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Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief - Surface water levels approach saved fluid heights across the band - Cave and physical biome matching use a four-block seam patch - Terrain generates once without speculative neighbor containment - Bounded caches serve transition membership and boundary lookups - Saved biome writes honor the selected durability policy - Release labels and presentation code leave generation identity unchanged - Unfinished objects retain blocks and metadata across pack changes - Whole structure assemblies preserve pending excavation and foundations - New placements keep pending historical pieces clear - Transition probes cover cutovers and retained object fragments
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{
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"name": "Ocean-highwater transition fixture",
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"version": 1,
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"mode": {
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"type": "OVERWORLD"
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},
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"regions": [
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"terrain"
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],
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"environment": "NORMAL",
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"dimensionHeight": {
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"min": 0,
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"max": 128
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},
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"logicalHeight": 128,
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"fluidHeight": 48,
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"caveProfile": {
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"enabled": false
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}
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}
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