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Add Perplex noise (Perlin × Simplex multiplied)
- New PerplexNoise generator blends Perlin and Simplex by multiplying outputs - Registered as PERPLEX in NoiseType enum - Added PERPLEX and PERPLEX_IRIS styles to NoiseStyle (visible in Noise Explorer) - Flows into IrisComplex via standard generator registration path
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@@ -446,6 +446,12 @@ public enum NoiseStyle {
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@Desc("Vascular noise gets higher as the position nears a cell border. Cells are distorted using Iris styled wispy noise.")
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VASCULAR_IRIS_HALF(rng -> CNG.signatureHalf(rng, NoiseType.VASCULAR)),
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@Desc("Perplex noise = Perlin x Simplex, multiplied together.")
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PERPLEX(rng -> new CNG(rng, NoiseType.PERPLEX, 1D, 1)),
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@Desc("Perplex noise with Iris wispy swirls.")
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PERPLEX_IRIS(rng -> CNG.signature(rng, NoiseType.PERPLEX)),
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;
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private final CNGFactory f;
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@@ -28,6 +28,7 @@ public enum NoiseType {
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WHITE_HERMITE((s) -> new InterpolatedNoise(s, WHITE, InterpolationMethod.HERMITE)),
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SIMPLEX(SimplexNoise::new),
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PERLIN(seed -> new PerlinNoise(seed).hermite()),
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PERPLEX(PerplexNoise::new),
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FRACTAL_BILLOW_SIMPLEX(FractalBillowSimplexNoise::new),
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FRACTAL_BILLOW_PERLIN(FractalBillowPerlinNoise::new),
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FRACTAL_FBM_SIMPLEX(FractalFBMSimplexNoise::new),
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@@ -0,0 +1,52 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2022 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.util.noise;
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import com.volmit.iris.util.math.RNG;
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/**
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* Perplex noise blends Perlin and Simplex noise by multiplying their outputs together.
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* Both components are normalized to [0,1] so the product stays in [0,1].
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*/
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public class PerplexNoise implements NoiseGenerator {
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private final NoiseGenerator perlin;
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private final SimplexNoise simplex;
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public PerplexNoise(long seed) {
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PerlinNoise p = new PerlinNoise(new RNG(seed).lmax());
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p.hermite();
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this.perlin = p;
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this.simplex = new SimplexNoise(new RNG(seed).lmax());
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}
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@Override
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public double noise(double x) {
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return perlin.noise(x) * simplex.noise(x);
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}
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@Override
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public double noise(double x, double z) {
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return perlin.noise(x, z) * simplex.noise(x, z);
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}
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@Override
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public double noise(double x, double y, double z) {
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return perlin.noise(x, y, z) * simplex.noise(x, y, z);
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}
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}
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