mirror of
https://github.com/VolmitSoftware/Iris.git
synced 2026-04-07 16:26:14 +00:00
Fixes
This commit is contained in:
@@ -1,84 +0,0 @@
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package com.volmit.iris.generator.legacy.scaffold;
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import org.bukkit.Chunk;
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import org.bukkit.Material;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.generator.ChunkGenerator.ChunkData;
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import org.bukkit.material.MaterialData;
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@SuppressWarnings("deprecation")
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public class ChunkWrapper implements ChunkData
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{
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private final Chunk chunk;
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public ChunkWrapper(Chunk chunk)
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{
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this.chunk = chunk;
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}
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@Override
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public int getMaxHeight()
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{
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return chunk.getWorld().getMaxHeight();
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}
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@Override
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public void setBlock(int x, int y, int z, Material material)
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{
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chunk.getBlock(x, y, z).setType(material, false);
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}
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@Override
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public void setBlock(int x, int y, int z, MaterialData material)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public void setBlock(int x, int y, int z, BlockData blockData)
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{
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chunk.getBlock(x, y, z).setBlockData(blockData, false);
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}
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, Material material)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, MaterialData material)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockData blockData)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public Material getType(int x, int y, int z)
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{
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return chunk.getBlock(x, y, z).getType();
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}
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@Override
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public MaterialData getTypeAndData(int x, int y, int z)
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{
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throw new UnsupportedOperationException();
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}
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@Override
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public BlockData getBlockData(int x, int y, int z)
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{
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return chunk.getBlock(x, y, z).getBlockData();
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}
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@Override
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public byte getData(int x, int y, int z)
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{
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throw new UnsupportedOperationException();
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,77 +0,0 @@
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package com.volmit.iris.generator.legacy.scaffold;
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import org.bukkit.block.Biome;
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import org.bukkit.generator.ChunkGenerator.BiomeGrid;
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import com.volmit.iris.util.IrisMathHelper;
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public class IrisBiomeStorage
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{
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private static final int e;
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private static final int f;
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public static final int a;
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public static final int b;
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public static final int c;
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private final Biome[] g;
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static
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{
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e = (int) Math.round(Math.log(16.0) / Math.log(2.0)) - 2;
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f = (int) Math.round(Math.log(256.0) / Math.log(2.0)) - 2;
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a = 1 << IrisBiomeStorage.e + IrisBiomeStorage.e + IrisBiomeStorage.f;
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b = (1 << IrisBiomeStorage.e) - 1;
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c = (1 << IrisBiomeStorage.f) - 1;
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}
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public IrisBiomeStorage(final Biome[] aBiome)
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{
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this.g = aBiome;
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}
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public IrisBiomeStorage()
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{
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this(new Biome[IrisBiomeStorage.a]);
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}
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public IrisBiomeStorage b()
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{
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return new IrisBiomeStorage(this.g.clone());
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}
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public void inject(BiomeGrid grid)
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{
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for(int i = 0; i < 256; i++)
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{
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for(int j = 0; j < 16; j++)
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{
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for(int k = 0; k < 16; k++)
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{
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Biome b = getBiome(j, i, k);
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if(b == null || b.equals(Biome.THE_VOID))
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{
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continue;
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}
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grid.setBiome(j, i, k, b);
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}
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}
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}
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}
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public Biome getBiome(final int x, final int y, final int z)
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{
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final int l = x & IrisBiomeStorage.b;
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final int i2 = IrisMathHelper.clamp(y, 0, IrisBiomeStorage.c);
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final int j2 = z & IrisBiomeStorage.b;
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return this.g[i2 << IrisBiomeStorage.e + IrisBiomeStorage.e | j2 << IrisBiomeStorage.e | l];
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}
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public void setBiome(final int x, final int y, final int z, final Biome biome)
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{
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final int l = x & IrisBiomeStorage.b;
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final int i2 = IrisMathHelper.clamp(y, 0, IrisBiomeStorage.c);
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final int j2 = z & IrisBiomeStorage.b;
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this.g[i2 << IrisBiomeStorage.e + IrisBiomeStorage.e | j2 << IrisBiomeStorage.e | l] = biome;
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}
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}
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@@ -1,35 +0,0 @@
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package com.volmit.iris.generator.legacy.scaffold;
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import com.volmit.iris.object.IrisBiome;
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import com.volmit.iris.object.IrisDimension;
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import com.volmit.iris.object.IrisRegion;
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import com.volmit.iris.util.KMap;
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public interface IrisContext
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{
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static KMap<TerrainTarget, IrisContext> contexts = new KMap<>();
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public static void pushContext(IrisContext context)
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{
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contexts.put(context.getTarget(), context);
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}
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public static IrisContext of(TerrainTarget world)
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{
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return contexts.get(world);
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}
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public TerrainTarget getTarget();
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public IrisBiome getBiome(int x, int z);
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public IrisDimension getDimension();
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public IrisRegion getRegion(int x, int z);
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public IrisMetrics getMetrics();
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public int getHeight(int x, int z);
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public void onHotloaded();
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}
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@@ -1,38 +0,0 @@
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package com.volmit.iris.generator.legacy.scaffold;
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import com.volmit.iris.Iris;
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import com.volmit.iris.util.RollingSequence;
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import lombok.Data;
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@Data
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public class IrisMetrics
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{
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private final RollingSequence parallax;
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private final RollingSequence terrain;
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private final RollingSequence post;
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private final RollingSequence update;
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private final RollingSequence deposits;
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private final RollingSequence spawns;
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private final RollingSequence total;
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private final RollingSequence perSecond;
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public int generators = 0;
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public int noiseHits = 0;
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public IrisMetrics(int memory)
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{
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parallax = new RollingSequence(memory);
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spawns = new RollingSequence(memory);
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terrain = new RollingSequence(memory);
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post = new RollingSequence(memory);
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update = new RollingSequence(memory);
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deposits = new RollingSequence(memory);
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total = new RollingSequence(memory);
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perSecond = new RollingSequence(5);
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}
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public double getSpeed()
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{
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return (double) Iris.board.hits.getAverage() / (double) total.getAverage();
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}
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}
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@@ -1,229 +0,0 @@
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package com.volmit.iris.generator.legacy.scaffold;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.block.Biome;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.generator.ChunkGenerator.BiomeGrid;
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import org.bukkit.generator.ChunkGenerator.ChunkData;
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import org.bukkit.material.MaterialData;
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import com.volmit.iris.Iris;
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@SuppressWarnings("deprecation")
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public class LinkedTerrainChunk implements TerrainChunk
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{
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private final Biome[] biome2D;
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private final IrisBiomeStorage biome3D;
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private ChunkData rawChunkData;
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private final BiomeGrid storage;
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public LinkedTerrainChunk(int maxHeight)
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{
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this(null, maxHeight);
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}
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public LinkedTerrainChunk(BiomeGrid storage, ChunkData data)
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{
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this.storage = storage;
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rawChunkData = data;
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biome2D = storage != null ? null : Iris.biome3d ? null : new Biome[256];
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biome3D = storage != null ? null : Iris.biome3d ? new IrisBiomeStorage() : null;
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}
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public LinkedTerrainChunk(BiomeGrid storage, int maxHeight)
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{
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this.storage = storage;
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rawChunkData = createChunkData(maxHeight);
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biome2D = storage != null ? null : Iris.biome3d ? null : new Biome[256];
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biome3D = storage != null ? null : Iris.biome3d ? new IrisBiomeStorage() : null;
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}
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private ChunkData createChunkData(int maxHeight)
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{
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try
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{
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return Bukkit.createChunkData(new HeightedFakeWorld(maxHeight));
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}
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catch(Throwable e)
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{
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e.printStackTrace();
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}
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return null;
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}
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@Override
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public Biome getBiome(int x, int z)
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{
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if(storage != null)
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{
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return storage.getBiome(x, z);
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}
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if(biome2D != null)
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{
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return biome2D[(z << 4) | x];
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}
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return biome3D.getBiome(x, 0, z);
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}
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@Override
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public Biome getBiome(int x, int y, int z)
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{
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if(storage != null)
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{
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return storage.getBiome(x, y, z);
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}
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if(biome2D != null)
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{
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return biome2D[(z << 4) | x];
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}
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return biome3D.getBiome(x, y, z);
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}
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@Override
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public void setBiome(int x, int z, Biome bio)
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{
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if(storage != null)
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{
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storage.setBiome(x, z, bio);
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return;
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}
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if(biome2D != null)
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{
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biome2D[(z << 4) | x] = bio;
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return;
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}
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biome3D.setBiome(x, 0, z, bio);
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}
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@Override
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public void setBiome(int x, int y, int z, Biome bio)
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{
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if(storage != null)
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{
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storage.setBiome(x, y, z, bio);
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return;
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}
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if(biome2D != null)
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{
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biome2D[(z << 4) | x] = bio;
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return;
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}
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biome3D.setBiome(x, y, z, bio);
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}
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@Override
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public int getMaxHeight()
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{
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return rawChunkData.getMaxHeight();
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}
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@Override
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public void setBlock(int x, int y, int z, BlockData blockData)
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{
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rawChunkData.setBlock(x, y, z, blockData);
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}
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@Override
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public BlockData getBlockData(int x, int y, int z)
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{
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return rawChunkData.getBlockData(x, y, z);
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}
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@Deprecated
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@Override
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public void setBlock(int x, int y, int z, Material material)
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{
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rawChunkData.setBlock(x, y, z, material);
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}
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@Deprecated
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@Override
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public void setBlock(int x, int y, int z, MaterialData material)
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{
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rawChunkData.setBlock(x, y, z, material);
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}
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@Deprecated
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, Material material)
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{
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rawChunkData.setRegion(xMin, yMin, zMin, xMax, yMax, zMax, material);
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}
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@Deprecated
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, MaterialData material)
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{
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rawChunkData.setRegion(xMin, yMin, zMin, xMax, yMax, zMax, material);
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}
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@Override
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public void setRegion(int xMin, int yMin, int zMin, int xMax, int yMax, int zMax, BlockData blockData)
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{
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rawChunkData.setRegion(xMin, yMin, zMin, xMax, yMax, zMax, blockData);
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}
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@Deprecated
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||||
@Override
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public Material getType(int x, int y, int z)
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{
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return rawChunkData.getType(x, y, z);
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}
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|
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@Deprecated
|
||||
@Override
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public MaterialData getTypeAndData(int x, int y, int z)
|
||||
{
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return rawChunkData.getTypeAndData(x, y, z);
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||||
}
|
||||
|
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@Deprecated
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||||
@Override
|
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public byte getData(int x, int y, int z)
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||||
{
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return rawChunkData.getData(x, y, z);
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}
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||||
@Override
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||||
public ChunkData getRaw()
|
||||
{
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return rawChunkData;
|
||||
}
|
||||
|
||||
@Override
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||||
public void setRaw(ChunkData data)
|
||||
{
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rawChunkData = data;
|
||||
}
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||||
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||||
@Override
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||||
public void inject(BiomeGrid biome)
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||||
{
|
||||
if(biome2D != null)
|
||||
{
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||||
for(int i = 0; i < 16; i++)
|
||||
{
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||||
for(int j = 0; j < 16; j++)
|
||||
{
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||||
biome.setBiome(i, j, getBiome(i, j));
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
else if(biome3D != null)
|
||||
{
|
||||
biome3D.inject(biome);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,138 +0,0 @@
|
||||
package com.volmit.iris.generator.legacy.scaffold;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.block.Biome;
|
||||
import org.bukkit.block.data.BlockData;
|
||||
import org.bukkit.generator.ChunkGenerator.BiomeGrid;
|
||||
import org.bukkit.generator.ChunkGenerator.ChunkData;
|
||||
|
||||
public interface TerrainChunk extends BiomeGrid, ChunkData
|
||||
{
|
||||
public static TerrainChunk create(World world)
|
||||
{
|
||||
return create(world.getMaxHeight());
|
||||
}
|
||||
|
||||
public static TerrainChunk create(int maxHeight)
|
||||
{
|
||||
return new LinkedTerrainChunk(maxHeight);
|
||||
}
|
||||
|
||||
public static TerrainChunk create(World world, BiomeGrid grid)
|
||||
{
|
||||
return create(world.getMaxHeight(), grid);
|
||||
}
|
||||
|
||||
public static TerrainChunk create(ChunkData raw, BiomeGrid grid)
|
||||
{
|
||||
return new LinkedTerrainChunk(grid, raw);
|
||||
}
|
||||
|
||||
public static TerrainChunk create(int maxHeight, BiomeGrid grid)
|
||||
{
|
||||
return new LinkedTerrainChunk(grid, maxHeight);
|
||||
}
|
||||
|
||||
public void setRaw(ChunkData data);
|
||||
|
||||
/**
|
||||
* Get biome at x, z within chunk being generated
|
||||
*
|
||||
* @param x
|
||||
* - 0-15
|
||||
* @param z
|
||||
* - 0-15
|
||||
* @return Biome value
|
||||
* @deprecated biomes are now 3-dimensional
|
||||
*/
|
||||
@Deprecated
|
||||
Biome getBiome(int x, int z);
|
||||
|
||||
/**
|
||||
* Get biome at x, z within chunk being generated
|
||||
*
|
||||
* @param x
|
||||
* - 0-15
|
||||
* @param y
|
||||
* - 0-255
|
||||
* @param z
|
||||
* - 0-15
|
||||
* @return Biome value
|
||||
*/
|
||||
Biome getBiome(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* Set biome at x, z within chunk being generated
|
||||
*
|
||||
* @param x
|
||||
* - 0-15
|
||||
* @param z
|
||||
* - 0-15
|
||||
* @param bio
|
||||
* - Biome value
|
||||
* @deprecated biomes are now 3-dimensional
|
||||
*/
|
||||
@Deprecated
|
||||
void setBiome(int x, int z, Biome bio);
|
||||
|
||||
/**
|
||||
* Set biome at x, z within chunk being generated
|
||||
*
|
||||
* @param x
|
||||
* - 0-15
|
||||
* @param y
|
||||
* - 0-255
|
||||
* @param z
|
||||
* - 0-15
|
||||
* @param bio
|
||||
* - Biome value
|
||||
*/
|
||||
void setBiome(int x, int y, int z, Biome bio);
|
||||
|
||||
/**
|
||||
* Get the maximum height for the chunk.
|
||||
*
|
||||
* Setting blocks at or above this height will do nothing.
|
||||
*
|
||||
* @return the maximum height
|
||||
*/
|
||||
public int getMaxHeight();
|
||||
|
||||
/**
|
||||
* Set the block at x,y,z in the chunk data to material.
|
||||
*
|
||||
* Setting blocks outside the chunk's bounds does nothing.
|
||||
*
|
||||
* @param x
|
||||
* the x location in the chunk from 0-15 inclusive
|
||||
* @param y
|
||||
* the y location in the chunk from 0 (inclusive) - maxHeight
|
||||
* (exclusive)
|
||||
* @param z
|
||||
* the z location in the chunk from 0-15 inclusive
|
||||
* @param blockData
|
||||
* the type to set the block to
|
||||
*/
|
||||
public void setBlock(int x, int y, int z, BlockData blockData);
|
||||
|
||||
/**
|
||||
* Get the type and data of the block at x, y, z.
|
||||
*
|
||||
* Getting blocks outside the chunk's bounds returns air.
|
||||
*
|
||||
* @param x
|
||||
* the x location in the chunk from 0-15 inclusive
|
||||
* @param y
|
||||
* the y location in the chunk from 0 (inclusive) - maxHeight
|
||||
* (exclusive)
|
||||
* @param z
|
||||
* the z location in the chunk from 0-15 inclusive
|
||||
* @return the data of the block or the BlockData for air if x, y or z are
|
||||
* outside the chunk's bounds
|
||||
*/
|
||||
public BlockData getBlockData(int x, int y, int z);
|
||||
|
||||
public ChunkData getRaw();
|
||||
|
||||
public void inject(BiomeGrid biome);
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
package com.volmit.iris.generator.legacy.scaffold;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.World;
|
||||
import org.bukkit.World.Environment;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import com.volmit.iris.util.KList;
|
||||
|
||||
import lombok.Builder;
|
||||
import lombok.Data;
|
||||
|
||||
@Data
|
||||
@Builder
|
||||
public class TerrainTarget
|
||||
{
|
||||
private long seed;
|
||||
private Environment environment;
|
||||
private String name;
|
||||
private File folder;
|
||||
private static final KList<Player> emptyPlayers = new KList<>();
|
||||
private World realWorld;
|
||||
|
||||
public void setRealWorld(World realWorld)
|
||||
{
|
||||
if(this.realWorld == null || realWorld != this.realWorld)
|
||||
{
|
||||
this.realWorld = realWorld;
|
||||
this.seed = realWorld.getSeed();
|
||||
this.folder = realWorld.getWorldFolder();
|
||||
this.environment = realWorld.getEnvironment();
|
||||
this.name = realWorld.getName();
|
||||
}
|
||||
}
|
||||
|
||||
public static TerrainTarget from(World world)
|
||||
{
|
||||
// @NoArgsConstructor
|
||||
return new TerrainTargetBuilder().environment(world.getEnvironment()).seed(world.getSeed()).folder(world.getWorldFolder()).name(world.getName()).realWorld(world).build();
|
||||
//@done
|
||||
}
|
||||
|
||||
public List<Player> getPlayers()
|
||||
{
|
||||
return realWorld != null ? realWorld.getPlayers() : emptyPlayers;
|
||||
}
|
||||
|
||||
public boolean isWorld(World world)
|
||||
{
|
||||
return world.getName().equals(getName()) && world.getSeed() == getSeed() && getEnvironment().equals(world.getEnvironment()) && world.getWorldFolder().equals(getFolder());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj)
|
||||
{
|
||||
if(this == obj)
|
||||
return true;
|
||||
if(obj == null)
|
||||
return false;
|
||||
if(getClass() != obj.getClass())
|
||||
return false;
|
||||
TerrainTarget other = (TerrainTarget) obj;
|
||||
if(environment != other.environment)
|
||||
return false;
|
||||
if(folder == null)
|
||||
{
|
||||
if(other.folder != null)
|
||||
return false;
|
||||
}
|
||||
else if(!folder.equals(other.folder))
|
||||
return false;
|
||||
if(name == null)
|
||||
{
|
||||
if(other.name != null)
|
||||
return false;
|
||||
}
|
||||
else if(!name.equals(other.name))
|
||||
return false;
|
||||
if(seed != other.seed)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
final int prime = 31;
|
||||
int result = 1;
|
||||
result = prime * result + ((environment == null) ? 0 : environment.hashCode());
|
||||
result = prime * result + ((folder == null) ? 0 : folder.hashCode());
|
||||
result = prime * result + ((name == null) ? 0 : name.hashCode());
|
||||
result = prime * result + (int) (seed ^ (seed >>> 32));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user