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https://github.com/VolmitSoftware/Iris.git
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Cheaper ellipsoid deposit cells
- squared y/z offsets computed once per sphere row, same evaluation order - test pins cells, order and RNG draws against the per-cell form
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+33
-10
@@ -304,7 +304,12 @@ public class IrisDepositGenerator {
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return new ClumpFootprint(cells.extentX * 2 + 1, cells.minY, false);
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}
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private static void vanillaEllipsoidCells(RNG rng, int size, CellSink sink) {
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/**
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* Emits the clump's cells sphere by sphere in x, y, z order, duplicates included. The squared y and z
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* offsets are computed once per sphere row; the sums keep the per-cell evaluation order, so every cell
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* test is bit-identical to evaluating {@code nx * nx + ny * ny + nz * nz} in place.
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*/
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static void vanillaEllipsoidCells(RNG rng, int size, CellSink sink) {
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float angle = rng.nextFloat() * (float) Math.PI;
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float reach = size / 8F;
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double startX = Math.sin(angle) * reach;
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@@ -347,6 +352,8 @@ public class IrisDepositGenerator {
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}
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}
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double[] squaredY = new double[16];
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double[] squaredZ = new double[16];
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for (int i = 0; i < size; i++) {
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double radius = nodes[i * 4 + 3];
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if (radius < 0D) {
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@@ -361,21 +368,37 @@ public class IrisDepositGenerator {
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int maxY = Math.max((int) Math.floor(centerY + radius), minY);
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int minZ = (int) Math.floor(centerZ - radius);
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int maxZ = Math.max((int) Math.floor(centerZ + radius), minZ);
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int spanY = maxY - minY + 1;
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int spanZ = maxZ - minZ + 1;
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if (spanY > squaredY.length) {
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squaredY = new double[spanY];
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}
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if (spanZ > squaredZ.length) {
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squaredZ = new double[spanZ];
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}
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for (int y = 0; y < spanY; y++) {
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double ny = (minY + y + 0.5D - centerY) / radius;
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squaredY[y] = ny * ny;
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}
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for (int z = 0; z < spanZ; z++) {
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double nz = (minZ + z + 0.5D - centerZ) / radius;
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squaredZ[z] = nz * nz;
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}
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for (int x = minX; x <= maxX; x++) {
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double nx = (x + 0.5D - centerX) / radius;
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if (nx * nx >= 1D) {
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double squaredX = nx * nx;
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if (squaredX >= 1D) {
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continue;
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}
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for (int y = minY; y <= maxY; y++) {
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double ny = (y + 0.5D - centerY) / radius;
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if (nx * nx + ny * ny >= 1D) {
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for (int y = 0; y < spanY; y++) {
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double squaredXY = squaredX + squaredY[y];
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if (squaredXY >= 1D) {
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continue;
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}
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for (int z = minZ; z <= maxZ; z++) {
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double nz = (z + 0.5D - centerZ) / radius;
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if (nx * nx + ny * ny + nz * nz < 1D) {
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sink.add(x, y, z);
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for (int z = 0; z < spanZ; z++) {
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if (squaredXY + squaredZ[z] < 1D) {
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sink.add(x, minY + y, minZ + z);
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}
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}
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}
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@@ -601,7 +624,7 @@ public class IrisDepositGenerator {
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}
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@FunctionalInterface
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private interface CellSink {
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interface CellSink {
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void add(int x, int y, int z);
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}
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+113
@@ -0,0 +1,113 @@
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package art.arcane.iris.generation.decoration;
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import art.arcane.volmlib.util.math.RNG;
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import org.junit.Test;
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import java.util.ArrayList;
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import java.util.List;
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import static org.junit.Assert.assertEquals;
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public class IrisDepositEllipsoidCellsTest {
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@Test
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public void cellsAndDrawsMatchThePerCellEvaluation() {
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int[] sizes = {1, 2, 3, 4, 5, 7, 8, 9, 12, 16, 17, 24, 32, 33, 48, 64, 96, 200};
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for (int size : sizes) {
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long seeds = size <= 64 ? 300L : 8L;
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for (long seed = 0L; seed < seeds; seed++) {
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long mixedSeed = seed * 0x9E3779B97F4A7C15L + size;
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RNG expectedRng = new RNG(mixedSeed);
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RNG actualRng = new RNG(mixedSeed);
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List<Long> expected = new ArrayList<>();
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List<Long> actual = new ArrayList<>();
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referenceCells(expectedRng, size, (x, y, z) -> expected.add(pack(x, y, z)));
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IrisDepositGenerator.vanillaEllipsoidCells(actualRng, size, (x, y, z) -> actual.add(pack(x, y, z)));
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assertEquals("size " + size + " seed " + seed, expected, actual);
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assertEquals("size " + size + " seed " + seed, expectedRng.nextLong(), actualRng.nextLong());
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}
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}
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}
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private static long pack(int x, int y, int z) {
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return ((long) (x & 0x1FFFFF) << 42) | ((long) (y & 0x1FFFFF) << 21) | (z & 0x1FFFFF);
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}
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private static void referenceCells(RNG rng, int size, IrisDepositGenerator.CellSink sink) {
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float angle = rng.nextFloat() * (float) Math.PI;
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float reach = size / 8F;
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double startX = Math.sin(angle) * reach;
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double endX = -Math.sin(angle) * reach;
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double startZ = Math.cos(angle) * reach;
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double endZ = -Math.cos(angle) * reach;
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double startY = rng.nextInt(3) - 2;
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double endY = rng.nextInt(3) - 2;
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double[] nodes = new double[size * 4];
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for (int i = 0; i < size; i++) {
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float progress = (float) i / size;
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double radiusNoise = rng.nextDouble() * size / 16D;
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nodes[i * 4] = startX + (endX - startX) * progress;
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nodes[i * 4 + 1] = startY + (endY - startY) * progress;
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nodes[i * 4 + 2] = startZ + (endZ - startZ) * progress;
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nodes[i * 4 + 3] = ((Math.sin(Math.PI * progress) + 1D) * radiusNoise + 1D) / 2D;
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}
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for (int i = 0; i < size - 1; i++) {
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if (nodes[i * 4 + 3] <= 0D) {
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continue;
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}
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for (int j = i + 1; j < size; j++) {
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if (nodes[j * 4 + 3] <= 0D) {
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continue;
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}
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double dx = nodes[i * 4] - nodes[j * 4];
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double dy = nodes[i * 4 + 1] - nodes[j * 4 + 1];
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double dz = nodes[i * 4 + 2] - nodes[j * 4 + 2];
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double dr = nodes[i * 4 + 3] - nodes[j * 4 + 3];
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if (dr * dr <= dx * dx + dy * dy + dz * dz) {
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continue;
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}
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if (dr > 0D) {
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nodes[j * 4 + 3] = -1D;
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} else {
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nodes[i * 4 + 3] = -1D;
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}
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}
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}
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for (int i = 0; i < size; i++) {
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double radius = nodes[i * 4 + 3];
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if (radius < 0D) {
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continue;
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}
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double centerX = nodes[i * 4];
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double centerY = nodes[i * 4 + 1];
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double centerZ = nodes[i * 4 + 2];
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int minX = (int) Math.floor(centerX - radius);
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int maxX = Math.max((int) Math.floor(centerX + radius), minX);
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int minY = (int) Math.floor(centerY - radius);
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int maxY = Math.max((int) Math.floor(centerY + radius), minY);
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int minZ = (int) Math.floor(centerZ - radius);
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int maxZ = Math.max((int) Math.floor(centerZ + radius), minZ);
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for (int x = minX; x <= maxX; x++) {
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double nx = (x + 0.5D - centerX) / radius;
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if (nx * nx >= 1D) {
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continue;
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}
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for (int y = minY; y <= maxY; y++) {
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double ny = (y + 0.5D - centerY) / radius;
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if (nx * nx + ny * ny >= 1D) {
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continue;
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}
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for (int z = minZ; z <= maxZ; z++) {
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double nz = (z + 0.5D - centerZ) / radius;
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if (nx * nx + ny * ny + nz * nz < 1D) {
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sink.add(x, y, z);
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}
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}
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}
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}
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}
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}
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}
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