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Remove gource
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@@ -1,9 +0,0 @@
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uniform sampler2D tex;
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uniform float shadow_strength;
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void main(void)
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{
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vec4 colour = texture2D(tex,gl_TexCoord[0].st);
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gl_FragColor = vec4(0.0, 0.0, 0.0, gl_Color.w * colour.w * shadow_strength);
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}
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