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Lock biomes first before generating to help cache
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@@ -42,10 +42,10 @@ public class ModeOverworld extends IrisEngineMode implements EngineMode {
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var deposit = new IrisDepositModifier(getEngine());
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var perfection = new IrisPerfectionModifier(getEngine());
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registerStage((x, z, k, p, m) -> biome.actuate(x, z, p, m));
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registerStage(burst(
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(x, z, k, p, m) -> generateMatter(x >> 4, z >> 4, m),
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m),
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(x, z, k, p, m) -> biome.actuate(x, z, p, m)
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(x, z, k, p, m) -> terrain.actuate(x, z, k, m)
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));
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registerStage((x, z, k, p, m) -> cave.modify(x >> 4, z >> 4, k, m));
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registerStage((x, z, k, p, m) -> deposit.modify(x, z, k, m));
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