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https://github.com/VolmitSoftware/Iris.git
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abandon ship
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parent
af0d282a1f
commit
6e1c4f682e
@ -33,6 +33,7 @@ import com.volmit.iris.engine.data.cache.AtomicCache;
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import com.volmit.iris.engine.framework.Engine;
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import com.volmit.iris.engine.object.*;
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import com.volmit.iris.engine.object.annotations.Snippet;
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import com.volmit.iris.engine.object.matter.IrisMatterObject;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.collection.KMap;
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import com.volmit.iris.util.context.IrisContext;
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@ -20,8 +20,7 @@ package com.volmit.iris.core.loader;
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import com.volmit.iris.Iris;
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import com.volmit.iris.core.IrisSettings;
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import com.volmit.iris.engine.object.IrisMatterObject;
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import com.volmit.iris.engine.object.IrisObject;
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import com.volmit.iris.engine.object.matter.IrisMatterObject;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.collection.KSet;
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import com.volmit.iris.util.data.KCache;
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@ -1,41 +0,0 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2022 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object;
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import com.volmit.iris.core.loader.ObjectResourceLoader;
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import com.volmit.iris.engine.object.annotations.*;
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import com.volmit.iris.util.collection.KList;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Snippet("matter-placer")
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@EqualsAndHashCode()
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@Accessors(chain = true)
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@NoArgsConstructor
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@Desc("Represents an iris object placer. It places matter objects.")
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@Data
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public class IrisMatterPlacement {
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@RegistryListResource(IrisMatterObject.class)
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@Required
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@ArrayType(min = 1, type = String.class)
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@Desc("List of objects to place")
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private KList<String> place = new KList<>();
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}
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@ -34,6 +34,8 @@ import com.volmit.iris.util.math.AxisAlignedBB;
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import com.volmit.iris.util.math.BlockPosition;
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import com.volmit.iris.util.math.Position2;
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import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.matter.IrisMatter;
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import com.volmit.iris.util.matter.Matter;
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import com.volmit.iris.util.matter.MatterMarker;
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import com.volmit.iris.util.parallel.BurstExecutor;
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import com.volmit.iris.util.parallel.MultiBurst;
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@ -1,12 +1,11 @@
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package com.volmit.iris.engine.object;
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package com.volmit.iris.engine.object.matter;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.core.loader.IrisRegistrant;
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import com.volmit.iris.engine.object.IrisObject;
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import com.volmit.iris.util.json.JSONObject;
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import com.volmit.iris.util.matter.IrisMatter;
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import com.volmit.iris.util.matter.Matter;
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import com.volmit.iris.util.plugin.VolmitSender;
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import jdk.jfr.DataAmount;
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import lombok.Data;
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import java.io.File;
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@ -0,0 +1,93 @@
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/*
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* Iris is a World Generator for Minecraft Bukkit Servers
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* Copyright (c) 2022 Arcane Arts (Volmit Software)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.volmit.iris.engine.object.matter;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.engine.IrisEngine;
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import com.volmit.iris.engine.object.IRare;
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import com.volmit.iris.engine.object.IrisStyledRange;
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import com.volmit.iris.engine.object.annotations.*;
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import com.volmit.iris.util.collection.KList;
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import com.volmit.iris.util.mantle.Mantle;
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import com.volmit.iris.util.math.RNG;
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import com.volmit.iris.util.matter.MatterSlice;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Snippet("matter-placer")
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@EqualsAndHashCode()
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@Accessors(chain = true)
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@NoArgsConstructor
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@Desc("Represents an iris object placer. It places matter objects.")
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@Data
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public class IrisMatterPlacement implements IRare {
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@RegistryListResource(IrisMatterObject.class)
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@Required
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@ArrayType(min = 1, type = String.class)
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@Desc("List of objects to place")
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private KList<String> place = new KList<>();
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@MinNumber(0)
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@Desc("The rarity of this object placing")
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private int rarity = 0;
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@MinNumber(0)
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@Desc("The styled density of this object")
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private IrisStyledRange densityRange;
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@Desc("The absolute density for this object")
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private double density = 1;
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@Desc("Translate this matter object before placement")
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private IrisMatterTranslate translate;
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@Desc("Place this object on the surface height, bedrock or the sky, then use translate if need be.")
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private IrisMatterPlacementLocation location = IrisMatterPlacementLocation.SURFACE;
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public void place(IrisEngine engine, IrisData data, RNG rng, int ax, int az)
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{
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IrisMatterObject object = data.getMatterLoader().load(place.getRandom(rng));
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int x = ax;
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int z = az;
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int yoff = 0;
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if(translate != null)
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{
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x += translate.xOffset(data, rng, x, z);
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yoff += translate.yOffset(data, rng, x, z);
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z += translate.zOffset(data, rng, x, z);
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}
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int y = yoff + location.at(engine, x, z);
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Mantle mantle = engine.getMantle().getMantle();
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int xx = x;
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int yy = y;
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int zz = z;
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for(MatterSlice<?> slice : object.getMatter().getSliceMap().values())
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{
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slice.iterate((mx, my, mz, v) -> {
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mantle.set(xx + mx, yy + my, zz + mz, v);
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});
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}
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}
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}
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@ -0,0 +1,24 @@
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package com.volmit.iris.engine.object.matter;
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import com.volmit.iris.engine.IrisEngine;
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import com.volmit.iris.util.function.Function3;
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import java.util.function.Function;
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public enum IrisMatterPlacementLocation {
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SURFACE((e, x, z) -> e.getHeight(x, z, true)),
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SURFACE_ON_FLUID((e, x, z) -> e.getHeight(x, z, false)),
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BEDROCK((e, x, z) -> 0),
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SKY((e, x, z) -> e.getHeight());
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private final Function3<IrisEngine, Integer, Integer, Integer> computer;
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private IrisMatterPlacementLocation(Function3<IrisEngine, Integer, Integer, Integer> computer)
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{
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this.computer = computer;
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}
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public int at(IrisEngine engine, int x, int z) {
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return computer.apply(engine, x, z);
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}
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}
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@ -0,0 +1,63 @@
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package com.volmit.iris.engine.object.matter;
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import com.volmit.iris.core.loader.IrisData;
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import com.volmit.iris.engine.IrisEngine;
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import com.volmit.iris.engine.object.IrisStyledRange;
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import com.volmit.iris.engine.object.annotations.Desc;
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import com.volmit.iris.util.math.RNG;
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import lombok.AllArgsConstructor;
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import lombok.Data;
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import lombok.EqualsAndHashCode;
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import lombok.NoArgsConstructor;
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import lombok.experimental.Accessors;
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@Data
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@NoArgsConstructor
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@AllArgsConstructor
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@EqualsAndHashCode()
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@Accessors(chain = true)
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@Desc("Represents a matter translator")
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public class IrisMatterTranslate {
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@Desc("For varied coordinate shifts use ranges not the literal coordinate")
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private IrisStyledRange rangeX = null;
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@Desc("For varied coordinate shifts use ranges not the literal coordinate")
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private IrisStyledRange rangeY = null;
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@Desc("For varied coordinate shifts use ranges not the literal coordinate")
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private IrisStyledRange rangeZ = null;
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@Desc("Define an absolute shift instead of varied.")
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private int x = 0;
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@Desc("Define an absolute shift instead of varied.")
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private int y = 0;
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@Desc("Define an absolute shift instead of varied.")
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private int z = 0;
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public int xOffset(IrisData data, RNG rng, int rx, int rz)
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{
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if(rangeX != null)
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{
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return (int) Math.round(rangeX.get(rng, rx, rz, data));
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}
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return x;
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}
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public int yOffset(IrisData data, RNG rng, int rx, int rz)
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{
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if(rangeY != null)
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{
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return (int) Math.round(rangeY.get(rng, rx, rz, data));
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}
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return y;
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}
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public int zOffset(IrisData data, RNG rng, int rx, int rz)
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{
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if(rangeZ != null)
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{
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return (int) Math.round(rangeZ.get(rng, rx, rz, data));
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}
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return z;
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}
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}
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@ -379,6 +379,14 @@ public class Mantle {
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return closed.get();
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}
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public void set(int x, int y, int z, Matter matter)
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{
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for(MatterSlice<?> i : matter.getSliceMap().values())
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{
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i.iterate((mx, my, mz, v) -> set(mx + x, my + y, mz + z, v));
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}
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}
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/**
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* Closes the Mantle. By closing the mantle, you can no longer read or writeNodeData
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* any data to the mantle or it's Tectonic Plates. Closing will also flush any
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