fix setup being set before engine setup

This commit is contained in:
CrazyDev22
2024-02-12 11:42:47 +01:00
parent d658ec2099
commit 6a012cf400
@@ -240,14 +240,15 @@ public class BukkitChunkGenerator extends ChunkGenerator implements PlatformChun
lock.lock(); lock.lock();
try {
if (setup.get()) { if (setup.get()) {
return getEngine(); return getEngine();
} }
setup.set(true);
getWorld().setRawWorldSeed(world.getSeed()); getWorld().setRawWorldSeed(world.getSeed());
setupEngine(); setupEngine();
setup.set(true);
this.hotloader = studio ? new Looper() { this.hotloader = studio ? new Looper() {
@Override @Override
protected long loop() { protected long loop() {
@@ -265,9 +266,10 @@ public class BukkitChunkGenerator extends ChunkGenerator implements PlatformChun
hotloader.setName(getTarget().getWorld().name() + " Hotloader"); hotloader.setName(getTarget().getWorld().name() + " Hotloader");
} }
lock.unlock();
return engine; return engine;
} finally {
lock.unlock();
}
} }
@Override @Override