mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-10-27 06:20:02 +00:00
Reworked terrain transitions
- New terrain heights meet saved boundaries while retaining local relief - Surface water levels approach saved fluid heights across the band - Cave and physical biome matching use a four-block seam patch - Terrain generates once without speculative neighbor containment - Bounded caches serve transition membership and boundary lookups - Saved biome writes honor the selected durability policy - Release labels and presentation code leave generation identity unchanged - Unfinished objects retain blocks and metadata across pack changes - Whole structure assemblies preserve pending excavation and foundations - New placements keep pending historical pieces clear - Transition probes cover cutovers and retained object fragments
This commit is contained in:
1 parent
9eb05fd987
commit
8c3e5d547b
159 files changed
+6092
-1905
No files matched your search
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"name": "Terrain",
|
||||
"derivative": "minecraft:plains",
|
||||
"vanillaDerivative": "minecraft:plains",
|
||||
"layers": [
|
||||
{
|
||||
"palette": [
|
||||
{
|
||||
"block": "minecraft:stone"
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"generators": [
|
||||
{
|
||||
"generator": "flat",
|
||||
"min": 32,
|
||||
"max": 32
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in new issue
Block a user