Improve generation and lifecycle safety

- Reduce terrain, noise, hydrology, and decorator sampling overhead.
- Reduce object transaction allocations while preserving rollback behavior.
- Optimize structure placement and cave anchor sampling.
- Parallelize Studio cache warmup and protect world entry and hotload recovery.
- Validate pack fingerprints and publish pack replacements atomically.
- Notify modded operators about outdated packs without synchronizing pack data.
- Harden world creation, loading, evacuation, and teleport failure recovery.
- Coalesce queued region flushes while preserving chunk save ordering.
- Remove obsolete mantle, pack, and cave planning code.
- Add regression tests and reusable gameplay fixtures.
This commit is contained in:
Brian Neumann-Fopiano committed 2026-10-06 20:51:28 -04:00
1 parent a2bcd7a302
commit 7f5ce70f49
197 files changed
+7560 -4420

No files matched your search

@@ -0,0 +1,48 @@
import { readFile } from 'node:fs/promises'
import path from 'node:path'
export default {
name: 'iris-noise',
description: 'Verify expression and interpolated noise produce varied, bounded terrain visible to a player.',
async run(context) {
const source = await readFile(path.join(context.server.directory, '.server-source'), 'utf8')
context.expect(/^isolated=true\s*$/m.test(source), 'Noise generation requires an isolated instance')
await context.step('create a world with expression and Clover noise', async () => {
const response = await context.command('/iris create name=noise_probe type=noise-fixture seed=78264193',
/Successfully created your world|Failed to create/, 180000)
context.expect(response.includes('Successfully created your world'), response)
})
await context.step('client observes bounded terrain with varying heights', async () => {
let columns = 0
let minimum = Infinity
let maximum = -Infinity
await context.waitUntil(() => {
columns = 0
minimum = Infinity
maximum = -Infinity
const center = context.bot.entity.position.floored()
for (let x = -8; x <= 8; x++) {
for (let z = -8; z <= 8; z++) {
let surface = null
for (let y = 60; y <= 100; y++) {
const position = center.offset(x, y - center.y, z)
const block = context.bot.blockAt(position)
if (!block) return false
if (block.name === 'lime_wool') {
if (surface !== null || context.bot.blockAt(position.offset(0, 1, 0))?.name !== 'air') return false
surface = y
}
}
if (surface === null || surface < 64 || surface > 96) return false
columns++
minimum = Math.min(minimum, surface)
maximum = Math.max(maximum, surface)
}
}
return columns === 289 && maximum - minimum >= 3
}, { label: '289 noise columns with bounded, varied surfaces', timeoutMs: 60000, intervalMs: 250 })
context.expect(columns === 289 && maximum - minimum >= 3, 'Client verified noise terrain', { columns, minimum, maximum })
context.report.noiseTerrain = { columns, minimum, maximum }
})
}
}