Reworked terrain transitions

- New terrain heights meet saved boundaries while retaining local relief
- Surface water levels approach saved fluid heights across the band
- Cave and physical biome matching use a four-block seam patch
- Terrain generates once without speculative neighbor containment
- Bounded caches serve transition membership and boundary lookups
- Saved biome writes honor the selected durability policy
- Release labels and presentation code leave generation identity unchanged
- Unfinished objects retain blocks and metadata across pack changes
- Whole structure assemblies preserve pending excavation and foundations
- New placements keep pending historical pieces clear
- Transition probes cover cutovers and retained object fragments
This commit is contained in:
Brian Neumann-Fopiano committed 2026-09-27 15:31:31 -04:00
1 parent 9eb05fd987
commit 8c3e5d547b
159 files changed
+6092 -1905

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{
"name": "Terrain",
"derivative": "minecraft:plains",
"vanillaDerivative": "minecraft:plains",
"layers": [
{
"palette": [
{
"block": "minecraft:stone"
}
]
}
],
"generators": [
{
"generator": "flat",
"min": 32,
"max": 32
}
]
}