Lock biomes first before generating to help cache

This commit is contained in:
DanMB committed 2022-08-07 16:10:49 -07:00
1 parent af9f017871
commit 82bd94620e
1 file changed
+2 -2
@@ -42,10 +42,10 @@ public class ModeOverworld extends IrisEngineMode implements EngineMode {
var deposit = new IrisDepositModifier(getEngine());
var perfection = new IrisPerfectionModifier(getEngine());
registerStage((x, z, k, p, m) -> biome.actuate(x, z, p, m));
registerStage(burst(
(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
(x, z, k, p, m) -> biome.actuate(x, z, p, m)
(x, z, k, p, m) -> terrain.actuate(x, z, k, m)
));
registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
registerStage((x, z, k, p, m) -> deposit.modify(x, z, k, m));