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Engine target fix for world folder
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@@ -42,7 +42,7 @@ public class EngineTarget {
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this.height = height;
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this.dimension = dimension;
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this.data = data;
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this.parallaxWorld = new ParallaxWorld(256, new File(world.getWorldFolder(), "iris/" + dimension.getLoadKey() + "/parallax"));
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this.parallaxWorld = new ParallaxWorld(256, new File(world.worldFolder(), "iris/" + dimension.getLoadKey() + "/parallax"));
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this.inverted = inverted;
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this.burster = new MultiBurst(threads);
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}
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