for saving to all the chunk sections in parallel
|
|
||||||
List<LightingCube> sectionsToSave = this.sections.values();
|
|
||||||
final CompletableFuture<Boolean>[] futures = new CompletableFuture[sectionsToSave.size()];
|
|
||||||
{
|
|
||||||
int futureIndex = 0;
|
|
||||||
for (LightingCube sectionToSave : sectionsToSave) {
|
|
||||||
ChunkSection sectionToWriteTo = WorldUtil.getSection(chunk, sectionToSave.cy);
|
|
||||||
if (sectionToWriteTo == null) {
|
|
||||||
futures[futureIndex++] = CompletableFuture.completedFuture(Boolean.FALSE);
|
|
||||||
} else {
|
|
||||||
futures[futureIndex++] = sectionToSave.saveToChunk(sectionToWriteTo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// When all of them complete, combine them into a single future
|
|
||||||
// If any changes were made to the chunk, return True as completed value
|
|
||||||
return CompletableFuture.allOf(futures).thenApply((o) -> {
|
|
||||||
isApplied = true;
|
|
||||||
|
|
||||||
try {
|
|
||||||
for (CompletableFuture<Boolean> future : futures) {
|
|
||||||
if (future.get()) {
|
|
||||||
ChunkHandle.fromBukkit(chunk).markDirty();
|
|
||||||
return Boolean.TRUE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (Throwable t) {
|
|
||||||
Iris.reportError(t);
|
|
||||||
t.printStackTrace();
|
|
||||||
}
|
|
||||||
|
|
||||||
// None of the futures completed true
|
|
||||||
return Boolean.FALSE;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,85 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Keeps track of the 4 x/z neighbors of chunks
|
|
||||||
*/
|
|
||||||
public class LightingChunkNeighboring {
|
|
||||||
public final LightingChunk[] values = new LightingChunk[4];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a key ranging 0 - 3 for fixed x/z combinations<br>
|
|
||||||
* - Bit 1 is set to contain which of the two is not 1<br>
|
|
||||||
* - Bit 2 is set to contain whether x/z is 1 or -1<br><br>
|
|
||||||
* <p/>
|
|
||||||
* This system requires that the x/z pairs are one the following:<br>
|
|
||||||
* (0, 1) | (0, -1) | (1, 0) | (-1, 0)
|
|
||||||
*
|
|
||||||
* @param x value
|
|
||||||
* @param z value
|
|
||||||
* @return key
|
|
||||||
*/
|
|
||||||
private static final int getIndexByChunk(int x, int z) {
|
|
||||||
return (x & 1) | ((x + z + 1) & 0x2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether all 4 chunk neighbors are accessible
|
|
||||||
*
|
|
||||||
* @return True if all neighbors are accessible
|
|
||||||
*/
|
|
||||||
public boolean hasAll() {
|
|
||||||
for (int i = 0; i < 4; i++) {
|
|
||||||
if (values[i] == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the neighbor representing the given relative chunk
|
|
||||||
*
|
|
||||||
* @return neighbor
|
|
||||||
*/
|
|
||||||
public LightingChunk get(int deltaChunkX, int deltaChunkZ) {
|
|
||||||
return values[getIndexByChunk(deltaChunkX, deltaChunkZ)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a relative neighboring chunk, and then a vertical cube in that chunk, if possible.
|
|
||||||
*
|
|
||||||
* @param cy Cube absolute y-coordinate
|
|
||||||
* @return cube, null if the chunk or cube is not available
|
|
||||||
*/
|
|
||||||
public LightingCube getCube(int deltaChunkX, int deltaChunkZ, int cy) {
|
|
||||||
LightingChunk chunk = get(deltaChunkX, deltaChunkZ);
|
|
||||||
return (chunk == null) ? null : chunk.sections.get(cy);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the neighbor representing the given relative chunk
|
|
||||||
*
|
|
||||||
* @param neighbor to set to
|
|
||||||
*/
|
|
||||||
public void set(int deltaChunkX, int deltaChunkZ, LightingChunk neighbor) {
|
|
||||||
values[getIndexByChunk(deltaChunkX, deltaChunkZ)] = neighbor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,334 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.collections.BlockFaceSet;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.BlockData;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.ChunkSection;
|
|
||||||
import com.bergerkiller.generated.net.minecraft.server.NibbleArrayHandle;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
|
|
||||||
import java.util.concurrent.CompletableFuture;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A single 16x16x16 cube of stored block information
|
|
||||||
*/
|
|
||||||
public class LightingCube {
|
|
||||||
public static final int OOC = ~0xf; // Outside Of Cube
|
|
||||||
public final LightingChunk owner;
|
|
||||||
public final LightingCubeNeighboring neighbors = new LightingCubeNeighboring();
|
|
||||||
public final int cy;
|
|
||||||
public final NibbleArrayHandle skyLight;
|
|
||||||
public final NibbleArrayHandle blockLight;
|
|
||||||
public final NibbleArrayHandle emittedLight;
|
|
||||||
public final NibbleArrayHandle opacity;
|
|
||||||
private final BlockFaceSetSection opaqueFaces;
|
|
||||||
|
|
||||||
public LightingCube(LightingChunk owner, ChunkSection chunkSection, boolean hasSkyLight) {
|
|
||||||
this.owner = owner;
|
|
||||||
this.cy = chunkSection.getY();
|
|
||||||
|
|
||||||
if (owner.neighbors.hasAll()) {
|
|
||||||
// Block light data (is re-initialized in the fill operation below, no need to read)
|
|
||||||
this.blockLight = NibbleArrayHandle.createNew();
|
|
||||||
|
|
||||||
// Sky light data (is re-initialized using heightmap operation later, no need to read)
|
|
||||||
if (hasSkyLight) {
|
|
||||||
this.skyLight = NibbleArrayHandle.createNew();
|
|
||||||
} else {
|
|
||||||
this.skyLight = null;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// We need to load the original light data, because we have a border that we do not update
|
|
||||||
|
|
||||||
// Block light data
|
|
||||||
byte[] blockLightData = WorldUtil.getSectionBlockLight(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ);
|
|
||||||
if (blockLightData != null) {
|
|
||||||
this.blockLight = NibbleArrayHandle.createNew(blockLightData);
|
|
||||||
} else {
|
|
||||||
this.blockLight = NibbleArrayHandle.createNew();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sky light data
|
|
||||||
if (hasSkyLight) {
|
|
||||||
byte[] skyLightData = WorldUtil.getSectionSkyLight(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ);
|
|
||||||
if (skyLightData != null) {
|
|
||||||
this.skyLight = NibbleArrayHandle.createNew(skyLightData);
|
|
||||||
} else {
|
|
||||||
this.skyLight = NibbleArrayHandle.createNew();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
this.skyLight = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// World coordinates
|
|
||||||
int worldX = owner.chunkX << 4;
|
|
||||||
int worldY = chunkSection.getYPosition();
|
|
||||||
int worldZ = owner.chunkZ << 4;
|
|
||||||
|
|
||||||
// Fill opacity and initial block lighting values
|
|
||||||
this.opacity = NibbleArrayHandle.createNew();
|
|
||||||
this.emittedLight = NibbleArrayHandle.createNew();
|
|
||||||
this.opaqueFaces = new BlockFaceSetSection();
|
|
||||||
int x, y, z, opacity, blockEmission;
|
|
||||||
BlockFaceSet opaqueFaces;
|
|
||||||
BlockData info;
|
|
||||||
for (z = owner.start.z; z <= owner.end.z; z++) {
|
|
||||||
for (x = owner.start.x; x <= owner.end.x; x++) {
|
|
||||||
for (y = 0; y < 16; y++) {
|
|
||||||
info = chunkSection.getBlockData(x, y, z);
|
|
||||||
blockEmission = info.getEmission();
|
|
||||||
opacity = info.getOpacity(owner.world, worldX + x, worldY + y, worldZ + z);
|
|
||||||
if (opacity >= 0xf) {
|
|
||||||
opacity = 0xf;
|
|
||||||
opaqueFaces = BlockFaceSet.ALL;
|
|
||||||
} else {
|
|
||||||
if (opacity < 0) {
|
|
||||||
opacity = 0;
|
|
||||||
}
|
|
||||||
opaqueFaces = info.getOpaqueFaces(owner.world, worldX + x, worldY + y, worldZ + z);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.opacity.set(x, y, z, opacity);
|
|
||||||
this.emittedLight.set(x, y, z, blockEmission);
|
|
||||||
this.blockLight.set(x, y, z, blockEmission);
|
|
||||||
this.opaqueFaces.set(x, y, z, opaqueFaces);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the opaque faces of a block
|
|
||||||
*
|
|
||||||
* @param x - coordinate
|
|
||||||
* @param y - coordinate
|
|
||||||
* @param z - coordinate
|
|
||||||
* @return opaque face set
|
|
||||||
*/
|
|
||||||
public BlockFaceSet getOpaqueFaces(int x, int y, int z) {
|
|
||||||
return this.opaqueFaces.get(x, y, z);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Read light level of a neighboring block.
|
|
||||||
* If possibly more, also check opaque faces, and then return the
|
|
||||||
* higher light value if all these tests pass.
|
|
||||||
* The x/y/z coordinates are allowed to check neighboring cubes.
|
|
||||||
*
|
|
||||||
* @param x The X-coordinate of the block (-1 to 16)
|
|
||||||
* @param y The Y-coordinate of the block (-1 to 16)
|
|
||||||
* @param z The Z-coordinate of the block (-1 to 16)
|
|
||||||
* @return higher light level if propagated, otherwise the old light value
|
|
||||||
*/
|
|
||||||
public int getLightIfHigherNeighbor(LightingCategory category, int old_light, int faceMask, int x, int y, int z) {
|
|
||||||
if ((x & OOC | y & OOC | z & OOC) == 0) {
|
|
||||||
return this.getLightIfHigher(category, old_light, faceMask, x, y, z);
|
|
||||||
} else {
|
|
||||||
LightingCube neigh = this.neighbors.get(x >> 4, y >> 4, z >> 4);
|
|
||||||
if (neigh != null) {
|
|
||||||
return neigh.getLightIfHigher(category, old_light, faceMask, x & 0xf, y & 0xf, z & 0xf);
|
|
||||||
} else {
|
|
||||||
return old_light;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Read light level of a neighboring block.
|
|
||||||
* If possibly more, also check opaque faces, and then return the
|
|
||||||
* higher light value if all these tests pass.
|
|
||||||
* Requires the x/y/z coordinates to lay within this cube.
|
|
||||||
*
|
|
||||||
* @param category Category of light to check
|
|
||||||
* @param old_light Previous light value
|
|
||||||
* @param faceMask The BlockFaceSet mask indicating the light-traveling direction
|
|
||||||
* @param x The X-coordinate of the block (0 to 15)
|
|
||||||
* @param y The Y-coordinate of the block (0 to 15)
|
|
||||||
* @param z The Z-coordinate of the block (0 to 15)
|
|
||||||
* @return higher light level if propagated, otherwise the old light value
|
|
||||||
*/
|
|
||||||
public int getLightIfHigher(LightingCategory category, int old_light, int faceMask, int x, int y, int z) {
|
|
||||||
int new_light_level = category.get(this, x, y, z);
|
|
||||||
return (new_light_level > old_light && !this.getOpaqueFaces(x, y, z).get(faceMask))
|
|
||||||
? new_light_level : old_light;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Called during initialization of block light to spread the light emitted by a block
|
|
||||||
* to all neighboring blocks.
|
|
||||||
*
|
|
||||||
* @param x The X-coordinate of the block (0 to 15)
|
|
||||||
* @param y The Y-coordinate of the block (0 to 15)
|
|
||||||
* @param z The Z-coordinate of the block (0 to 15)
|
|
||||||
*/
|
|
||||||
public void spreadBlockLight(int x, int y, int z) {
|
|
||||||
int emitted = this.emittedLight.get(x, y, z);
|
|
||||||
if (emitted <= 1) {
|
|
||||||
return; // Skip if neighbouring blocks won't receive light from it
|
|
||||||
}
|
|
||||||
if (x >= 1 && z >= 1 && x <= 14 && z <= 14) {
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_EAST, x - 1, y, z);
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_WEST, x + 1, y, z);
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_SOUTH, x, y, z - 1);
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_NORTH, x, y, z + 1);
|
|
||||||
} else {
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_EAST, x - 1, y, z);
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_WEST, x + 1, y, z);
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_SOUTH, x, y, z - 1);
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_NORTH, x, y, z + 1);
|
|
||||||
}
|
|
||||||
if (y >= 1 && y <= 14) {
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_UP, x, y - 1, z);
|
|
||||||
trySpreadBlockLightWithin(emitted, BlockFaceSet.MASK_DOWN, x, y + 1, z);
|
|
||||||
} else {
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_UP, x, y - 1, z);
|
|
||||||
trySpreadBlockLight(emitted, BlockFaceSet.MASK_DOWN, x, y + 1, z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to spread block light from an emitting block to one of the 6 sites.
|
|
||||||
* The block being spread to is allowed to be outside of the bounds of this cube,
|
|
||||||
* in which case neighboring cubes are spread to instead.
|
|
||||||
*
|
|
||||||
* @param emitted The light that is emitted by the block
|
|
||||||
* @param faceMask The BlockFaceSet mask indicating the light-traveling direction
|
|
||||||
* @param x The X-coordinate of the block to spread to (-1 to 16)
|
|
||||||
* @param y The Y-coordinate of the block to spread to (-1 to 16)
|
|
||||||
* @param z The Z-coordinate of the block to spread to (-1 to 16)
|
|
||||||
*/
|
|
||||||
public void trySpreadBlockLight(int emitted, int faceMask, int x, int y, int z) {
|
|
||||||
if ((x & OOC | y & OOC | z & OOC) == 0) {
|
|
||||||
this.trySpreadBlockLightWithin(emitted, faceMask, x, y, z);
|
|
||||||
} else {
|
|
||||||
LightingCube neigh = this.neighbors.get(x >> 4, y >> 4, z >> 4);
|
|
||||||
if (neigh != null) {
|
|
||||||
neigh.trySpreadBlockLightWithin(emitted, faceMask, x & 0xf, y & 0xf, z & 0xf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Tries to spread block light from an emitting block to one of the 6 sides.
|
|
||||||
* Assumes that the block being spread to is within this cube.
|
|
||||||
*
|
|
||||||
* @param emitted The light that is emitted by the block
|
|
||||||
* @param faceMask The BlockFaceSet mask indicating the light-traveling direction
|
|
||||||
* @param x The X-coordinate of the block to spread to (0 to 15)
|
|
||||||
* @param y The Y-coordinate of the block to spread to (0 to 15)
|
|
||||||
* @param z The Z-coordinate of the block to spread to (0 to 15)
|
|
||||||
*/
|
|
||||||
public void trySpreadBlockLightWithin(int emitted, int faceMask, int x, int y, int z) {
|
|
||||||
if (!this.getOpaqueFaces(x, y, z).get(faceMask)) {
|
|
||||||
int new_level = emitted - Math.max(1, this.opacity.get(x, y, z));
|
|
||||||
if (new_level > this.blockLight.get(x, y, z)) {
|
|
||||||
this.blockLight.set(x, y, z, new_level);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Applies the lighting information to a chunk section
|
|
||||||
*
|
|
||||||
* @param chunkSection to save to
|
|
||||||
* @return future completed when saving is finished. Future resolves to False if no changes occurred, True otherwise.
|
|
||||||
*/
|
|
||||||
public CompletableFuture<Boolean> saveToChunk(ChunkSection chunkSection) {
|
|
||||||
CompletableFuture<Void> blockLightFuture = null;
|
|
||||||
CompletableFuture<Void> skyLightFuture = null;
|
|
||||||
|
|
||||||
try {
|
|
||||||
if (this.blockLight != null) {
|
|
||||||
byte[] newBlockLight = this.blockLight.getData();
|
|
||||||
byte[] oldBlockLight = WorldUtil.getSectionBlockLight(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ);
|
|
||||||
boolean blockLightChanged = false;
|
|
||||||
if (oldBlockLight == null || newBlockLight.length != oldBlockLight.length) {
|
|
||||||
blockLightChanged = true;
|
|
||||||
} else {
|
|
||||||
for (int i = 0; i < oldBlockLight.length; i++) {
|
|
||||||
if (oldBlockLight[i] != newBlockLight[i]) {
|
|
||||||
blockLightChanged = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Maybe do blockLightChanged check inside BKCommonLib?
|
|
||||||
if (blockLightChanged) {
|
|
||||||
blockLightFuture = WorldUtil.setSectionBlockLightAsync(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ,
|
|
||||||
newBlockLight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (this.skyLight != null) {
|
|
||||||
byte[] newSkyLight = this.skyLight.getData();
|
|
||||||
byte[] oldSkyLight = WorldUtil.getSectionSkyLight(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ);
|
|
||||||
boolean skyLightChanged = false;
|
|
||||||
if (oldSkyLight == null || newSkyLight.length != oldSkyLight.length) {
|
|
||||||
skyLightChanged = true;
|
|
||||||
} else {
|
|
||||||
for (int i = 0; i < oldSkyLight.length; i++) {
|
|
||||||
if (oldSkyLight[i] != newSkyLight[i]) {
|
|
||||||
skyLightChanged = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Maybe do skyLightChanged check inside BKCommonLib?
|
|
||||||
if (skyLightChanged) {
|
|
||||||
skyLightFuture = WorldUtil.setSectionSkyLightAsync(owner.world,
|
|
||||||
owner.chunkX, this.cy, owner.chunkZ,
|
|
||||||
newSkyLight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (Throwable t) {
|
|
||||||
Iris.reportError(t);
|
|
||||||
CompletableFuture<Boolean> exceptionally = new CompletableFuture<>();
|
|
||||||
exceptionally.completeExceptionally(t);
|
|
||||||
return exceptionally;
|
|
||||||
}
|
|
||||||
|
|
||||||
// No updates performed
|
|
||||||
if (blockLightFuture == null && skyLightFuture == null) {
|
|
||||||
return CompletableFuture.completedFuture(Boolean.FALSE);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Join both completable futures as one, if needed
|
|
||||||
CompletableFuture<Void> combined;
|
|
||||||
if (blockLightFuture == null) {
|
|
||||||
combined = skyLightFuture;
|
|
||||||
} else if (skyLightFuture == null) {
|
|
||||||
combined = blockLightFuture;
|
|
||||||
} else {
|
|
||||||
combined = CompletableFuture.allOf(blockLightFuture, skyLightFuture);
|
|
||||||
}
|
|
||||||
|
|
||||||
// When combined resolves, return one that returns True
|
|
||||||
return combined.thenApply((c) -> Boolean.TRUE);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,76 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Keeps track of the 6 x/y/z neighbors of cubes
|
|
||||||
*/
|
|
||||||
public class LightingCubeNeighboring {
|
|
||||||
public final LightingCube[] values = new LightingCube[6];
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Generates a key ranging 0 - 5 for fixed x/y/z combinations<br>
|
|
||||||
* - Bit 1 is set to contain whether x/y/z is 1 or -1
|
|
||||||
* - Bit 2 is set to 1 when the axis is x<br>
|
|
||||||
* - Bit 3 is set to 1 when the axis is z<br><br>
|
|
||||||
* <p/>
|
|
||||||
* This system requires that the x/y/z pairs are one the following:<br>
|
|
||||||
* (0, 0, 1) | (0, 0, -1) | (0, 1, 0) | (0, -1, 0) | (1, 0, 0) | (-1, 0, 0)
|
|
||||||
*
|
|
||||||
* @param x value
|
|
||||||
* @param y value
|
|
||||||
* @param z value
|
|
||||||
* @return key
|
|
||||||
*/
|
|
||||||
private static final int getIndexByCube(int x, int y, int z) {
|
|
||||||
return (((x + y + z + 1) & 0x2) >> 1) | ((x & 0x1) << 1) | ((z & 0x1) << 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether all 6 cube neighbors are accessible
|
|
||||||
*
|
|
||||||
* @return True if all neighbors are accessible
|
|
||||||
*/
|
|
||||||
public boolean hasAll() {
|
|
||||||
for (int i = 0; i < 6; i++) {
|
|
||||||
if (values[i] == null) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the neighbor representing the given relative cube
|
|
||||||
*
|
|
||||||
* @return neighbor, null if no neighbor is available here
|
|
||||||
*/
|
|
||||||
public LightingCube get(int deltaCubeX, int deltaCubeY, int deltaCubeZ) {
|
|
||||||
return values[getIndexByCube(deltaCubeX, deltaCubeY, deltaCubeZ)];
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the neighbor representing the given relative cube
|
|
||||||
*
|
|
||||||
* @param neighbor to set to, is allowed to be null to set to 'none'
|
|
||||||
*/
|
|
||||||
public void set(int deltaCubeX, int deltaCubeY, int deltaCubeZ, LightingCube neighbor) {
|
|
||||||
values[getIndexByCube(deltaCubeX, deltaCubeY, deltaCubeZ)] = neighbor;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,94 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.chunk.ForcedChunk;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
import java.util.HashMap;
|
|
||||||
import java.util.Map;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Shortly remembers the forced chunks it has kept loaded from a previous operation.
|
|
||||||
* Reduces chunk unloading-loading grind.
|
|
||||||
*/
|
|
||||||
public class LightingForcedChunkCache {
|
|
||||||
private static final Map<Key, ForcedChunk> _cache = new HashMap<>();
|
|
||||||
|
|
||||||
public static ForcedChunk get(World world, int x, int z) {
|
|
||||||
ForcedChunk cached;
|
|
||||||
synchronized (_cache) {
|
|
||||||
cached = _cache.get(new Key(world, x, z));
|
|
||||||
}
|
|
||||||
if (cached != null) {
|
|
||||||
return cached.clone();
|
|
||||||
} else {
|
|
||||||
return WorldUtil.forceChunkLoaded(world, x, z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void store(ForcedChunk chunk) {
|
|
||||||
ForcedChunk prev;
|
|
||||||
synchronized (_cache) {
|
|
||||||
prev = _cache.put(new Key(chunk.getWorld(), chunk.getX(), chunk.getZ()), chunk.clone());
|
|
||||||
}
|
|
||||||
if (prev != null) {
|
|
||||||
prev.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void reset() {
|
|
||||||
synchronized (_cache) {
|
|
||||||
for (ForcedChunk chunk : _cache.values()) {
|
|
||||||
chunk.close();
|
|
||||||
}
|
|
||||||
_cache.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@SuppressWarnings("ClassCanBeRecord")
|
|
||||||
private static final class Key {
|
|
||||||
public final World world;
|
|
||||||
public final int x;
|
|
||||||
public final int z;
|
|
||||||
|
|
||||||
public Key(World world, int x, int z) {
|
|
||||||
this.world = world;
|
|
||||||
this.x = x;
|
|
||||||
this.z = z;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int hashCode() {
|
|
||||||
return this.x * 31 + this.z;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean equals(Object o) {
|
|
||||||
if (o instanceof Key other) {
|
|
||||||
return other.x == this.x &&
|
|
||||||
other.z == this.z &&
|
|
||||||
other.world == this.world;
|
|
||||||
} else {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,664 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.AsyncTask;
|
|
||||||
import com.bergerkiller.bukkit.common.bases.IntVector2;
|
|
||||||
import com.bergerkiller.bukkit.common.bases.IntVector3;
|
|
||||||
import com.bergerkiller.bukkit.common.permissions.NoPermissionException;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.MathUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.LongHashSet;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.LongHashSet.LongIterator;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
import org.bukkit.Bukkit;
|
|
||||||
import org.bukkit.ChatColor;
|
|
||||||
import org.bukkit.Location;
|
|
||||||
import org.bukkit.World;
|
|
||||||
import org.bukkit.command.CommandSender;
|
|
||||||
import org.bukkit.entity.Player;
|
|
||||||
|
|
||||||
import java.util.*;
|
|
||||||
|
|
||||||
@SuppressWarnings("ALL")
|
|
||||||
public class LightingService extends AsyncTask {
|
|
||||||
private static final Set<RecipientWhenDone> recipientsForDone = new HashSet<RecipientWhenDone>();
|
|
||||||
private static final LinkedList<LightingTask> tasks = new LinkedList<LightingTask>();
|
|
||||||
private static final int PENDING_WRITE_INTERVAL = 10;
|
|
||||||
private static AsyncTask fixThread = null;
|
|
||||||
private static int taskChunkCount = 0;
|
|
||||||
private static int taskCounter = 0;
|
|
||||||
private static boolean pendingFileInUse = false;
|
|
||||||
private static LightingTask currentTask;
|
|
||||||
private static boolean paused = false;
|
|
||||||
private static final boolean lowOnMemory = false;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether this service is currently processing something
|
|
||||||
*
|
|
||||||
* @return True if processing, False if not
|
|
||||||
*/
|
|
||||||
public static boolean isProcessing() {
|
|
||||||
return fixThread != null;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts or stops the processing service.
|
|
||||||
* Stopping the service does not instantly abort, the current task is continued.
|
|
||||||
*
|
|
||||||
* @param process to abort
|
|
||||||
*/
|
|
||||||
public static void setProcessing(boolean process) {
|
|
||||||
if (process == isProcessing()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (process) {
|
|
||||||
fixThread = new LightingService().start(true);
|
|
||||||
} else {
|
|
||||||
// Fix thread is running, abort
|
|
||||||
AsyncTask.stop(fixThread);
|
|
||||||
fixThread = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether execution is paused, and pending tasks are not being processed
|
|
||||||
*
|
|
||||||
* @return True if paused
|
|
||||||
*/
|
|
||||||
public static boolean isPaused() {
|
|
||||||
return paused;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets whether execution is paused.
|
|
||||||
*
|
|
||||||
* @param pause state to set to
|
|
||||||
*/
|
|
||||||
public static void setPaused(boolean pause) {
|
|
||||||
if (paused != pause) {
|
|
||||||
paused = pause;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the status of the currently processed task
|
|
||||||
*
|
|
||||||
* @return current task status
|
|
||||||
*/
|
|
||||||
public static String getCurrentStatus() {
|
|
||||||
final LightingTask current = currentTask;
|
|
||||||
if (lowOnMemory) {
|
|
||||||
return ChatColor.RED + "Too low on available memory (paused)";
|
|
||||||
} else if (current == null) {
|
|
||||||
return "Finished.";
|
|
||||||
} else {
|
|
||||||
return current.getStatus();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the time the currently processing task was started. If no task is being processed,
|
|
||||||
* an empty result is returned. If processing didn't start yet, the value will be 0.
|
|
||||||
*
|
|
||||||
* @return time when the current task was started
|
|
||||||
*/
|
|
||||||
public static java.util.OptionalLong getCurrentStartTime() {
|
|
||||||
final LightingTask current = currentTask;
|
|
||||||
return (current == null) ? java.util.OptionalLong.empty() : OptionalLong.of(current.getTimeStarted());
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void addRecipient(CommandSender sender) {
|
|
||||||
synchronized (recipientsForDone) {
|
|
||||||
recipientsForDone.add(new RecipientWhenDone(sender));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void scheduleWorld(final World world) {
|
|
||||||
ScheduleArguments args = new ScheduleArguments();
|
|
||||||
args.setWorld(world);
|
|
||||||
args.setEntireWorld();
|
|
||||||
schedule(args);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Schedules a square chunk area for lighting fixing
|
|
||||||
*
|
|
||||||
* @param world the chunks are in
|
|
||||||
* @param middleX
|
|
||||||
* @param middleZ
|
|
||||||
* @param radius
|
|
||||||
*/
|
|
||||||
public static void scheduleArea(World world, int middleX, int middleZ, int radius) {
|
|
||||||
ScheduleArguments args = new ScheduleArguments();
|
|
||||||
args.setWorld(world);
|
|
||||||
args.setChunksAround(middleX, middleZ, radius);
|
|
||||||
schedule(args);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Deprecated
|
|
||||||
public static void schedule(World world, Collection<IntVector2> chunks) {
|
|
||||||
ScheduleArguments args = new ScheduleArguments();
|
|
||||||
args.setWorld(world);
|
|
||||||
args.setChunks(chunks);
|
|
||||||
schedule(args);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void schedule(World world, LongHashSet chunks) {
|
|
||||||
ScheduleArguments args = new ScheduleArguments();
|
|
||||||
args.setWorld(world);
|
|
||||||
args.setChunks(chunks);
|
|
||||||
schedule(args);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void schedule(ScheduleArguments args) {
|
|
||||||
// World not allowed to be null
|
|
||||||
if (args.getWorld() == null) {
|
|
||||||
throw new IllegalArgumentException("Schedule arguments 'world' is null");
|
|
||||||
}
|
|
||||||
|
|
||||||
// If no chunks specified, entire world
|
|
||||||
if (args.isEntireWorld()) {
|
|
||||||
LightingTaskWorld task = new LightingTaskWorld(args.getWorld());
|
|
||||||
task.applyOptions(args);
|
|
||||||
schedule(task);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If less than 34x34 chunks are requested, schedule as one task
|
|
||||||
// In that case, be sure to only schedule chunks that actually exist
|
|
||||||
// This prevents generating new chunks as part of this command
|
|
||||||
LongHashSet chunks = args.getChunks();
|
|
||||||
if (chunks.size() <= (34 * 34)) {
|
|
||||||
|
|
||||||
LongHashSet chunks_filtered = new LongHashSet(chunks.size());
|
|
||||||
Set<IntVector2> region_coords_filtered = new HashSet<IntVector2>();
|
|
||||||
LongIterator iter = chunks.longIterator();
|
|
||||||
|
|
||||||
if (args.getLoadedChunksOnly()) {
|
|
||||||
// Remove coordinates of chunks that aren't loaded
|
|
||||||
while (iter.hasNext()) {
|
|
||||||
long chunk = iter.next();
|
|
||||||
int cx = MathUtil.longHashMsw(chunk);
|
|
||||||
int cz = MathUtil.longHashLsw(chunk);
|
|
||||||
if (WorldUtil.isLoaded(args.getWorld(), cx, cz)) {
|
|
||||||
chunks_filtered.add(chunk);
|
|
||||||
region_coords_filtered.add(new IntVector2(
|
|
||||||
WorldUtil.chunkToRegionIndex(cx),
|
|
||||||
WorldUtil.chunkToRegionIndex(cz)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (true) {
|
|
||||||
// Remove coordinates of chunks that don't actually exist (avoid generating new chunks)
|
|
||||||
// isChunkAvailable isn't very fast, but fast enough below this threshold of chunks
|
|
||||||
// To check for border chunks, we check that all 9 chunks are are available
|
|
||||||
Map<IntVector2, Boolean> tmp = new HashMap<>();
|
|
||||||
while (iter.hasNext()) {
|
|
||||||
long chunk = iter.next();
|
|
||||||
int cx = MathUtil.longHashMsw(chunk);
|
|
||||||
int cz = MathUtil.longHashLsw(chunk);
|
|
||||||
|
|
||||||
boolean fully_loaded = true;
|
|
||||||
for (int dx = -2; dx <= 2 && fully_loaded; dx++) {
|
|
||||||
for (int dz = -2; dz <= 2 && fully_loaded; dz++) {
|
|
||||||
IntVector2 pos = new IntVector2(cx + dx, cz + dz);
|
|
||||||
fully_loaded &= tmp.computeIfAbsent(pos, p -> WorldUtil.isChunkAvailable(args.getWorld(), p.x, p.z)).booleanValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fully_loaded) {
|
|
||||||
chunks_filtered.add(chunk);
|
|
||||||
region_coords_filtered.add(new IntVector2(
|
|
||||||
WorldUtil.chunkToRegionIndex(cx),
|
|
||||||
WorldUtil.chunkToRegionIndex(cz)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Remove coordinates of chunks that don't actually exist (avoid generating new chunks)
|
|
||||||
// isChunkAvailable isn't very fast, but fast enough below this threshold of chunks
|
|
||||||
while (iter.hasNext()) {
|
|
||||||
long chunk = iter.next();
|
|
||||||
int cx = MathUtil.longHashMsw(chunk);
|
|
||||||
int cz = MathUtil.longHashLsw(chunk);
|
|
||||||
if (WorldUtil.isChunkAvailable(args.getWorld(), cx, cz)) {
|
|
||||||
chunks_filtered.add(chunk);
|
|
||||||
region_coords_filtered.add(new IntVector2(
|
|
||||||
WorldUtil.chunkToRegionIndex(cx),
|
|
||||||
WorldUtil.chunkToRegionIndex(cz)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// For all filtered chunk coordinates, compute regions
|
|
||||||
int[] regionYCoordinates;
|
|
||||||
{
|
|
||||||
Set<IntVector3> regions = WorldUtil.getWorldRegions3ForXZ(args.getWorld(), region_coords_filtered);
|
|
||||||
|
|
||||||
// Simplify to just the unique Y-coordinates
|
|
||||||
regionYCoordinates = regions.stream().mapToInt(r -> r.y).sorted().distinct().toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Schedule it
|
|
||||||
if (!chunks_filtered.isEmpty()) {
|
|
||||||
LightingTaskBatch task = new LightingTaskBatch(args.getWorld(), regionYCoordinates, chunks_filtered);
|
|
||||||
task.applyOptions(args);
|
|
||||||
schedule(task);
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Too many chunks requested. Separate the operations per region file with small overlap.
|
|
||||||
FlatRegionInfoMap regions;
|
|
||||||
if (args.getLoadedChunksOnly()) {
|
|
||||||
regions = FlatRegionInfoMap.createLoaded(args.getWorld());
|
|
||||||
} else {
|
|
||||||
regions = FlatRegionInfoMap.create(args.getWorld());
|
|
||||||
}
|
|
||||||
|
|
||||||
LongIterator iter = chunks.longIterator();
|
|
||||||
LongHashSet scheduledRegions = new LongHashSet();
|
|
||||||
while (iter.hasNext()) {
|
|
||||||
long first_chunk = iter.next();
|
|
||||||
int first_chunk_x = MathUtil.longHashMsw(first_chunk);
|
|
||||||
int first_chunk_z = MathUtil.longHashLsw(first_chunk);
|
|
||||||
FlatRegionInfo region = regions.getRegionAtChunk(first_chunk_x, first_chunk_z);
|
|
||||||
if (region == null || scheduledRegions.contains(region.rx, region.rz)) {
|
|
||||||
continue; // Does not exist or already scheduled
|
|
||||||
}
|
|
||||||
if (!region.containsChunk(first_chunk_x, first_chunk_z)) {
|
|
||||||
continue; // Chunk does not exist in world (not generated yet) or isn't loaded (loaded chunks only option)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Collect all the region Y coordinates used for this region and the neighbouring regions
|
|
||||||
// This makes sure we find all chunk slices we might need on an infinite height world
|
|
||||||
int[] region_y_coordinates = regions.getRegionYCoordinatesSelfAndNeighbours(region);
|
|
||||||
|
|
||||||
// Collect all chunks to process for this region.
|
|
||||||
// This is an union of the 34x34 area of chunks and the region file data set
|
|
||||||
LongHashSet buffer = new LongHashSet();
|
|
||||||
int rdx, rdz;
|
|
||||||
for (rdx = -1; rdx < 33; rdx++) {
|
|
||||||
for (rdz = -1; rdz < 33; rdz++) {
|
|
||||||
int cx = region.cx + rdx;
|
|
||||||
int cz = region.cz + rdz;
|
|
||||||
long chunk_key = MathUtil.longHashToLong(cx, cz);
|
|
||||||
if (!chunks.contains(chunk_key)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (true) {
|
|
||||||
// Check the chunk and the surrounding chunks are all present
|
|
||||||
if (!regions.containsChunkAndNeighbours(cx, cz)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// Only check chunk
|
|
||||||
if (!regions.containsChunk(cx, cz)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
buffer.add(chunk_key);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Schedule the region
|
|
||||||
if (!buffer.isEmpty()) {
|
|
||||||
scheduledRegions.add(region.rx, region.rz);
|
|
||||||
LightingTaskBatch task = new LightingTaskBatch(args.getWorld(), region_y_coordinates, buffer);
|
|
||||||
task.applyOptions(args);
|
|
||||||
schedule(task);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void schedule(LightingTask task) {
|
|
||||||
synchronized (tasks) {
|
|
||||||
tasks.offer(task);
|
|
||||||
taskChunkCount += task.getChunkCount();
|
|
||||||
}
|
|
||||||
setProcessing(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads the pending chunk batch operations from a save file.
|
|
||||||
* If it is there, it will start processing these again.
|
|
||||||
*/
|
|
||||||
public static void loadPendingBatches() {
|
|
||||||
pendingFileInUse = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Saves all pending chunk batch operations to a save file.
|
|
||||||
* If the server, for whatever reason, crashes, it can restore using this file.
|
|
||||||
*/
|
|
||||||
public static void savePendingBatches() {
|
|
||||||
if (pendingFileInUse) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clears all pending tasks, does continue with the current tasks
|
|
||||||
*/
|
|
||||||
public static void clearTasks() {
|
|
||||||
synchronized (tasks) {
|
|
||||||
tasks.clear();
|
|
||||||
}
|
|
||||||
final LightingTask current = currentTask;
|
|
||||||
if (current != null) {
|
|
||||||
current.abort();
|
|
||||||
}
|
|
||||||
synchronized (tasks) {
|
|
||||||
tasks.clear();
|
|
||||||
}
|
|
||||||
currentTask = null;
|
|
||||||
taskChunkCount = 0;
|
|
||||||
LightingForcedChunkCache.reset();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Orders this service to abort all tasks, finishing the current task in an orderly fashion.
|
|
||||||
* This method can only be called from the main Thread.
|
|
||||||
*/
|
|
||||||
public static void abort() {
|
|
||||||
// Finish the current lighting task if available
|
|
||||||
final LightingTask current = currentTask;
|
|
||||||
final AsyncTask service = fixThread;
|
|
||||||
if (service != null && current != null) {
|
|
||||||
setProcessing(false);
|
|
||||||
current.abort();
|
|
||||||
}
|
|
||||||
// Clear lighting tasks
|
|
||||||
synchronized (tasks) {
|
|
||||||
if (current != null) {
|
|
||||||
tasks.addFirst(current);
|
|
||||||
}
|
|
||||||
if (!tasks.isEmpty()) {
|
|
||||||
}
|
|
||||||
savePendingBatches();
|
|
||||||
clearTasks();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the amount of chunks that are still faulty
|
|
||||||
*
|
|
||||||
* @return faulty chunk count
|
|
||||||
*/
|
|
||||||
public static int getChunkFaults() {
|
|
||||||
final LightingTask current = currentTask;
|
|
||||||
return taskChunkCount + (current == null ? 0 : current.getChunkCount());
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void run() {
|
|
||||||
// While paused, do nothing
|
|
||||||
while (paused) {
|
|
||||||
try {
|
|
||||||
Thread.sleep(1000);
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
Iris.reportError(e);
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
synchronized (tasks) {
|
|
||||||
if (tasks.isEmpty()) {
|
|
||||||
break; // Stop processing.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (fixThread.isStopRequested()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
synchronized (tasks) {
|
|
||||||
currentTask = tasks.poll();
|
|
||||||
}
|
|
||||||
if (currentTask == null) {
|
|
||||||
// No more tasks, end this thread
|
|
||||||
// Messages
|
|
||||||
final String message = ChatColor.GREEN + "All lighting operations are completed.";
|
|
||||||
synchronized (recipientsForDone) {
|
|
||||||
for (RecipientWhenDone recipient : recipientsForDone) {
|
|
||||||
CommandSender recip = recipient.player_name == null ?
|
|
||||||
Bukkit.getConsoleSender() : Bukkit.getPlayer(recipient.player_name);
|
|
||||||
if (recip != null) {
|
|
||||||
String timeStr = LightingUtil.formatDuration(System.currentTimeMillis() - recipient.timeStarted);
|
|
||||||
recip.sendMessage(message + ChatColor.WHITE + " (Took " + timeStr + ")");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
recipientsForDone.clear();
|
|
||||||
}
|
|
||||||
// Stop task and abort
|
|
||||||
taskCounter = 0;
|
|
||||||
setProcessing(false);
|
|
||||||
LightingForcedChunkCache.reset();
|
|
||||||
savePendingBatches();
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
// Write to file?
|
|
||||||
if (taskCounter++ >= PENDING_WRITE_INTERVAL) {
|
|
||||||
taskCounter = 0;
|
|
||||||
// Start saving on another thread (IO access is slow...)
|
|
||||||
new AsyncTask() {
|
|
||||||
public void run() {
|
|
||||||
savePendingBatches();
|
|
||||||
}
|
|
||||||
}.start();
|
|
||||||
|
|
||||||
// Save the world of the current task being processed
|
|
||||||
|
|
||||||
}
|
|
||||||
// Subtract task from the task count
|
|
||||||
taskChunkCount -= currentTask.getChunkCount();
|
|
||||||
// Process the task
|
|
||||||
try {
|
|
||||||
currentTask.process();
|
|
||||||
} catch (Throwable t) {
|
|
||||||
Iris.reportError(t);
|
|
||||||
t.printStackTrace();
|
|
||||||
Iris.error("Failed to process task: " + currentTask.getStatus());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static long calcAvailableMemory(Runtime runtime) {
|
|
||||||
long max = runtime.maxMemory();
|
|
||||||
if (max == Long.MAX_VALUE) {
|
|
||||||
return Long.MAX_VALUE;
|
|
||||||
} else {
|
|
||||||
long used = (runtime.totalMemory() - runtime.freeMemory());
|
|
||||||
return (max - used);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static class ScheduleArguments {
|
|
||||||
private World world;
|
|
||||||
private String worldName;
|
|
||||||
private LongHashSet chunks;
|
|
||||||
private boolean debugMakeCorrupted = false;
|
|
||||||
private boolean loadedChunksOnly = false;
|
|
||||||
private int radius = Bukkit.getServer().getViewDistance();
|
|
||||||
|
|
||||||
public boolean getDebugMakeCorrupted() {
|
|
||||||
return this.debugMakeCorrupted;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean getLoadedChunksOnly() {
|
|
||||||
return this.loadedChunksOnly;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getRadius() {
|
|
||||||
return this.radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isEntireWorld() {
|
|
||||||
return this.chunks == null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public World getWorld() {
|
|
||||||
return this.world;
|
|
||||||
}
|
|
||||||
|
|
||||||
public String getWorldName() {
|
|
||||||
return this.worldName;
|
|
||||||
}
|
|
||||||
|
|
||||||
public LongHashSet getChunks() {
|
|
||||||
return this.chunks;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the world itself. Automatically updates the world name.
|
|
||||||
*
|
|
||||||
* @param world
|
|
||||||
* @return these arguments
|
|
||||||
*/
|
|
||||||
public ScheduleArguments setWorld(World world) {
|
|
||||||
this.world = world;
|
|
||||||
this.worldName = world.getName();
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the world name to perform operations on.
|
|
||||||
* If the world by this name does not exist, the world is null.
|
|
||||||
*
|
|
||||||
* @param worldName
|
|
||||||
* @return these arguments
|
|
||||||
*/
|
|
||||||
public ScheduleArguments setWorldName(String worldName) {
|
|
||||||
this.world = Bukkit.getWorld(worldName);
|
|
||||||
this.worldName = worldName;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setEntireWorld() {
|
|
||||||
this.chunks = null;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setDebugMakeCorrupted(boolean debug) {
|
|
||||||
this.debugMakeCorrupted = debug;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setLoadedChunksOnly(boolean loadedChunksOnly) {
|
|
||||||
this.loadedChunksOnly = loadedChunksOnly;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setRadius(int radius) {
|
|
||||||
this.radius = radius;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setChunksAround(Location location, int radius) {
|
|
||||||
this.setWorld(location.getWorld());
|
|
||||||
return this.setChunksAround(location.getBlockX() >> 4, location.getBlockZ() >> 4, radius);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setChunksAround(int middleX, int middleZ, int radius) {
|
|
||||||
this.setRadius(radius);
|
|
||||||
|
|
||||||
LongHashSet chunks_hashset = new LongHashSet((2 * radius) * (2 * radius));
|
|
||||||
for (int a = -radius; a <= radius; a++) {
|
|
||||||
for (int b = -radius; b <= radius; b++) {
|
|
||||||
int cx = middleX + a;
|
|
||||||
int cz = middleZ + b;
|
|
||||||
chunks_hashset.add(cx, cz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return this.setChunks(chunks_hashset);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the chunks to a cuboid area of chunks.
|
|
||||||
* Make sure the minimum chunk coordinates are less or equal to
|
|
||||||
* the maximum chunk coordinates.
|
|
||||||
*
|
|
||||||
* @param minChunkX Minimum chunk x-coordinate (inclusive)
|
|
||||||
* @param minChunkZ Minimum chunk z-coordinate (inclusive)
|
|
||||||
* @param maxChunkX Maximum chunk x-coordinate (inclusive)
|
|
||||||
* @param maxChunkZ Maximum chunk z-coordinate (inclusive)
|
|
||||||
* @return this
|
|
||||||
*/
|
|
||||||
public ScheduleArguments setChunkFromTo(int minChunkX, int minChunkZ, int maxChunkX, int maxChunkZ) {
|
|
||||||
int num_dx = (maxChunkX - minChunkX) + 1;
|
|
||||||
int num_dz = (maxChunkZ - minChunkZ) + 1;
|
|
||||||
if (num_dx <= 0 || num_dz <= 0) {
|
|
||||||
return this.setChunks(new LongHashSet()); // nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
LongHashSet chunks_hashset = new LongHashSet(num_dx * num_dz);
|
|
||||||
for (int chunkX = minChunkX; chunkX <= maxChunkX; chunkX++) {
|
|
||||||
for (int chunkZ = minChunkZ; chunkZ <= maxChunkZ; chunkZ++) {
|
|
||||||
chunks_hashset.add(chunkX, chunkZ);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return this.setChunks(chunks_hashset);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setChunks(Collection<IntVector2> chunks) {
|
|
||||||
LongHashSet chunks_hashset = new LongHashSet(chunks.size());
|
|
||||||
for (IntVector2 coord : chunks) {
|
|
||||||
chunks_hashset.add(coord.x, coord.z);
|
|
||||||
}
|
|
||||||
return this.setChunks(chunks_hashset);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ScheduleArguments setChunks(LongHashSet chunks) {
|
|
||||||
this.chunks = chunks;
|
|
||||||
return this;
|
|
||||||
}
|
|
||||||
|
|
||||||
private boolean checkRadiusPermission(CommandSender sender, int radius) throws NoPermissionException {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Parses the arguments specified in a command
|
|
||||||
*
|
|
||||||
* @param sender
|
|
||||||
* @return false if the input is incorrect and operations may not proceed
|
|
||||||
* @throws NoPermissionException
|
|
||||||
*/
|
|
||||||
public boolean handleCommandInput(CommandSender sender, String[] args) throws NoPermissionException {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new ScheduleArguments instance ready to be configured
|
|
||||||
*
|
|
||||||
* @return args
|
|
||||||
*/
|
|
||||||
public static ScheduleArguments create() {
|
|
||||||
return new ScheduleArguments();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static class RecipientWhenDone {
|
|
||||||
public final String player_name;
|
|
||||||
public final long timeStarted;
|
|
||||||
|
|
||||||
public RecipientWhenDone(CommandSender sender) {
|
|
||||||
this.player_name = (sender instanceof Player) ? sender.getName() : null;
|
|
||||||
this.timeStarted = System.currentTimeMillis();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,79 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* A single task the Lighting Service can handle
|
|
||||||
*/
|
|
||||||
public interface LightingTask {
|
|
||||||
/**
|
|
||||||
* Gets the world this task is working on
|
|
||||||
*
|
|
||||||
* @return task world
|
|
||||||
*/
|
|
||||||
World getWorld();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the amount of chunks this task is going to fix.
|
|
||||||
* This can be a wild estimate. While processing this amount should be
|
|
||||||
* updated as well.
|
|
||||||
*
|
|
||||||
* @return estimated total chunk count
|
|
||||||
*/
|
|
||||||
int getChunkCount();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a descriptive status of the current task being processed
|
|
||||||
*
|
|
||||||
* @return status
|
|
||||||
*/
|
|
||||||
String getStatus();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the timestamp (milliseconds since epoch) when this task was first started.
|
|
||||||
* If 0 is returned, then the task wasn't started yet.
|
|
||||||
*
|
|
||||||
* @return time this task was started
|
|
||||||
*/
|
|
||||||
long getTimeStarted();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Processes this task (called from another thread!)
|
|
||||||
*/
|
|
||||||
void process();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Orders this task to abort
|
|
||||||
*/
|
|
||||||
void abort();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Whether this task can be saved to PendingLight.dat
|
|
||||||
*
|
|
||||||
* @return True if it can be saved
|
|
||||||
*/
|
|
||||||
boolean canSave();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Loads additional options
|
|
||||||
*/
|
|
||||||
void applyOptions(LightingService.ScheduleArguments args);
|
|
||||||
}
|
|
@ -1,584 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.bases.IntVector2;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.CommonUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.LogicUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.MathUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.utils.WorldUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.LongHashSet;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
import com.volmit.iris.core.IrisSettings;
|
|
||||||
import org.bukkit.Chunk;
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
import java.util.Arrays;
|
|
||||||
import java.util.Comparator;
|
|
||||||
import java.util.concurrent.CompletableFuture;
|
|
||||||
import java.util.concurrent.ExecutionException;
|
|
||||||
import java.util.concurrent.TimeUnit;
|
|
||||||
import java.util.concurrent.TimeoutException;
|
|
||||||
import java.util.stream.Stream;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Contains all the chunk coordinates that have to be fixed,
|
|
||||||
* and handles the full process of this fixing.
|
|
||||||
* It is literally a batch of chunks being processed.
|
|
||||||
*/
|
|
||||||
public class LightingTaskBatch implements LightingTask {
|
|
||||||
private static final boolean DEBUG_LOG = false; // logs performance stats
|
|
||||||
public final World world;
|
|
||||||
private final Object chunks_lock = new Object();
|
|
||||||
private final int[] region_y_coords;
|
|
||||||
private volatile LightingChunk[] chunks = null;
|
|
||||||
private volatile long[] chunks_coords;
|
|
||||||
private boolean done = false;
|
|
||||||
private boolean aborted = false;
|
|
||||||
private volatile long timeStarted = 0;
|
|
||||||
private int numBeingLoaded = 0;
|
|
||||||
private volatile Stage stage = Stage.LOADING;
|
|
||||||
private LightingService.ScheduleArguments options = new LightingService.ScheduleArguments();
|
|
||||||
|
|
||||||
public LightingTaskBatch(World world, int[] regionYCoordinates, long[] chunkCoordinates) {
|
|
||||||
this.world = world;
|
|
||||||
this.region_y_coords = regionYCoordinates;
|
|
||||||
this.chunks_coords = chunkCoordinates;
|
|
||||||
}
|
|
||||||
|
|
||||||
public LightingTaskBatch(World world, int[] regionYCoordinates, LongHashSet chunkCoordinates) {
|
|
||||||
this.world = world;
|
|
||||||
this.region_y_coords = regionYCoordinates;
|
|
||||||
|
|
||||||
// Turn contents of the long hash set into an easily sortable IntVector2[] array
|
|
||||||
IntVector2[] coordinates = new IntVector2[chunkCoordinates.size()];
|
|
||||||
{
|
|
||||||
LongHashSet.LongIterator iter = chunkCoordinates.longIterator();
|
|
||||||
for (int i = 0; iter.hasNext(); i++) {
|
|
||||||
long coord = iter.next();
|
|
||||||
coordinates[i] = new IntVector2(MathUtil.longHashMsw(coord), MathUtil.longHashLsw(coord));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Sort the array along the axis. This makes chunk loading more efficient.
|
|
||||||
Arrays.sort(coordinates, Comparator.comparingInt((IntVector2 a) -> a.x).thenComparingInt(a -> a.z));
|
|
||||||
|
|
||||||
// Turn back into a long[] array for memory efficiency
|
|
||||||
this.chunks_coords = Stream.of(coordinates).mapToLong(c -> MathUtil.longHashToLong(c.x, c.z)).toArray();
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public World getWorld() {
|
|
||||||
return world;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the X and Z-coordinates of all the chunk columns to process.
|
|
||||||
* The coordinates are combined into a single Long, which can be decoded
|
|
||||||
* using {@link MathUtil#longHashMsw(long)} for X and {@link MathUtil#longHashLsw(long) for Z.
|
|
||||||
*
|
|
||||||
* @return chunk coordinates
|
|
||||||
*/
|
|
||||||
public long[] getChunks() {
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
LightingChunk[] chunks = this.chunks;
|
|
||||||
if (chunks != null) {
|
|
||||||
long[] coords = new long[chunks.length];
|
|
||||||
for (int i = 0; i < chunks.length; i++) {
|
|
||||||
coords[i] = MathUtil.longHashToLong(chunks[i].chunkX, chunks[i].chunkZ);
|
|
||||||
}
|
|
||||||
return coords;
|
|
||||||
} else //noinspection ReplaceNullCheck
|
|
||||||
if (this.chunks_coords != null) {
|
|
||||||
return this.chunks_coords;
|
|
||||||
} else {
|
|
||||||
return new long[0];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the Y-coordinates of all the regions to look for chunk data. A region stores 32 chunk
|
|
||||||
* slices vertically, and goes up/down 512 blocks every coordinate increase/decrease.
|
|
||||||
*
|
|
||||||
* @return region Y-coordinates
|
|
||||||
*/
|
|
||||||
public int[] getRegionYCoordinates() {
|
|
||||||
return this.region_y_coords;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getChunkCount() {
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
if (this.chunks == null) {
|
|
||||||
return this.done ? 0 : this.chunks_coords.length;
|
|
||||||
} else {
|
|
||||||
int faults = 0;
|
|
||||||
for (LightingChunk chunk : this.chunks) {
|
|
||||||
if (chunk.hasFaults()) {
|
|
||||||
faults++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return faults;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public long getTimeStarted() {
|
|
||||||
return this.timeStarted;
|
|
||||||
}
|
|
||||||
|
|
||||||
@SuppressWarnings("ClassCanBeRecord")
|
|
||||||
private static final class BatchChunkInfo {
|
|
||||||
public final int cx;
|
|
||||||
public final int cz;
|
|
||||||
public final int count;
|
|
||||||
|
|
||||||
public BatchChunkInfo(int cx, int cz, int count) {
|
|
||||||
this.cx = cx;
|
|
||||||
this.cz = cz;
|
|
||||||
this.count = count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public BatchChunkInfo getAverageChunk() {
|
|
||||||
int count = 0;
|
|
||||||
long cx = 0;
|
|
||||||
long cz = 0;
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
if (this.chunks != null) {
|
|
||||||
count = this.chunks.length;
|
|
||||||
for (LightingChunk chunk : this.chunks) {
|
|
||||||
cx += chunk.chunkX;
|
|
||||||
cz += chunk.chunkZ;
|
|
||||||
}
|
|
||||||
} else if (this.chunks_coords != null) {
|
|
||||||
count = this.chunks_coords.length;
|
|
||||||
for (long chunk : this.chunks_coords) {
|
|
||||||
cx += MathUtil.longHashMsw(chunk);
|
|
||||||
cz += MathUtil.longHashLsw(chunk);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (count > 0) {
|
|
||||||
cx /= count;
|
|
||||||
cz /= count;
|
|
||||||
}
|
|
||||||
return new BatchChunkInfo((int) cx, (int) cz, count);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getStatus() {
|
|
||||||
BatchChunkInfo chunk = this.getAverageChunk();
|
|
||||||
if (chunk != null) {
|
|
||||||
String postfix = " chunks near " +
|
|
||||||
"x=" + (chunk.cx * 16) + " z=" + (chunk.cz * 16);
|
|
||||||
if (this.stage == Stage.LOADING) {
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
if (this.chunks != null) {
|
|
||||||
int num_loaded = 0;
|
|
||||||
for (LightingChunk lc : this.chunks) {
|
|
||||||
if (!lc.forcedChunk.isNone() && lc.forcedChunk.getChunkAsync().isDone()) {
|
|
||||||
num_loaded++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return "Loaded " + num_loaded + "/" + chunk.count + postfix;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else if (this.stage == Stage.APPLYING) {
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
if (this.chunks != null) {
|
|
||||||
int num_saved = 0;
|
|
||||||
for (LightingChunk lc : this.chunks) {
|
|
||||||
if (lc.isApplied) {
|
|
||||||
num_saved++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return "Saved " + num_saved + "/" + chunk.count + postfix;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return "Cleaning " + chunk.count + postfix;
|
|
||||||
} else {
|
|
||||||
return done ? "Done" : "No Data";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private String getShortStatus() {
|
|
||||||
BatchChunkInfo chunk = this.getAverageChunk();
|
|
||||||
if (chunk != null) {
|
|
||||||
return "[x=" + (chunk.cx * 16) + " z=" + (chunk.cz * 16) + " count=" + chunk.count + "]";
|
|
||||||
} else {
|
|
||||||
return "[Unknown]";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@SuppressWarnings("BooleanMethodIsAlwaysInverted")
|
|
||||||
private boolean waitForCheckAborted(CompletableFuture<?> future) {
|
|
||||||
while (!aborted) {
|
|
||||||
try {
|
|
||||||
future.get(200, TimeUnit.MILLISECONDS);
|
|
||||||
return true;
|
|
||||||
} catch (InterruptedException | TimeoutException e1) {
|
|
||||||
Iris.reportError(e1);
|
|
||||||
} catch (ExecutionException ex) {
|
|
||||||
Iris.reportError(ex);
|
|
||||||
ex.printStackTrace();
|
|
||||||
Iris.error("Error while processing");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void tryLoadMoreChunks(final CompletableFuture<Void>[] chunkFutures) {
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
int i = 0;
|
|
||||||
while (true) {
|
|
||||||
// While synchronized, pick the next chunk to load
|
|
||||||
LightingChunk nextChunk = null;
|
|
||||||
CompletableFuture<Void> nextChunkFuture = null;
|
|
||||||
synchronized (chunks_lock) {
|
|
||||||
for (; i < chunks.length && numBeingLoaded < IrisSettings.getThreadCount(IrisSettings.get().getConcurrency().getEngineThreadCount()); i++) {
|
|
||||||
LightingChunk lc = chunks[i];
|
|
||||||
if (lc.loadingStarted) {
|
|
||||||
continue; // Already (being) loaded
|
|
||||||
}
|
|
||||||
|
|
||||||
// Pick it
|
|
||||||
numBeingLoaded++;
|
|
||||||
lc.loadingStarted = true;
|
|
||||||
nextChunk = lc;
|
|
||||||
nextChunkFuture = chunkFutures[i];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// No more chunks to load / capacity reached
|
|
||||||
if (nextChunk == null) {
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This shouldn't happen, but just in case, a check
|
|
||||||
if (nextChunkFuture.isDone()) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Outside of the lock, start loading the next chunk
|
|
||||||
final CompletableFuture<Void> f_nextChunkFuture = nextChunkFuture;
|
|
||||||
nextChunk.forcedChunk.move(LightingForcedChunkCache.get(world, nextChunk.chunkX, nextChunk.chunkZ));
|
|
||||||
nextChunk.forcedChunk.getChunkAsync().whenComplete((chunk, t) -> {
|
|
||||||
synchronized (chunks_lock) {
|
|
||||||
numBeingLoaded--;
|
|
||||||
}
|
|
||||||
|
|
||||||
f_nextChunkFuture.complete(null);
|
|
||||||
tryLoadMoreChunks(chunkFutures);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@SuppressWarnings("unchecked")
|
|
||||||
private CompletableFuture<Void> loadChunks() {
|
|
||||||
// For every LightingChunk, make a completable future
|
|
||||||
// Once all these futures are resolved the returned completable future resolves
|
|
||||||
CompletableFuture<Void>[] chunkFutures;
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
chunkFutures = new CompletableFuture[this.chunks.length];
|
|
||||||
}
|
|
||||||
for (int i = 0; i < chunkFutures.length; i++) {
|
|
||||||
chunkFutures[i] = new CompletableFuture<>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start loading up to [asyncLoadConcurrency] number of chunks right now
|
|
||||||
// When a callback for a chunk load completes, we start loading additional chunks
|
|
||||||
tryLoadMoreChunks(chunkFutures);
|
|
||||||
|
|
||||||
return CompletableFuture.allOf(chunkFutures);
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void process() {
|
|
||||||
// Begin
|
|
||||||
this.stage = Stage.LOADING;
|
|
||||||
this.timeStarted = System.currentTimeMillis();
|
|
||||||
|
|
||||||
// Initialize lighting chunks
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
LightingChunk[] chunks_new = new LightingChunk[this.chunks_coords.length];
|
|
||||||
this.done = false;
|
|
||||||
int chunkIdx = 0;
|
|
||||||
for (long longCoord : this.chunks_coords) {
|
|
||||||
int x = MathUtil.longHashMsw(longCoord);
|
|
||||||
int z = MathUtil.longHashLsw(longCoord);
|
|
||||||
chunks_new[chunkIdx++] = new LightingChunk(this.world, x, z);
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update fields. We can remove the coordinates to free memory.
|
|
||||||
this.chunks = chunks_new;
|
|
||||||
this.chunks_coords = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check aborted
|
|
||||||
if (aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load all the chunks. Wait for loading to finish.
|
|
||||||
// Regularly check that this task is not aborted
|
|
||||||
CompletableFuture<Void> loadChunksFuture = this.loadChunks();
|
|
||||||
if (!waitForCheckAborted(loadChunksFuture)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Causes all chunks in cache not used for this task to unload
|
|
||||||
// All chunks of this task are put into the cache, instead
|
|
||||||
LightingForcedChunkCache.reset();
|
|
||||||
for (LightingChunk lc : LightingTaskBatch.this.chunks) {
|
|
||||||
LightingForcedChunkCache.store(lc.forcedChunk);
|
|
||||||
}
|
|
||||||
|
|
||||||
// All chunks that can be loaded, are now loaded.
|
|
||||||
// Some chunks may have failed to be loaded, get rid of those now!
|
|
||||||
// To avoid massive spam, only show the average x/z coordinates of the chunk affected
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
long failed_chunk_avg_x = 0;
|
|
||||||
long failed_chunk_avg_z = 0;
|
|
||||||
int failed_chunk_count = 0;
|
|
||||||
|
|
||||||
LightingChunk[] new_chunks = this.chunks;
|
|
||||||
for (int i = new_chunks.length - 1; i >= 0; i--) {
|
|
||||||
LightingChunk lc = new_chunks[i];
|
|
||||||
if (lc.forcedChunk.getChunkAsync().isCompletedExceptionally()) {
|
|
||||||
failed_chunk_avg_x += lc.chunkX;
|
|
||||||
failed_chunk_avg_z += lc.chunkZ;
|
|
||||||
failed_chunk_count++;
|
|
||||||
new_chunks = LogicUtil.removeArrayElement(new_chunks, i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
this.chunks = new_chunks;
|
|
||||||
|
|
||||||
// Tell all the (remaining) chunks about other neighbouring chunks before initialization
|
|
||||||
for (LightingChunk lc : new_chunks) {
|
|
||||||
for (LightingChunk neigh : new_chunks) {
|
|
||||||
lc.notifyAccessible(neigh);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Log when chunks fail to be loaded
|
|
||||||
if (failed_chunk_count > 0) {
|
|
||||||
failed_chunk_avg_x = ((failed_chunk_avg_x / failed_chunk_count) << 4);
|
|
||||||
failed_chunk_avg_z = ((failed_chunk_avg_z / failed_chunk_count) << 4);
|
|
||||||
Iris.error("Failed to load " + failed_chunk_count + " chunks near " +
|
|
||||||
"world=" + world.getName() + " x=" + failed_chunk_avg_x + " z=" + failed_chunk_avg_z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Schedule, on the main thread, to fill all the loaded chunks with data
|
|
||||||
CompletableFuture<Void> chunkFillFuture = CompletableFuture.runAsync(() -> {
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
for (LightingChunk lc : chunks) {
|
|
||||||
lc.fill(lc.forcedChunk.getChunk(), region_y_coords);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}, CommonUtil.getPluginExecutor(Iris.instance));
|
|
||||||
|
|
||||||
if (!waitForCheckAborted(chunkFillFuture)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now that all chunks we can process are filled, let all the 16x16x16 cubes know of their neighbors
|
|
||||||
// This neighboring data is only used during the fix() (initialize + spread) phase
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
for (LightingChunk lc : chunks) {
|
|
||||||
lc.detectCubeNeighbors();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Fix
|
|
||||||
this.stage = Stage.FIXING;
|
|
||||||
fix();
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Apply and wait for it to be finished
|
|
||||||
// Wait in 200ms intervals to allow for aborting
|
|
||||||
// After 2 minutes of inactivity, stop waiting and consider applying failed
|
|
||||||
this.stage = Stage.APPLYING;
|
|
||||||
try {
|
|
||||||
CompletableFuture<Void> future = apply();
|
|
||||||
int max_num_of_waits = (5 * 120);
|
|
||||||
while (true) {
|
|
||||||
if (--max_num_of_waits == 0) {
|
|
||||||
Iris.error("Failed to apply lighting data for " + getShortStatus() + ": Timeout");
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
try {
|
|
||||||
future.get(200, TimeUnit.MILLISECONDS);
|
|
||||||
break;
|
|
||||||
} catch (TimeoutException e) {
|
|
||||||
Iris.reportError(e);
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} catch (InterruptedException e) {
|
|
||||||
Iris.reportError(e);
|
|
||||||
// Ignore
|
|
||||||
} catch (ExecutionException e) {
|
|
||||||
Iris.reportError(e);
|
|
||||||
e.printStackTrace();
|
|
||||||
Iris.error("Failed to apply lighting data for " + getShortStatus());
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
this.done = true;
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
this.chunks = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void abort() {
|
|
||||||
this.aborted = true;
|
|
||||||
|
|
||||||
// Close chunks kept loaded
|
|
||||||
LightingChunk[] chunks;
|
|
||||||
synchronized (this.chunks_lock) {
|
|
||||||
chunks = this.chunks;
|
|
||||||
}
|
|
||||||
if (chunks != null) {
|
|
||||||
for (LightingChunk lc : chunks) {
|
|
||||||
lc.forcedChunk.close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Starts applying the new data to the world.
|
|
||||||
* This is done in several ticks on the main thread.
|
|
||||||
* The completable future is resolved when applying is finished.
|
|
||||||
*/
|
|
||||||
public CompletableFuture<Void> apply() {
|
|
||||||
// Apply data to chunks and unload if needed
|
|
||||||
LightingChunk[] chunks = LightingTaskBatch.this.chunks;
|
|
||||||
CompletableFuture<?>[] applyFutures = new CompletableFuture[chunks.length];
|
|
||||||
for (int i = 0; i < chunks.length; i++) {
|
|
||||||
LightingChunk lc = chunks[i];
|
|
||||||
Chunk bchunk = lc.forcedChunk.getChunk();
|
|
||||||
|
|
||||||
// Save to chunk
|
|
||||||
applyFutures[i] = lc.saveToChunk(bchunk).whenComplete((changed, t) -> {
|
|
||||||
if (t != null) {
|
|
||||||
t.printStackTrace();
|
|
||||||
} else if (changed) {
|
|
||||||
WorldUtil.queueChunkSendLight(world, lc.chunkX, lc.chunkZ);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Closes our forced chunk, may cause the chunk to now unload
|
|
||||||
lc.forcedChunk.close();
|
|
||||||
});
|
|
||||||
}
|
|
||||||
return CompletableFuture.allOf(applyFutures);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Performs the (slow) fixing procedure (call from another thread)
|
|
||||||
*/
|
|
||||||
public void fix() {
|
|
||||||
// Initialize light
|
|
||||||
for (LightingCategory category : LightingCategory.values()) {
|
|
||||||
for (LightingChunk chunk : chunks) {
|
|
||||||
category.initialize(chunk);
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Skip spread phase when debug mode is active
|
|
||||||
if (this.options.getDebugMakeCorrupted()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Before spreading, change the opacity values to have a minimum of 1
|
|
||||||
// Spreading can never be done without losing light
|
|
||||||
// This isn't done during initialization because it is important
|
|
||||||
// for calculating the first opacity>0 block for sky light.
|
|
||||||
for (LightingChunk chunk : chunks) {
|
|
||||||
for (LightingCube section : chunk.getSections()) {
|
|
||||||
//TODO: Maybe build something into BKCommonLib for this
|
|
||||||
int x, y, z;
|
|
||||||
for (y = 0; y < 16; y++) {
|
|
||||||
for (z = 0; z < 16; z++) {
|
|
||||||
for (x = 0; x < 16; x++) {
|
|
||||||
if (section.opacity.get(x, y, z) == 0) {
|
|
||||||
section.opacity.set(x, y, z, 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Spread (timed, for debug)
|
|
||||||
boolean hasFaults;
|
|
||||||
long startTime = System.currentTimeMillis();
|
|
||||||
int totalLoops = 0;
|
|
||||||
do {
|
|
||||||
hasFaults = false;
|
|
||||||
for (LightingChunk chunk : chunks) {
|
|
||||||
int count = chunk.spread();
|
|
||||||
totalLoops += count;
|
|
||||||
hasFaults |= count > 0;
|
|
||||||
}
|
|
||||||
} while (hasFaults && !this.aborted);
|
|
||||||
|
|
||||||
long duration = System.currentTimeMillis() - startTime;
|
|
||||||
if (DEBUG_LOG) {
|
|
||||||
System.out.println("Processed " + totalLoops + " in " + duration + " ms");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void applyOptions(LightingService.ScheduleArguments args) {
|
|
||||||
this.options = args;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canSave() {
|
|
||||||
return !this.options.getLoadedChunksOnly() && !this.options.getDebugMakeCorrupted();
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum Stage {
|
|
||||||
LOADING, FIXING, APPLYING
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,195 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.utils.CommonUtil;
|
|
||||||
import com.bergerkiller.bukkit.common.wrappers.LongHashSet;
|
|
||||||
import com.volmit.iris.Iris;
|
|
||||||
import org.bukkit.World;
|
|
||||||
|
|
||||||
import java.util.concurrent.CompletableFuture;
|
|
||||||
import java.util.concurrent.ExecutionException;
|
|
||||||
|
|
||||||
public class LightingTaskWorld implements LightingTask {
|
|
||||||
private static final int ASSUMED_CHUNKS_PER_REGION = 34 * 34;
|
|
||||||
private final World world;
|
|
||||||
private volatile FlatRegionInfoMap regions = null;
|
|
||||||
private volatile int regionCountLoaded;
|
|
||||||
private volatile int chunkCount;
|
|
||||||
private volatile long timeStarted;
|
|
||||||
private volatile boolean aborted;
|
|
||||||
private LightingService.ScheduleArguments options = new LightingService.ScheduleArguments();
|
|
||||||
|
|
||||||
public LightingTaskWorld(World world) {
|
|
||||||
this.world = world;
|
|
||||||
this.regionCountLoaded = 0;
|
|
||||||
this.aborted = false;
|
|
||||||
this.chunkCount = 0;
|
|
||||||
this.timeStarted = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public World getWorld() {
|
|
||||||
return this.world;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public int getChunkCount() {
|
|
||||||
return chunkCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public long getTimeStarted() {
|
|
||||||
return this.timeStarted;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public String getStatus() {
|
|
||||||
if (regions == null) {
|
|
||||||
return "Reading available regions from world " + getWorld().getName();
|
|
||||||
} else {
|
|
||||||
return "Reading available chunks from world " + getWorld().getName() + " (region " + (regionCountLoaded + 1) + "/" + regions.getRegionCount() + ")";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@SuppressWarnings("NonAtomicOperationOnVolatileField")
|
|
||||||
@Override
|
|
||||||
public void process() {
|
|
||||||
// Load regions on the main thread
|
|
||||||
// TODO: Can use main thread executor instead
|
|
||||||
this.timeStarted = System.currentTimeMillis();
|
|
||||||
final CompletableFuture<Void> regionsLoadedFuture = new CompletableFuture<>();
|
|
||||||
CommonUtil.nextTick(() -> {
|
|
||||||
try {
|
|
||||||
if (this.options.getLoadedChunksOnly()) {
|
|
||||||
this.regions = FlatRegionInfoMap.createLoaded(this.getWorld());
|
|
||||||
this.regionCountLoaded = this.regions.getRegionCount();
|
|
||||||
this.chunkCount = 0;
|
|
||||||
for (FlatRegionInfo region : this.regions.getRegions()) {
|
|
||||||
this.chunkCount += region.getChunkCount();
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
this.regions = FlatRegionInfoMap.create(this.getWorld());
|
|
||||||
this.regionCountLoaded = 0;
|
|
||||||
this.chunkCount = this.regions.getRegionCount() * ASSUMED_CHUNKS_PER_REGION;
|
|
||||||
}
|
|
||||||
regionsLoadedFuture.complete(null);
|
|
||||||
} catch (Throwable ex) {
|
|
||||||
Iris.reportError(ex);
|
|
||||||
regionsLoadedFuture.completeExceptionally(ex);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// Wait until region list is loaded synchronously
|
|
||||||
try {
|
|
||||||
regionsLoadedFuture.get();
|
|
||||||
} catch (InterruptedException ex) {
|
|
||||||
Iris.reportError(ex);
|
|
||||||
// Ignore
|
|
||||||
} catch (ExecutionException ex) {
|
|
||||||
Iris.reportError(ex);
|
|
||||||
throw new RuntimeException("Failed to load regions", ex.getCause());
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check aborted
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Start loading all chunks contained in the regions
|
|
||||||
if (!this.options.getLoadedChunksOnly()) {
|
|
||||||
for (FlatRegionInfo region : this.regions.getRegions()) {
|
|
||||||
// Abort handling
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load and update stats
|
|
||||||
region.load();
|
|
||||||
this.chunkCount -= ASSUMED_CHUNKS_PER_REGION - region.getChunkCount();
|
|
||||||
this.regionCountLoaded++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// We now know of all the regions to be processed, convert all of them into tasks
|
|
||||||
// Use a slightly larger area to avoid cross-region errors
|
|
||||||
for (FlatRegionInfo region : regions.getRegions()) {
|
|
||||||
// Abort handling
|
|
||||||
if (this.aborted) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// If empty, skip
|
|
||||||
if (region.getChunkCount() == 0) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Find region Y-coordinates for this 34x34 section of chunks
|
|
||||||
int[] region_y_coordinates = regions.getRegionYCoordinatesSelfAndNeighbours(region);
|
|
||||||
|
|
||||||
// Reduce count, schedule and clear the buffer
|
|
||||||
// Put the coordinates that are available
|
|
||||||
final LongHashSet buffer = new LongHashSet(34 * 34);
|
|
||||||
if (true) {
|
|
||||||
int dx, dz;
|
|
||||||
for (dx = -1; dx < 33; dx++) {
|
|
||||||
for (dz = -1; dz < 33; dz++) {
|
|
||||||
int cx = region.cx + dx;
|
|
||||||
int cz = region.cz + dz;
|
|
||||||
if (this.regions.containsChunkAndNeighbours(cx, cz)) {
|
|
||||||
buffer.add(cx, cz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
int dx, dz;
|
|
||||||
for (dx = -1; dx < 33; dx++) {
|
|
||||||
for (dz = -1; dz < 33; dz++) {
|
|
||||||
int cx = region.cx + dx;
|
|
||||||
int cz = region.cz + dz;
|
|
||||||
if (this.regions.containsChunk(cx, cz)) {
|
|
||||||
buffer.add(cx, cz);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Schedule and return amount of chunks
|
|
||||||
this.chunkCount -= buffer.size();
|
|
||||||
LightingTaskBatch batch_task = new LightingTaskBatch(this.getWorld(), region_y_coordinates, buffer);
|
|
||||||
batch_task.applyOptions(this.options);
|
|
||||||
LightingService.schedule(batch_task);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void abort() {
|
|
||||||
this.aborted = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public void applyOptions(LightingService.ScheduleArguments args) {
|
|
||||||
this.options = args;
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
|
||||||
public boolean canSave() {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,48 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import com.bergerkiller.bukkit.common.utils.MathUtil;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Just some utilities used by Light Cleaner
|
|
||||||
*/
|
|
||||||
public class LightingUtil {
|
|
||||||
private static final TimeDurationFormat timeFormat_hh_mm = new TimeDurationFormat("HH 'hours' mm 'minutes'");
|
|
||||||
private static final TimeDurationFormat timeFormat_mm_ss = new TimeDurationFormat("mm 'minutes' ss 'seconds'");
|
|
||||||
|
|
||||||
private static final long SECOND_MILLIS = 1000L;
|
|
||||||
private static final long MINUTE_MILLIS = 60L * SECOND_MILLIS;
|
|
||||||
private static final long HOUR_MILLIS = 60L * MINUTE_MILLIS;
|
|
||||||
private static final long DAY_MILLIS = 24L * HOUR_MILLIS;
|
|
||||||
|
|
||||||
public static String formatDuration(long duration) {
|
|
||||||
if (duration < MINUTE_MILLIS) {
|
|
||||||
return MathUtil.round((double) duration / (double) SECOND_MILLIS, 2) + " seconds";
|
|
||||||
} else if (duration < HOUR_MILLIS) {
|
|
||||||
return timeFormat_mm_ss.format(duration);
|
|
||||||
} else if (duration < (2 * DAY_MILLIS)) {
|
|
||||||
return timeFormat_hh_mm.format(duration);
|
|
||||||
} else {
|
|
||||||
long num_days = duration / DAY_MILLIS;
|
|
||||||
long num_hours = (duration % DAY_MILLIS) / HOUR_MILLIS;
|
|
||||||
return num_days + " days " + num_hours + " hours";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,60 +0,0 @@
|
|||||||
/*
|
|
||||||
* Iris is a World Generator for Minecraft Bukkit Servers
|
|
||||||
* Copyright (c) 2021 Arcane Arts (Volmit Software)
|
|
||||||
*
|
|
||||||
* This program is free software: you can redistribute it and/or modify
|
|
||||||
* it under the terms of the GNU General Public License as published by
|
|
||||||
* the Free Software Foundation, either version 3 of the License, or
|
|
||||||
* (at your option) any later version.
|
|
||||||
*
|
|
||||||
* This program is distributed in the hope that it will be useful,
|
|
||||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
* GNU General Public License for more details.
|
|
||||||
*
|
|
||||||
* You should have received a copy of the GNU General Public License
|
|
||||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
*/
|
|
||||||
|
|
||||||
package com.volmit.iris.engine.lighting;
|
|
||||||
|
|
||||||
import java.text.SimpleDateFormat;
|
|
||||||
import java.util.Date;
|
|
||||||
import java.util.Locale;
|
|
||||||
import java.util.TimeZone;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Formatter for a duration String.
|
|
||||||
* Can represent a duration in milliseconds as a String.
|
|
||||||
* Taken from Traincarts (permission granted by same author)<br>
|
|
||||||
* <br>
|
|
||||||
* https://github.com/bergerhealer/TrainCarts/blob/master/src/main/java/com/bergerkiller/bukkit/tc/utils/TimeDurationFormat.java
|
|
||||||
*/
|
|
||||||
public class TimeDurationFormat {
|
|
||||||
private final TimeZone timeZone;
|
|
||||||
private final SimpleDateFormat sdf;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Creates a new time duration format. The format accepts the same formatting
|
|
||||||
* tokens as the Date formatter does.
|
|
||||||
*
|
|
||||||
* @throws IllegalArgumentException if the input format is invalid
|
|
||||||
*/
|
|
||||||
public TimeDurationFormat(String format) {
|
|
||||||
if (format == null) {
|
|
||||||
throw new IllegalArgumentException("Input format should not be null");
|
|
||||||
}
|
|
||||||
this.timeZone = TimeZone.getTimeZone("GMT+0");
|
|
||||||
this.sdf = new SimpleDateFormat(format, Locale.getDefault());
|
|
||||||
this.sdf.setTimeZone(this.timeZone);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Formats the duration
|
|
||||||
*
|
|
||||||
* @return formatted string
|
|
||||||
*/
|
|
||||||
public String format(long durationMillis) {
|
|
||||||
return this.sdf.format(new Date(durationMillis - this.timeZone.getRawOffset()));
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
x
Reference in New Issue
Block a user