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@@ -82,7 +82,7 @@ If mode construction fails, the engine logs a warning and falls back to `OVERWOR
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| `dimensionHeight` | `IrisRange` | min `-64`, max `320` | World min/max Y. Iris generates internal height `max - min`, then shifts by min on output |
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| `fluidHeight` | int | `63` | Required; 0–1024. Fluid column top in **internal** Y (0 = bottom of dimension height). World Y ≈ `fluidHeight + dimensionHeight.min` |
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| `environment` | `IrisEnvironment` | `NORMAL` | `NORMAL`, `NETHER`, `THE_END`, `CUSTOM` — selects base datapack dimension template (overworld/nether/end) |
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| `fullbright` | boolean | `false` | Forces maximum ambient lighting when true |
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| `fullbright` | boolean | `false` | Forces maximum ambient lighting; on Minecraft 26.2 this emits a white ambient-light color as well as scalar ambient light |
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| `bedrock` | boolean | `true` | Places bedrock at internal Y 0 when true |
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| `caveLavaHeight` | int | `8` | Subterrain fluid layer height (0–318) |
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@@ -127,7 +127,7 @@ If mode construction fails, the engine logs a warning and falls back to `OVERWOR
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| Field | Type | Default | Notes |
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|-------|------|---------|-------|
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| `rockPalette` | `IrisMaterialPalette` | stone | Subsurface “stone” fill palette |
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| `fluidPalette` | `IrisMaterialPalette` | water | Fluid block palette |
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| `fluidPalette` | `IrisMaterialPalette` | water | Ocean columns and `allowFluid` cave aquifers; accepts any weighted block palette |
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| `rockZoom` | double | `5` | Rock palette noise zoom |
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| `ores` | `IrisOreGenerator[]` | empty | Dimension-wide ore generators (surface vs underground via generator flags) |
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| `deposits` | `IrisDepositGenerator[]` | empty | Global deposit blobs |
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@@ -208,7 +208,7 @@ Tri-state fields use `DEFAULT` | `TRUE` | `FALSE` (follow base dimension when `D
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| `skylight` | `DEFAULT` | Has skylight |
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| `ceiling` | `DEFAULT` | Logical bedrock ceiling |
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| `coordinateScale` | `-1` (unset) | Portal scale |
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| `ambientLight` | `-1` (unset) | 0–1 ambient |
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| `ambientLight` | `-1` (unset) | 0–1 ambient; a resolved value of `1` emits white ambient-light color on Minecraft 26.2 |
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| `fixedTime` | `-1` sentinel | Fixed day time when set |
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| `cloudHeight` | `-1` sentinel | Cloud Y or null to disable |
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| `monsterSpawnBlockLightLimit` | `-1` (unset) | 0–15 |
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