Add Perplex noise (Perlin × Simplex multiplied)

- New PerplexNoise generator blends Perlin and Simplex by multiplying outputs
- Registered as PERPLEX in NoiseType enum
- Added PERPLEX and PERPLEX_IRIS styles to NoiseStyle (visible in Noise Explorer)
- Flows into IrisComplex via standard generator registration path
This commit is contained in:
Dan
2026-08-17 06:45:44 -05:00
parent 28c4941941
commit 893a9de813
3 changed files with 59 additions and 0 deletions
@@ -446,6 +446,12 @@ public enum NoiseStyle {
@Desc("Vascular noise gets higher as the position nears a cell border. Cells are distorted using Iris styled wispy noise.")
VASCULAR_IRIS_HALF(rng -> CNG.signatureHalf(rng, NoiseType.VASCULAR)),
@Desc("Perplex noise = Perlin x Simplex, multiplied together.")
PERPLEX(rng -> new CNG(rng, NoiseType.PERPLEX, 1D, 1)),
@Desc("Perplex noise with Iris wispy swirls.")
PERPLEX_IRIS(rng -> CNG.signature(rng, NoiseType.PERPLEX)),
;
private final CNGFactory f;
@@ -28,6 +28,7 @@ public enum NoiseType {
WHITE_HERMITE((s) -> new InterpolatedNoise(s, WHITE, InterpolationMethod.HERMITE)),
SIMPLEX(SimplexNoise::new),
PERLIN(seed -> new PerlinNoise(seed).hermite()),
PERPLEX(PerplexNoise::new),
FRACTAL_BILLOW_SIMPLEX(FractalBillowSimplexNoise::new),
FRACTAL_BILLOW_PERLIN(FractalBillowPerlinNoise::new),
FRACTAL_FBM_SIMPLEX(FractalFBMSimplexNoise::new),
@@ -0,0 +1,52 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2022 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.util.noise;
import com.volmit.iris.util.math.RNG;
/**
* Perplex noise blends Perlin and Simplex noise by multiplying their outputs together.
* Both components are normalized to [0,1] so the product stays in [0,1].
*/
public class PerplexNoise implements NoiseGenerator {
private final NoiseGenerator perlin;
private final SimplexNoise simplex;
public PerplexNoise(long seed) {
PerlinNoise p = new PerlinNoise(new RNG(seed).lmax());
p.hermite();
this.perlin = p;
this.simplex = new SimplexNoise(new RNG(seed).lmax());
}
@Override
public double noise(double x) {
return perlin.noise(x) * simplex.noise(x);
}
@Override
public double noise(double x, double z) {
return perlin.noise(x, z) * simplex.noise(x, z);
}
@Override
public double noise(double x, double y, double z) {
return perlin.noise(x, y, z) * simplex.noise(x, y, z);
}
}