From 879bcdf8d803405314de9b19a227cfd561a55029 Mon Sep 17 00:00:00 2001 From: Daniel Mills Date: Sun, 18 Jul 2021 18:21:41 -0400 Subject: [PATCH] Update Engine Target to use Iris Worlds --- .../volmit/iris/engine/framework/EngineTarget.java | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/main/java/com/volmit/iris/engine/framework/EngineTarget.java b/src/main/java/com/volmit/iris/engine/framework/EngineTarget.java index bdd833b0b..417ad7b3f 100644 --- a/src/main/java/com/volmit/iris/engine/framework/EngineTarget.java +++ b/src/main/java/com/volmit/iris/engine/framework/EngineTarget.java @@ -20,10 +20,10 @@ package com.volmit.iris.engine.framework; import com.volmit.iris.core.IrisDataManager; import com.volmit.iris.engine.object.IrisDimension; +import com.volmit.iris.engine.object.common.IrisWorld; import com.volmit.iris.engine.parallax.ParallaxWorld; import com.volmit.iris.engine.parallel.MultiBurst; import lombok.Data; -import org.bukkit.World; import java.io.File; @@ -31,13 +31,13 @@ import java.io.File; public class EngineTarget { private final MultiBurst burster; private final IrisDimension dimension; - private World world; + private IrisWorld world; private final int height; private final IrisDataManager data; private final ParallaxWorld parallaxWorld; private final boolean inverted; - public EngineTarget(World world, IrisDimension dimension, IrisDataManager data, int height, boolean inverted, int threads) { + public EngineTarget(IrisWorld world, IrisDimension dimension, IrisDataManager data, int height, boolean inverted, int threads) { this.world = world; this.height = height; this.dimension = dimension; @@ -47,11 +47,7 @@ public class EngineTarget { this.burster = new MultiBurst(threads); } - public void updateWorld(World world) { - this.world = world; - } - - public EngineTarget(World world, IrisDimension dimension, IrisDataManager data, int height, int threads) { + public EngineTarget(IrisWorld world, IrisDimension dimension, IrisDataManager data, int height, int threads) { this(world, dimension, data, height, false, threads); } }