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Added dimension stacking
- Dimension files define upright top-to-bottom terrain layers - Spacer values set exact air gaps between layers - Optional noise styles shape blended layer boundaries - Runtime queries resolve stacked terrain and biome ownership - Pack validation rejects invalid stack definitions - Project copy and hotload paths include stack dependencies - Superflat fixtures cover gaps, blending, clipping, and fluids - Platform tests cover stacked world generation contracts
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@@ -84,6 +84,11 @@ public final class BukkitEnginePlatformHooks implements EnginePlatformHooks {
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"iris");
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}
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@Override
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public void prepareRuntimeHotload(Engine engine) {
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INMS.get().invalidateNativeStructureVolumeIndex(engine);
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}
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@Override
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public void applyWorldBoundary(Engine engine) {
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IrisDimension expectedDimension = engine.getDimension();
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