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https://github.com/VolmitSoftware/Iris.git
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Updates to biomes
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@ -4,6 +4,7 @@ import com.volmit.iris.Iris;
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import com.volmit.iris.scaffold.engine.*;
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import com.volmit.iris.scaffold.hunk.Hunk;
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import com.volmit.iris.scaffold.parallel.MultiBurst;
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import com.volmit.iris.util.J;
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import com.volmit.iris.util.PrecisionStopwatch;
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import com.volmit.iris.util.RNG;
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import lombok.Getter;
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@ -28,6 +29,9 @@ public class IrisEngine extends BlockPopulator implements Engine
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@Getter
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private final EngineFramework framework;
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@Getter
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private final EngineEffects effects;
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@Getter
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private final EngineWorldManager worldManager;
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@ -47,6 +51,7 @@ public class IrisEngine extends BlockPopulator implements Engine
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private boolean failing;
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private boolean closed;
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private int cacheId;
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private int art;
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public IrisEngine(EngineTarget target, EngineCompound compound, int index)
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{
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@ -61,11 +66,14 @@ public class IrisEngine extends BlockPopulator implements Engine
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closed = false;
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this.index = index;
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cacheId = RNG.r.nextInt();
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effects = new IrisEngineEffects(this);
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art = J.ar(effects::tickRandomPlayer, 0);
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}
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@Override
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public void close()
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{
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J.car(art);
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closed = true;
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getWorldManager().close();
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getFramework().close();
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@ -0,0 +1,86 @@
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package com.volmit.iris.generator;
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import com.volmit.iris.scaffold.engine.Engine;
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import com.volmit.iris.scaffold.engine.EngineAssignedComponent;
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import com.volmit.iris.scaffold.engine.EngineEffects;
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import com.volmit.iris.scaffold.engine.EnginePlayer;
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import com.volmit.iris.util.KMap;
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import com.volmit.iris.util.M;
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import com.volmit.iris.util.PrecisionStopwatch;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.Semaphore;
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public class IrisEngineEffects extends EngineAssignedComponent implements EngineEffects {
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private KMap<UUID, EnginePlayer> players;
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private Semaphore limit;
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public IrisEngineEffects(Engine engine) {
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super(engine, "FX");
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players = new KMap<>();
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limit = new Semaphore(1);
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}
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@Override
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public void updatePlayerMap() {
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List<Player> pr = getEngine().getWorld().getPlayers();
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for(Player i : pr)
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{
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Location l = i.getLocation();
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boolean pcc = players.containsKey(i.getUniqueId());
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if(getEngine().contains(l))
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{
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if(!pcc)
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{
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players.put(i.getUniqueId(), new EnginePlayer(getEngine(), i));
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}
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}
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else if(pcc)
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{
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players.remove(i.getUniqueId());
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}
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}
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for(UUID i : players.k())
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{
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if(!pr.contains(players.get(i).getPlayer()))
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{
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players.remove(i);
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}
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}
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}
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@Override
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public void tickRandomPlayer() {
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if(limit.tryAcquire())
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{
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if(M.r(0.02))
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{
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updatePlayerMap();
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limit.release();
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return;
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}
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if(players.isEmpty())
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{
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limit.release();
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return;
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}
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double limitms = 1.5;
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int max = players.size();
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PrecisionStopwatch p = new PrecisionStopwatch();
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while(max-- > 0 && M.ms() - p.getMilliseconds() < limitms)
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{
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players.v().getRandom().tick();
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}
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limit.release();
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}
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}
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}
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@ -10,6 +10,7 @@ import com.volmit.iris.scaffold.parallax.ParallaxAccess;
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import com.volmit.iris.scaffold.parallel.MultiBurst;
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import com.volmit.iris.util.*;
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import org.bukkit.Chunk;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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@ -342,6 +343,8 @@ public interface Engine extends DataProvider, Fallible, GeneratorAccess, LootPro
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return getHeight() + getMinHeight();
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}
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public EngineEffects getEffects();
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public EngineCompound getCompound();
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public default boolean isStudio()
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@ -353,4 +356,19 @@ public interface Engine extends DataProvider, Fallible, GeneratorAccess, LootPro
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{
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MultiBurst.burst.lazy(() -> getParallax().cleanup());
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}
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default IrisBiome getBiome(Location l)
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{
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return getBiome(l.getBlockX(), l.getBlockY(), l.getBlockZ());
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}
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default IrisRegion getRegion(Location l)
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{
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return getRegion(l.getBlockX(), l.getBlockZ());
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}
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default boolean contains(Location l)
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{
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return l.getBlockY() >= getMinHeight() && l.getBlockY() <= getMaxHeight();
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}
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}
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@ -0,0 +1,7 @@
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package com.volmit.iris.scaffold.engine;
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public interface EngineEffects extends EngineComponent {
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public void updatePlayerMap();
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public void tickRandomPlayer();
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}
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@ -0,0 +1,72 @@
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package com.volmit.iris.scaffold.engine;
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import com.volmit.iris.object.IrisBiome;
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import com.volmit.iris.object.IrisEffect;
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import com.volmit.iris.object.IrisRegion;
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import com.volmit.iris.util.J;
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import com.volmit.iris.util.M;
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import lombok.Data;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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@Data
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public class EnginePlayer {
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private final Engine engine;
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private final Player player;
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private IrisBiome biome;
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private IrisRegion region;
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private Location lastLocation;
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private long lastSample;
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public EnginePlayer(Engine engine, Player player)
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{
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this.engine = engine;
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this.player = player;
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lastLocation = player.getLocation().clone();
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lastSample = -1;
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sample();
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}
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public void tick()
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{
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sample();
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J.s(() -> {
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if(region != null)
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{
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for(IrisEffect j : region.getEffects())
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{
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j.apply(player, getEngine());
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}
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}
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if(biome != null)
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{
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for(IrisEffect j : biome.getEffects())
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{
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j.apply(player, getEngine());
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}
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}
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});
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}
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public long ticksSinceLastSample()
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{
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return M.ms() - lastSample;
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}
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public void sample() {
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if(ticksSinceLastSample() > 55 && player.getLocation().distanceSquared(lastLocation) > 9 * 9)
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{
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lastLocation = player.getLocation().clone();
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lastSample = M.ms();
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sampleBiomeRegion();
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}
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}
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private void sampleBiomeRegion() {
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Location l = player.getLocation();
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biome = engine.getBiome(l);
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region = engine.getRegion(l);
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}
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}
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