- New draw system

- Crazy performance compared to the old system
This commit is contained in:
RePixelatedMC 2024-08-31 17:17:20 +02:00
parent 0c92c20c65
commit 8041db4f40

View File

@ -30,9 +30,11 @@ import org.bukkit.util.Vector;
import java.awt.*;
public class WandSelection {
private static final Particle REDSTONE = E.getOrDefault(Particle.class, "REDSTONE", "DUST");
private static final Particle REDSTONE = E.getOrDefault(Particle.class, "REDSTONE", "DUST");
private final Cuboid c;
private final Player p;
private static final double STEP = 0.25;
private static final int MAX_PARTICLES = 10000;
public WandSelection(Cuboid c, Player p) {
this.c = c;
@ -40,77 +42,62 @@ public class WandSelection {
}
public void draw() {
double accuracy;
double dist;
Location playerLoc = p.getLocation();
double maxDistanceSquared = 256 * 256;
int particleCount = 0;
for (double i = c.getLowerX() - 1; i < c.getUpperX() + 1; i += 0.25) {
for (double j = c.getLowerY() - 1; j < c.getUpperY() + 1; j += 0.25) {
for (double k = c.getLowerZ() - 1; k < c.getUpperZ() + 1; k += 0.25) {
boolean ii = i == c.getLowerX() || i == c.getUpperX();
boolean jj = j == c.getLowerY() || j == c.getUpperY();
boolean kk = k == c.getLowerZ() || k == c.getUpperZ();
// cube!
Location[][] edges = {
{c.getLowerNE(), new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getLowerZ())},
{c.getLowerNE(), new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getLowerZ())},
{c.getLowerNE(), new Location(c.getWorld(), c.getLowerX(), c.getLowerY(), c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getLowerZ()), new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getLowerZ())},
{new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getLowerZ()), new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getLowerZ()), new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getLowerZ())},
{new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getLowerZ()), new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getLowerX(), c.getLowerY(), c.getUpperZ() + 1), new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getLowerX(), c.getLowerY(), c.getUpperZ() + 1), new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getLowerZ()), new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getLowerX(), c.getUpperY() + 1, c.getUpperZ() + 1), new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getUpperZ() + 1)},
{new Location(c.getWorld(), c.getUpperX() + 1, c.getLowerY(), c.getUpperZ() + 1), new Location(c.getWorld(), c.getUpperX() + 1, c.getUpperY() + 1, c.getUpperZ() + 1)}
};
if ((ii && jj) || (ii && kk) || (kk && jj)) {
Vector push = new Vector(0, 0, 0);
for (Location[] edge : edges) {
Vector direction = edge[1].toVector().subtract(edge[0].toVector());
double length = direction.length();
direction.normalize();
if (i == c.getLowerX()) {
push.add(new Vector(-0.55, 0, 0));
}
for (double d = 0; d <= length; d += STEP) {
Location particleLoc = edge[0].clone().add(direction.clone().multiply(d));
if (j == c.getLowerY()) {
push.add(new Vector(0, -0.55, 0));
}
if (k == c.getLowerZ()) {
push.add(new Vector(0, 0, -0.55));
}
if (i == c.getUpperX()) {
push.add(new Vector(0.55, 0, 0));
}
if (j == c.getUpperY()) {
push.add(new Vector(0, 0.55, 0));
}
if (k == c.getUpperZ()) {
push.add(new Vector(0, 0, 0.55));
}
Location a = new Location(c.getWorld(), i, j, k).add(0.5, 0.5, 0.5).add(push);
accuracy = M.lerpInverse(0, 64 * 64, p.getLocation().distanceSquared(a));
dist = M.lerp(0.125, 3.5, accuracy);
if (M.r(M.min(dist * 5, 0.9D) * 0.995)) {
continue;
}
if (ii && jj) {
a.add(0, 0, RNG.r.d(-0.3, 0.3));
}
if (kk && jj) {
a.add(RNG.r.d(-0.3, 0.3), 0, 0);
}
if (ii && kk) {
a.add(0, RNG.r.d(-0.3, 0.3), 0);
}
if (p.getLocation().distanceSquared(a) < 256 * 256) {
Color color = Color.getHSBColor((float) (0.5f + (Math.sin((i + j + k + (p.getTicksLived() / 2f)) / (20f)) / 2)), 1, 1);
int r = color.getRed();
int g = color.getGreen();
int b = color.getBlue();
p.spawnParticle(REDSTONE, a.getX(), a.getY(), a.getZ(),
1, 0, 0, 0, 0,
new Particle.DustOptions(org.bukkit.Color.fromRGB(r, g, b),
(float) dist * 3f));
}
}
if (playerLoc.distanceSquared(particleLoc) > maxDistanceSquared) {
continue;
}
if (particleCount >= MAX_PARTICLES) {
return;
}
spawnParticle(particleLoc, playerLoc);
particleCount++;
}
}
}
private void spawnParticle(Location particleLoc, Location playerLoc) {
double accuracy = M.lerpInverse(0, 64 * 64, playerLoc.distanceSquared(particleLoc));
double dist = M.lerp(0.125, 3.5, accuracy);
if (M.r(Math.min(dist * 5, 0.9D) * 0.995)) {
return;
}
float hue = (float) (0.5f + (Math.sin((particleLoc.getX() + particleLoc.getY() + particleLoc.getZ() + (p.getTicksLived() / 2f)) / 20f) / 2));
Color color = Color.getHSBColor(hue, 1, 1);
p.spawnParticle(REDSTONE, particleLoc,
0, 0, 0, 0, 1,
new Particle.DustOptions(org.bukkit.Color.fromRGB(color.getRed(), color.getGreen(), color.getBlue()),
(float) dist * 3f));
}
}