fix setup being set before engine setup

This commit is contained in:
CrazyDev22
2024-02-12 11:42:47 +01:00
parent d658ec2099
commit 6a012cf400
@@ -240,34 +240,36 @@ public class BukkitChunkGenerator extends ChunkGenerator implements PlatformChun
lock.lock(); lock.lock();
if (setup.get()) { try {
return getEngine(); if (setup.get()) {
} return getEngine();
setup.set(true);
getWorld().setRawWorldSeed(world.getSeed());
setupEngine();
this.hotloader = studio ? new Looper() {
@Override
protected long loop() {
if (hotloadChecker.flip()) {
folder.check();
}
return 250;
} }
} : null;
if (studio) {
hotloader.setPriority(Thread.MIN_PRIORITY); getWorld().setRawWorldSeed(world.getSeed());
hotloader.start(); setupEngine();
hotloader.setName(getTarget().getWorld().name() + " Hotloader"); setup.set(true);
this.hotloader = studio ? new Looper() {
@Override
protected long loop() {
if (hotloadChecker.flip()) {
folder.check();
}
return 250;
}
} : null;
if (studio) {
hotloader.setPriority(Thread.MIN_PRIORITY);
hotloader.start();
hotloader.setName(getTarget().getWorld().name() + " Hotloader");
}
return engine;
} finally {
lock.unlock();
} }
lock.unlock();
return engine;
} }
@Override @Override