Engine data saving

This commit is contained in:
Daniel Mills
2021-08-01 13:36:28 -04:00
parent e79ba6117b
commit 8820b02406
6 changed files with 92 additions and 18 deletions

View File

@@ -24,5 +24,6 @@ import lombok.Data;
@Data
public class IrisEngineData
{
private IrisEngineStatistics statistics = new IrisEngineStatistics();
private KList<IrisEngineSpawnerCooldown> spawnerCooldowns = new KList<>();
}

View File

@@ -32,7 +32,6 @@ public class IrisEngineSpawnerCooldown
public void spawn(Engine engine)
{
lastSpawn = M.ms();
engine.saveProperties();
}
public boolean canSpawn(IrisRate s)

View File

@@ -0,0 +1,35 @@
/*
* Iris is a World Generator for Minecraft Bukkit Servers
* Copyright (c) 2021 Arcane Arts (Volmit Software)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.volmit.iris.engine.object.engine;
import lombok.Data;
@Data
public class IrisEngineStatistics {
private int totalHotloads = 0;
private int chunksGenerated = 0;
public void generatedChunk() {
chunksGenerated++;
}
public void hotloaded() {
totalHotloads++;
}
}